Company of Heroes: Eastern Front

Author Topic: [EF] Berlin 1945 (8)  (Read 44297 times)

Offline Blackbishop

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Re: New Berlin by Playmobil
« Reply #15 on: May 08, 2011, 03:08:56 AM »
@Playmobill
Well, if BurroDiablo manages to make a new Reich tag for your map will be awesome. However don't know how much time will that need(i guess a lot - 6 months at least) :-\.
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Killar

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Re: New Berlin by Playmobil
« Reply #16 on: May 08, 2011, 03:25:55 AM »
@Playmobil

Play tested your map. The Reichstag and brandenburg gate are next to each other. Can you both remove them further apart?

Pantherturret looks hot. Would be nice when empty shells are lying around.

AI on the german side (brandenburg gate) doesnt work properly.

Nice map

PS: can you make the playable area bigger? next to the brandenburg gate begins the Government District and you could make the park bigger, add trenches and destroyed tigers (there were 5 tigers fighting in the front of the reichstag)
just suggestions

Offline Max 'DonXavi' von B.

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Re: New Berlin by Playmobil
« Reply #17 on: May 08, 2011, 09:33:16 AM »
For increasing the maps playable area, you will need to stamp the whole map (or at least the biggest part of it) and then copy it into a new file with a bigger playable area. The normal stamp tool doesn't work, Playmobil will need to get the WB fix that Cope did.
I agree with Killar in every point.

Lemberg - Baraque de Fraiture - Smolensk - Heiligenbeil - Nobel Dynamite Works - Lorient - Poltawa

Offline Playmobill

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Re: New Berlin by Playmobil
« Reply #18 on: May 08, 2011, 05:36:37 PM »
well there is an other problem than the fixed WB (i already use the fixed one) : the stamp tool has a limit. if your map has too much details, only part of it (and a random part) will be saved. that doesnt seems to depend of the computer, as my new one is nearly a war-machine and it still doesnt change the quantity of object that can be stamped finely.

So to stamp a map like this, i should have done this before reaching this amount of details, because im affraid its far too late now :(
The other way to stamp the whole map is to stamp part by part, but assembling it is a nightmare so i think i have enought work without it ;)

But i can put the reichtag outside as its a simple stamp (dont need to stamp a big area)

For the parc, its already nearly 40% of the whole map so i think is large enought (it cover nearly all the south riverside). Ive already added a wreck of tiger, but i was affraid of axis salvage so i think i will add next wrecks carefully (i prefer adding em on allies side, because they cannot salvage it and they have a chance to break the wreck (give xp + remove the salvage for axis).

last point, i've already been looking for shells for the pantherturn and didnt found any in coh database splats. so i've put bullets instead, better than nothing (splats is zoomed). i believe maybe i can find some NIS shells somewhere, in model, but i dont like the idea of a model since its cylindrical, it will add lots of polys for a so tiny detail, its not good for the optimisation lvl i want to keep.
« Last Edit: May 08, 2011, 05:42:06 PM by Playmobill »

Offline Max 'DonXavi' von B.

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Re: New Berlin by Playmobil
« Reply #19 on: May 08, 2011, 05:39:52 PM »
For me, stamping works fine, for private gaming fun I stamped the whole Lyon map to enlarge the playable area. Maybe your settings are just wrong. If you want, I could stamp the map for you ;)

Lemberg - Baraque de Fraiture - Smolensk - Heiligenbeil - Nobel Dynamite Works - Lorient - Poltawa

pariah

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Re: New Berlin by Playmobil
« Reply #20 on: May 08, 2011, 05:42:19 PM »
(i prefer adding em on allies side, because they cannot salvage it and they have a chance to break the wreck (give xp + remove the salvage for axis)
Once again, that won't work because of the possibility of swapped/random starting locations. Is it not possible to disable any possible Munitions/XP gain from wrecks?

Offline HerrVoss

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Re: New Berlin by Playmobil
« Reply #21 on: May 09, 2011, 02:05:04 AM »
Awesome to see you in this forum playmobil! I hope you are not mad that I shared your work without your permission. Glad to see you have done so much more work!
Ostheer is a new German faction for this mod.
It will be done when it is done.
Keep mapping and modeling.
Tell a friend about EF.

Offline BurroDiablo

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Re: New Berlin by Playmobil
« Reply #22 on: May 09, 2011, 02:11:57 AM »
@Playmobill
Well, if BurroDiablo manages to make a new Reich tag for your map will be awesome. However don't know how much time will that need(i guess a lot - 6 months at least) :-\.

6 months is pushing it a bit, try... 2 maybe :P But the amount of work that would go into each individual damaged part would be mind numbing.

