Company of Heroes: Eastern Front

Author Topic: [1.3.1.0] Unit veterancy  (Read 5671 times)

Offline Max 'DonXavi' von B.

  • Developer
  • Poster of the Soviet Union
  • *
  • Posts: 3462
  • Eastern Front forever!
    • View Profile
[1.3.1.0] Unit veterancy
« on: May 03, 2011, 07:33:44 PM »
Hi guys,

Just wanted to point out that I think there are some issues in gaining veterancy vs. Red Army. We (Moonwalker, walki1, TheDierzianPL, Killar, a random SU guy and me) had a game a moment before and walkis Marder killed an IS2. Usually, a not-that-hard tank like the Marder would gain veterancy after killing such a beast (it didn't). On the other hand side, I was told that the Guards receive one step of veterany after killing just one Stormtrooper (don't know if this is actually true, but I was told). Can you confirm those issues and how do you rate them?

And to SU fanboys: Please don't flame, I'm neither an Axis fanboy, nor uncontend with balance.

Thank you for reading and posting,

Maxi
« Last Edit: May 04, 2011, 03:49:11 PM by MaxiKing6 »

Lemberg - Baraque de Fraiture - Smolensk - Heiligenbeil - Nobel Dynamite Works - Lorient - Poltawa

Offline RedGuard

  • Mr. Spam
  • *
  • Posts: 1014
  • Welcome to Axis Front mod
    • View Profile
Re: [1.3.1.0] Unit veterancy
« Reply #1 on: May 03, 2011, 07:38:25 PM »
I dont see anything wrong with it, nor does anyone else I know. guards are supposed to gain veterency faster than any other unit because they represent the most experienced and elite troops Su had. So technically  since they're already highly experienced vets they should come with vet, but they dont so they gain it faster than any other SU units

the veterancy shouldnt be changed at all

why the nerf soviet crusade again maxi? i swear by the time you fanbois finish with the SU will be unplayable and UP
and I,will no longer be playing this mod along with alot of other :P
« Last Edit: May 03, 2011, 09:20:10 PM by REDcommissar »
Soviet is OP

Offline IJoe

  • Mr. Spam
  • *
  • Posts: 1025
  • Who controls the present controls the past.
    • View Profile
Re: [1.3.1.0] Unit veterancy
« Reply #2 on: May 03, 2011, 07:41:52 PM »
I'm not inclined to discuss "impressions" - gimme sheer nubers, and we'll talk. Meanwhile there's no actual topic to be discussed...

If you want a picture of the future,
imagine a boot stamping on a human face
— forever.

Offline Max 'DonXavi' von B.

  • Developer
  • Poster of the Soviet Union
  • *
  • Posts: 3462
  • Eastern Front forever!
    • View Profile
Re: [1.3.1.0] Unit veterancy
« Reply #3 on: May 03, 2011, 07:43:29 PM »
@REDcommissar: I never joined any crusade. Not against balance and not against your loved SU faction. I just seemed odd to me, not just me, also some others I was playing with. Most of the nerfs you imagine don't take place at all, finally, it's up to the balance experts.

@IJoe: Here you are. Numbers.

IS2 - dead - last shot by Marder III. Veterancy gained: 0.

You can also watch the replay if you want.
To make this post a little friendlier: :)

Here the announced replay:
« Last Edit: May 03, 2011, 08:08:27 PM by MaxiKing6 »

Lemberg - Baraque de Fraiture - Smolensk - Heiligenbeil - Nobel Dynamite Works - Lorient - Poltawa

Offline Walentin 'Walki' L.

  • Developer
  • Poster of the Soviet Union
  • *
  • Posts: 3262
  • Creator of Things
    • View Profile
    • Steam Profile
Re: [1.3.1.0] Unit veterancy
« Reply #4 on: May 03, 2011, 07:52:43 PM »
For example. If airborne sqaud kills a panther it gains 2 Vet and now a Marder III kills a IS-2 and doesn't get vet... ridiciouls.
I build 2 Stromtrooper sqauds in that game (3 men) (vet 0). They fought against 2 guard sqauds in close range without the shock guard upgrade and then one of my soldiers was killed and one sqaud of the soviets gain vet 1.

