Company of Heroes: Eastern Front

Author Topic: [EF] Berlin 1945 (8)  (Read 44308 times)

Offline Max 'DonXavi' von B.

  • Developer
  • Poster of the Soviet Union
  • *
  • Posts: 3462
  • Eastern Front forever!
    • View Profile
Re: [WIP] Berlin 1945 (8)
« Reply #105 on: December 29, 2011, 03:34:50 PM »
What mices and lions?

There are goliaths :P

Maus and Löwe.. ;)

Lemberg - Baraque de Fraiture - Smolensk - Heiligenbeil - Nobel Dynamite Works - Lorient - Poltawa

Offline HerrVoss

  • Donor
  • Commissar
  • *
  • Posts: 302
  • I modify everything.
    • View Profile
Re: [WIP] Berlin 1945 (8)
« Reply #106 on: December 30, 2011, 06:15:20 AM »
I am sorry for the lack of updates, I am trying to do this one right and am currently working on other mapping projects. Rest assured, it will be released before Ostheer. ;)
Ostheer is a new German faction for this mod.
It will be done when it is done.
Keep mapping and modeling.
Tell a friend about EF.

Killar

  • Guest
Re: [WIP] Berlin 1945 (8)
« Reply #107 on: January 02, 2012, 03:05:08 PM »
Is it possible to make a bigger reichstag, make a free big place in front of it and remove the brandenburggate?

As the map is based on real Berlin brandenburggate and reichstag were not next to each other.

Offline HerrVoss

  • Donor
  • Commissar
  • *
  • Posts: 302
  • I modify everything.
    • View Profile
Re: [WIP] Berlin 1945 (8)
« Reply #108 on: January 02, 2012, 10:08:08 PM »
I would have to do some major rearranging, as the massive road that leads out of the brandenburg gate would need to be moved right. It is possible, but not a priority at the moment. When the map is completely finished, I will play around with it and let you know.
Ostheer is a new German faction for this mod.
It will be done when it is done.
Keep mapping and modeling.
Tell a friend about EF.

Offline Mattdamon07

  • Commissar
  • ****
  • Posts: 273
    • View Profile
Re: [WIP] Berlin 1945 (8)
« Reply #109 on: January 06, 2012, 12:25:26 AM »
i think you should re-name the map to Central Berlin because of other berlin maps that are based on it.
Eviction [WIP]
"What is it !? I am busy Fighting Americans!"- Stormtrooper.

Offline HerrVoss

  • Donor
  • Commissar
  • *
  • Posts: 302
  • I modify everything.
    • View Profile
Re: [WIP] Berlin 1945 (8)
« Reply #110 on: January 06, 2012, 05:21:17 AM »
I think Berlin 1945 is a good fit because it encompasses so much of the battle and is being used by several mods. Stay tuned for an update in the next couple minutes.
« Last Edit: January 15, 2012, 07:35:48 AM by HerrVoss »
Ostheer is a new German faction for this mod.
It will be done when it is done.
Keep mapping and modeling.
Tell a friend about EF.

Offline HerrVoss

  • Donor
  • Commissar
  • *
  • Posts: 302
  • I modify everything.
    • View Profile
Re: [WIP] Berlin 1945 (8)
« Reply #111 on: January 06, 2012, 05:40:22 AM »
Hello EF Community!
Here is the most complete beta yet. I really is an epic map and funnest with VP mod on 1000.
Lots of minor changes everywhere, and some major changes in the city ruins:
- Cityscape 90% completed,
- Zoo added,
- a factory also added,
- rail network improved on allies side,
- and Tiergarten Park is now mostly done.
The only remaining 'beta' area is the Reichstag neighborhood, which is still quite nude for now. otherwise, most of the unmapped holes have been filed up.

Thank you so much guys for all your support on this, and sorry again for the delay constant delays between updates, I do to much.

