Company of Heroes: Eastern Front

Author Topic: Kalach (3v3)  (Read 48308 times)

Offline Dzierzan

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Re: Kalach (3v3)
« Reply #180 on: August 02, 2011, 11:36:05 PM »
@blackbishop
Why do you have only 667 post? I remember that you had much much more. Something i missed?

And where is map, where is map? :P

Offline Cranialwizard

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Re: Kalach (3v3)
« Reply #181 on: August 02, 2011, 11:38:57 PM »
You didn't know? He's the devil.
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Re: Kalach (3v3)
« Reply #182 on: August 02, 2011, 11:48:29 PM »
It reset to 666 a while ago, then went back up to almost 700, and seems to have reset again... ???

What's going on here, blackbishop? :P

Offline Blackbishop

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Re: Kalach (3v3)
« Reply #183 on: August 02, 2011, 11:48:37 PM »
Don't know... from time to time my post count is reset to 666 :P.
Mors Indecepta

Might controls everything, and without strength you cannot protect anything. Let alone yourself...

Offline Max 'DonXavi' von B.

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Re: Kalach (3v3)
« Reply #184 on: August 02, 2011, 11:48:54 PM »
Progress Report #12 - Public Release of Kalach

Ladies and Gentlemen, the moment you have been waiting for since years has finally come. Everyone of you is now able to play Kalach on your computers, as long as they are good enough because the map is a huge one.
The most recent bug fix I did was the replacement of the building on the castle hill, it was a SP object (from the Pocket of Falaise campaign) and couldn't be entered by Fallschrimjägers to appear outside of the house, that is possible from now on.

To come to the release.

Updated TacMap



Have fun! :D



« Last Edit: August 16, 2011, 10:04:21 PM by MaxiKing6 »

Lemberg - Baraque de Fraiture - Smolensk - Heiligenbeil - Nobel Dynamite Works - Lorient - Poltawa

Offline cephalos

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Re: Kalach (3v3)
« Reply #185 on: August 02, 2011, 11:56:24 PM »
Good job Maxi.  :)

Offline Dzierzan

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Re: Kalach (3v3)
« Reply #186 on: August 03, 2011, 12:02:18 AM »
My CoH don't see map. I put file in users/my games/CoH/ww2/scenarios. Any ideas?

Offline Max 'DonXavi' von B.

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Re: Kalach (3v3)
« Reply #187 on: August 03, 2011, 12:09:28 AM »
Sorry, I fixed that. Somehow Corsix ignored the folder scenarios and mp while packing it. Happened a few times to me now, but this time it worked. Link updated.

Edit: Hosting a game on Kalach now!
« Last Edit: August 03, 2011, 12:20:13 AM by MaxiKing6 »

Lemberg - Baraque de Fraiture - Smolensk - Heiligenbeil - Nobel Dynamite Works - Lorient - Poltawa

Offline HerrVoss

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Re: Kalach (3v3)
« Reply #188 on: August 03, 2011, 03:17:19 AM »
Great work as usual. Are you going to continue work on Lehrter Bahnhof now? It is really nice to see such a talented mapper working on these cool projects. Keep it up!
Ostheer is a new German faction for this mod.
It will be done when it is done.
Keep mapping and modeling.
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Offline Max 'DonXavi' von B.

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Re: Kalach (3v3)
« Reply #189 on: August 03, 2011, 03:35:32 AM »
Thank you :)
I will indeed continue with Lehrter Bahnhof in the following days.

Lemberg - Baraque de Fraiture - Smolensk - Heiligenbeil - Nobel Dynamite Works - Lorient - Poltawa

Offline cyhyryiys

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Re: Kalach (3v3)
« Reply #190 on: August 03, 2011, 08:26:01 AM »
wow, nice work. will take a deeper look for this map this week!  :)

Offline GodlikeDennis

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Re: Kalach (3v3)
« Reply #191 on: August 03, 2011, 11:28:06 AM »
I've been spending the past few hours thoroughly considering the sector layout and I've come up with some changes. I feel like these alterations are better for gameplay and better show off your map making skills (both of you). For instance, I made both the exploded barge and fortified whatever into fuel locations.

I was tossing up on switching the undeniable munitions for both teams with the fuel at the barge/fortified whatever. I couldn't decide if the teams should have undeniable +5 fuel or +5 munitions. I liked your initial idea of 4VPs instead of the boring 3 so I changed that up a little. I thought the +10 fuels on either side looked "thrown in" so I changed that up too. Now, the high resources and the VP areas are a little seperate except for the +10 munitions points in the middle VP areas. All the +10 resource points now have cutoffs and I feel like all the secondary +5 points scattered throughout the map are in better combat zones. The strategic sectors are placed VERY specifically, even though the main ones outside the bases are massive. I feel like the areas there are a little underutilised but it is a huge map after all. I made uses of a few areas that aren't being used much like the area behind the railway station and the "townhouses" (the raised houses where I've put North VP now).
« Last Edit: August 03, 2011, 11:40:09 AM by GodlikeDennis »
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Re: Kalach (3v3)
« Reply #192 on: August 03, 2011, 11:39:17 AM »
Interesting changes. The gameplay will change like your sector are layed out. Now the fighting is more concentrated to the city.

I think we need another testing  :D


Btw this map looks more like a campaign map than a mp map! Nicely done guys

Offline GodlikeDennis

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Re: Kalach (3v3)
« Reply #193 on: August 03, 2011, 11:42:28 AM »
Yeah, the only reason I've taken such an interest in the sector layout/balance etc. is because the map is a masterpiece. It's shaping up to be by far the best 3v3 map I've ever seen/played. The attention to detail is superb. The only gripe I have is that the barges can't possibly fit through the bridges so it's a little nonsensical that they're there :P.
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Re: Kalach (3v3)
« Reply #194 on: August 03, 2011, 11:50:09 AM »
I think the barge shoould be removed and a infantry bridge should be placed there instead. Its to easy to block/defend the 2 players island.

But dont your think 4 VP´s will end up in a non moving war? We experienced that while playing.