@Cranialwizard: I will probably put some stonewalls (fence ones) around some, and also some ruined vehicles, hay piles, and oaks too. That's probably all the heavy cover besides a few small things, like maybe a few cars or so. Here are some pictures of the 1st Axis HQ:
Quote from: Goober on May 19, 2011, 08:16:54 AM@Cranialwizard: I will probably put some stonewalls (fence ones) around some, and also some ruined vehicles, hay piles, and oaks too. That's probably all the heavy cover besides a few small things, like maybe a few cars or so. Here are some pictures of the 1st Axis HQ:Me likes what me see!
OSTHEER IS DONE WHEN IT'S DONE!
Quote from: Cranialwizard on May 19, 2011, 12:46:02 PMQuote from: Goober on May 19, 2011, 08:16:54 AM@Cranialwizard: I will probably put some stonewalls (fence ones) around some, and also some ruined vehicles, hay piles, and oaks too. That's probably all the heavy cover besides a few small things, like maybe a few cars or so. Here are some pictures of the 1st Axis HQ:Me likes what me see!+1
Quote from: cephalos on May 19, 2011, 12:58:02 PMQuote from: Cranialwizard on May 19, 2011, 12:46:02 PMQuote from: Goober on May 19, 2011, 08:16:54 AM@Cranialwizard: I will probably put some stonewalls (fence ones) around some, and also some ruined vehicles, hay piles, and oaks too. That's probably all the heavy cover besides a few small things, like maybe a few cars or so. Here are some pictures of the 1st Axis HQ:Me likes what me see!+1+1Anybody in for a mapping project?
Quote from: MaxiKing6 on May 19, 2011, 02:06:17 PMAnybody in for a mapping project? Hell Yeah! Let's make 100 community maps!
Anybody in for a mapping project?
wb_orphan_nuke_texture For using on WorldBuilder. Removes all the textures left behind by unselectable objects.