Company of Heroes: Eastern Front

Author Topic: Ostheer Update 7: Modernisation  (Read 68314 times)

Offline mads

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Re: Ostheer Update 7: Modernisation!!
« Reply #210 on: May 18, 2011, 01:20:31 PM »
I would also like to see karl morser joine osthers. it is very big and slow but very powerful. 7 were made ​​and all 7 were fighting on the east front, where they bombed the soviet bunkers. it had a very slow reloding tim, but a great effect when it hits the target with 60mm madness. all soldiers who are in the same sector as Karl Morser when it fires should get scared and throw himself to the ground in fear.
 this is perhaps not it best idea as it took 10 minutes to reload karl Morse which will act silly in the game. the reload time should be cut down so it will work in the game.
it also perhaps too big for this game and perhaps also too difficult to make.
but it is is only an idea.
Quite honestly who in their right mind would replace a Calliope for a Jumbo?

Offline BurroDiablo

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Re: Ostheer Update 7: Modernisation!!
« Reply #211 on: May 18, 2011, 01:24:39 PM »
The Karl and T35... they've been discussed countless amounts of times. We've already announced what we're doing for the Ostheer, so the Karl won't be in there, and it will certainly not be appearing as a unit. T35 would simply be a pain in the ass to animate properly.

Anyway, this isn't a unit suggestion thread...

Offline IJoe

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Re: Ostheer Update 7: Modernisation!!
« Reply #212 on: May 18, 2011, 01:25:00 PM »
And that one is the revival of "Dora" theme  ::)

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Offline Rikard Blixt

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Re: Ostheer Update 7: Modernisation!!
« Reply #213 on: May 18, 2011, 09:21:02 PM »
This thread is not for the discussion of Eastern Front Reward units, please do it over in Soviet Suggestion / General Discussion. Any post not relating to Modernisation will be deleted from now on.
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pariah

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Re: Ostheer Update 7: Modernisation!!
« Reply #214 on: May 18, 2011, 10:00:07 PM »
Well 1 thing i was wondering about the update was what the buttons above and below the infantry button are. Are you still working on the graphics for them?

Offline Max 'DonXavi' von B.

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Re: Ostheer Update 7: Modernisation!!
« Reply #215 on: May 18, 2011, 10:04:52 PM »
Because it is the HQ where you research the upgrades, I think the icons are the ones of SdKfz. 10 and the upgrade to heal troups. I don't know if they are in beta stage, but the devs don't want us to see them..

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Offline Blackbishop

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Re: Ostheer Update 7: Modernisation!!
« Reply #216 on: May 18, 2011, 10:17:17 PM »
Because it is the HQ where you research the upgrades, I think the icons are the ones of SdKfz. 10 and the upgrade to heal troups. I don't know if they are in beta stage, but the devs don't want us to see them..
You are correct, in both assertions.
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pariah

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Re: Ostheer Update 7: Modernisation!!
« Reply #217 on: May 18, 2011, 10:20:38 PM »
O.K., thanks for the answers, guys. So they're not special swirly upgrades? I is sad. :(

Offline Alexander 'ApeMen' J.

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Re: Ostheer Update 7: Modernisation!!
« Reply #218 on: May 19, 2011, 01:40:26 AM »
are there any plans to grant a special call in or abillity when you research all 3 upgrades? like it is at the panzer elite with the two panthers?



Offline Blackbishop

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Re: Ostheer Update 7: Modernisation!!
« Reply #219 on: May 19, 2011, 02:02:00 AM »
are there any plans to grant a special call in or abillity when you research all 3 upgrades? like it is at the panzer elite with the two panthers?
At this point no. Ostheer currently has a lot of stuff, more than other factions.
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Offline Versedhorison

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Re: Ostheer Update 7: Modernisation!!
« Reply #220 on: May 25, 2011, 05:36:08 PM »
hey its nice to see more cool german millitary hardware.

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Offline IJoe

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Re: Ostheer Update 7: Modernisation!!
« Reply #221 on: May 25, 2011, 05:40:55 PM »
are there any plans to grant a special call in or abillity when you research all 3 upgrades? like it is at the panzer elite with the two panthers?
At this point no. Ostheer currently has a lot of stuff, more than other factions.
Now that you mention it, I remember a lot of whining about soviets having "way too many units and building options". As I see from the 1.4. changelog this "call of the community" was heard. Ironic, isn't it, that the ostheer already has more units and building options than soviets ever did?

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Offline Blackbishop

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Re: Ostheer Update 7: Modernisation!!
« Reply #222 on: May 25, 2011, 05:51:18 PM »
are there any plans to grant a special call in or abillity when you research all 3 upgrades? like it is at the panzer elite with the two panthers?
At this point no. Ostheer currently has a lot of stuff, more than other factions.
Now that you mention it, I remember a lot of whining about soviets having "way too many units and building options". As I see from the 1.4. changelog this "call of the community" was heard. Ironic, isn't it, that the ostheer already has more units and building options than soviets ever did?
Their units aren't redundant, like the penal troops. You may get some units depending of your path teching.

Now i think, you are whining a lot because of that. So, because we removed penal troops but we introduced Naval Infantry and ZiS-3, and everything else remain there soviets have less units. Maths doesn't lie, soviets had X units, removed one and added two, so we get X+1. I don't see a minor number of units.
« Last Edit: May 25, 2011, 06:00:53 PM by blackbishop »
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Offline IJoe

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Re: Ostheer Update 7: Modernisation!!
« Reply #223 on: May 25, 2011, 05:56:55 PM »
I disagree, they were redundant. In fact, they were plenty useful, convenient, and cheap, and were to become extremely powerful, since the "unsuppressiveness" issue was fixed.

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Offline Blackbishop

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Re: Ostheer Update 7: Modernisation!!
« Reply #224 on: May 25, 2011, 05:59:10 PM »
Yes, but soviets had too many choices at the same time for units that cover the same role and that's what you cannot get with ostheer(you choose one pool and you stick with that) or any other faction.
Mors Indecepta

Might controls everything, and without strength you cannot protect anything. Let alone yourself...