Berlin 1945 beta 0.47 (SGA, 10MB)
http://www.sendspace.com/file/r4txuv

Enjoy O0
« Last Edit: January 06, 2012, 05:42:18 AM by HerrVoss »
Ostheer is a new German faction for this mod.
It will be done when it is done.
Keep mapping and modeling.
Tell a friend about EF.

Offline Alexander 'ApeMen' J.

  • Global Moderator
  • Poster of the Soviet Union
  • *
  • Posts: 4649
  • Against Jabba and what he has done!
    • View Profile
    • The StarWars Rap :D
Re: [WIP] Berlin 1945 (8)
« Reply #112 on: January 06, 2012, 06:22:07 AM »
i see right on the minimap?
you removed the brandenburger gate? its now on the non playable area?



Offline Tankbuster

  • Allied Commander
  • Major
  • *
  • Posts: 761
  • I have no anti armor capability!
    • View Profile
Re: [WIP] Berlin 1945 (8)
« Reply #113 on: January 06, 2012, 07:17:12 AM »
It may be a stupid Q but I am dying to ask it

Will the zoo have any animals? Dead ones?
(un)official forum troll

In Soviet Russia, Forum troll You!

Offline HerrVoss

  • Donor
  • Commissar
  • *
  • Posts: 302
  • I modify everything.
    • View Profile
Re: [WIP] Berlin 1945 (8)
« Reply #114 on: January 06, 2012, 06:06:52 PM »
@ evilSpike
The Brandenburg Gate has always been off map. Just play the map and it makes sense.

@ Tankbuster
Sorry, no animals. Maybe at a later time?
Ostheer is a new German faction for this mod.
It will be done when it is done.
Keep mapping and modeling.
Tell a friend about EF.

Offline Mattdamon07

  • Commissar
  • ****
  • Posts: 273
    • View Profile
Re: [WIP] Berlin 1945 (8)
« Reply #115 on: January 07, 2012, 03:07:33 AM »
yeh i think you should get rid of the Brandenburg gate, it should be on a seperate map?
Eviction [WIP]
"What is it !? I am busy Fighting Americans!"- Stormtrooper.

Offline SublimeSnugz

  • Axis Commander
  • Commissar
  • *
  • Posts: 497
  • Zeh fucking truck won't lock down! Its OVAH! . . .
    • View Profile
Re: [WIP] Berlin 1945 (8)
« Reply #116 on: January 07, 2012, 03:12:01 AM »
yeh i think you should get rid of the Brandenburg gate, it should be on a seperate map?

meeh

maybe just move it to the side so its not the neighbor to the reichstag, and it will be perfect  ;D But this map looks sick allready (jugdeing from the screens)

Offline HerrVoss

  • Donor
  • Commissar
  • *
  • Posts: 302
  • I modify everything.
    • View Profile
Re: [WIP] Berlin 1945 (8)
« Reply #117 on: January 07, 2012, 03:45:35 AM »
Play the map, the placement works.
Ostheer is a new German faction for this mod.
It will be done when it is done.
Keep mapping and modeling.
Tell a friend about EF.

Offline Mattdamon07

  • Commissar
  • ****
  • Posts: 273
    • View Profile
Re: [WIP] Berlin 1945 (8)
« Reply #118 on: January 08, 2012, 04:57:24 AM »
played the map, everything is good, but one thing for eye candy, you need to add damage to the accessories on buildings when necessary
Eviction [WIP]
"What is it !? I am busy Fighting Americans!"- Stormtrooper.

Offline HerrVoss

  • Donor
  • Commissar
  • *
  • Posts: 302
  • I modify everything.
    • View Profile
Re: [WIP] Berlin 1945 (8)
« Reply #119 on: January 08, 2012, 07:11:19 AM »
Just give me a few examples, because I do not know what you are talking about.
Ostheer is a new German faction for this mod.
It will be done when it is done.
Keep mapping and modeling.
Tell a friend about EF.