Offline Playmobill

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Re: New Berlin by Playmobil
« Reply #23 on: May 09, 2011, 06:34:37 PM »
I hope you are not mad that I shared your work without your permission.
lol i'm proud that you liked the map pics even if its still a beta stage, so don't worry you won't need my permission ;)
+ as you saw it, it was planned since the start to be played in EF mod, so.. ;)
But i was quite worried by the already existing Berlin maps.. EF and OMG has already one, + at least 2 other Berlin map exists, one by Mattdamon in here (actualy Streets of Berlin) and one other from battlefield 1942 ("Berlin 1942" funny to play for BF fans) so.. i didn't want to short-circuit anybody's map..

If its possible to brainstorm about that, i don't want Matt's work to be lost.. maybe we can find a good idea to reconvert all his work.. where were the allies in berlin, when the soviets where in the reichtag ?
that could be an idea (also i can help if he wants us to have the same visuals and athmosphere (its supposed to be the same city, so that would be nice if they look like so). even if its not the same part of Berlin

Don't worry BurroDiablo, i'm not focused on Reichtag and brandenburger, for now my goal is to finish the tiergarten parc and ensure that the ruined riverside and the parc side won't make the map laggy (got to check carefully each tree and each ruinned wall, to remove a maximum of useless walls/trees

Killar

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Re: New Berlin by Playmobil
« Reply #24 on: May 09, 2011, 06:46:51 PM »
As in posted above it would be nice if a Berlin map inhabitat Reichstag, Barndenburg gate and the administrative region. Thats what the fighting was for, to conquer these symbols. The actual Berlin map and your map are incorrectly constructed, so that there is no way to build some buildings missing later except for stamping.

Offline Blackbishop

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Re: New Berlin by Playmobil
« Reply #25 on: May 09, 2011, 07:02:20 PM »
[...]

But i was quite worried by the already existing Berlin maps.. EF and OMG has already one, + at least 2 other Berlin map exists, one by Mattdamon in here (actualy Streets of Berlin) and one other from battlefield 1942 ("Berlin 1942" funny to play for BF fans) so.. i didn't want to short-circuit anybody's map..

If its possible to brainstorm about that, i don't want Matt's work to be lost.. maybe we can find a good idea to reconvert all his work.. where were the allies in berlin, when the soviets where in the reichtag ?
that could be an idea (also i can help if he wants us to have the same visuals and athmosphere (its supposed to be the same city, so that would be nice if they look like so). even if its not the same part of Berlin

Don't worry BurroDiablo, i'm not focused on Reichtag and brandenburger, for now my goal is to finish the tiergarten parc and ensure that the ruined riverside and the parc side won't make the map laggy (got to check carefully each tree and each ruinned wall, to remove a maximum of useless walls/trees
Well, i would like a Berlin version for British/Americans and other for Soviets. That sounds neat :).
Mors Indecepta

Might controls everything, and without strength you cannot protect anything. Let alone yourself...

Offline HerrVoss

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Re: New Berlin by Playmobil
« Reply #26 on: May 09, 2011, 07:04:33 PM »
@ killar. Your idea sounds interesting but if this is really what you want, try making it yourself! This map is almost done and to make playmobil remake it would just be evil. I am making Berlin map that centers around the brandenburg gate so maybe be inspired and do it for yourself.
Ostheer is a new German faction for this mod.
It will be done when it is done.
Keep mapping and modeling.
Tell a friend about EF.

Offline Playmobill

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Re: New Berlin by Playmobil
« Reply #27 on: May 10, 2011, 05:11:11 AM »
Update!

link fixed:
DOWNLOAD (8) Berlin 1945 (beta 0.36) [nofollow]

Rmb: it is still in beta stage, there is still some unfinished areas, but we can play it doesnt really disturb the game

[nofollow]

Hoping i'll see the end of the tunnel quickly, I can't wait for the moment where i'll finish it.
« Last Edit: May 10, 2011, 04:35:24 PM by Playmobill »

Offline Dzierzan

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Re: New Berlin by Playmobil
« Reply #28 on: May 10, 2011, 03:12:46 PM »
Link is not working. >:(

I had to go BK forum and from there download 0.36.

Offline Playmobill

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Re: New Berlin by Playmobil
« Reply #29 on: May 10, 2011, 04:34:13 PM »
yeah it seems that the bbcode was adding 'http://' to the link each time i tryed to fix the post, so i removed the " and thats ok now, the link works finely without quotes

I know that can sound weird to host it there for ya, but Relicnews attachement page is out of order (this is where i usualy put files) + i can see the download counter if all links goes to the same file
« Last Edit: May 10, 2011, 04:40:16 PM by Playmobill »