Another thing. Why the Guards anti tank grenade has such a fast cooldown? The PE player needs to wait for 180 seconds (needs to pay 20 ammo) and the soviet player is able to throw a AT grenade every 60 secs for free.
I identify as a four-eyed bird man. /s

Offline Desert_Fox

  • Translator
  • Major
  • *
  • Posts: 785
    • View Profile
Re: [1.3.1.0] Unit veterancy
« Reply #5 on: May 03, 2011, 08:09:49 PM »
Stupid random kick, we would won surely if the game doesn't kick me (and not the random SU player, he was a terrible lagger).  :(

Anyway, that's strange about the Marder III...I think that a unit who kills  big units like IS-2 should gain at least about 1.5 vet. level.

If the Marder III stats are the same of vCoH (should be in this way) maybe Devs must change the "Award bonus Vet." of some russian unit.

Offline Walentin 'Walki' L.

  • Developer
  • Poster of the Soviet Union
  • *
  • Posts: 3262
  • Creator of Things
    • View Profile
    • Steam Profile
Re: [1.3.1.0] Unit veterancy
« Reply #6 on: May 03, 2011, 08:19:33 PM »
Quote
If the Marder III stats are the same of vCoH (should be in this way) maybe Devs must change the "Award bonus Vet." of some russian unit.

+1
I identify as a four-eyed bird man. /s

Offline cephalos

  • Mapper
  • Mr. Spam
  • *
  • Posts: 1367
  • Pick a card...
    • View Profile
Re: [1.3.1.0] Unit veterancy
« Reply #7 on: May 03, 2011, 08:40:14 PM »
lol, I just checked this glitch with Marder III and IS-2...  no vet gained... pretty fxcked I must say....

NERF 'EM ALL


... just kidding, but something is wrong here.

pariah

  • Guest
Re: [1.3.1.0] Unit veterancy
« Reply #8 on: May 03, 2011, 08:58:55 PM »
I'm guessing these veterancy problems are bugs, rather than intentional buffs/nerfs.

Offline RedGuard

  • Mr. Spam
  • *
  • Posts: 1014
  • Welcome to Axis Front mod
    • View Profile
Re: [1.3.1.0] Unit veterancy
« Reply #9 on: May 03, 2011, 09:00:07 PM »
yeah maybe this should be moved from the balance section
Soviet is OP

Offline Max 'DonXavi' von B.

  • Developer
  • Poster of the Soviet Union
  • *
  • Posts: 3462
  • Eastern Front forever!
    • View Profile
Re: [1.3.1.0] Unit veterancy
« Reply #10 on: May 03, 2011, 09:16:04 PM »
Thanks for moving, blackbishop.

Could you devs please take a closer look at the awarded vet of Marder vs IS-2?

Lemberg - Baraque de Fraiture - Smolensk - Heiligenbeil - Nobel Dynamite Works - Lorient - Poltawa

Offline Blackbishop

  • Administrator
  • Poster of the Soviet Union
  • *
  • Posts: 12053
  • Community Manager, Programmer and Kicker
    • View Profile
Re: [1.3.1.0] Unit veterancy
« Reply #11 on: May 03, 2011, 09:17:27 PM »
Moved to bugs section.

IS-2 gives 16 exp. just as panther does (airborne needs 8 to vet 1 and 16 for vet 2). Marder needs 12 to get vet 1. Clearly there's a bug.
Mors Indecepta

Might controls everything, and without strength you cannot protect anything. Let alone yourself...

pariah

  • Guest
Re: [1.3.1.0] Unit veterancy
« Reply #12 on: May 03, 2011, 09:20:48 PM »
And how about the Guards? Vetting up from only 1 infantry kill is way too much, for any unit.

Offline Blackbishop

  • Administrator
  • Poster of the Soviet Union
  • *
  • Posts: 12053
  • Community Manager, Programmer and Kicker
    • View Profile
Re: [1.3.1.0] Unit veterancy
« Reply #13 on: May 03, 2011, 09:41:02 PM »
And how about the Guards? Vetting up from only 1 infantry kill is way too much, for any unit.
They get 7/14/28. Slight less than Airborne, don't see a problem there.
Mors Indecepta

Might controls everything, and without strength you cannot protect anything. Let alone yourself...

pariah

  • Guest
Re: [1.3.1.0] Unit veterancy
« Reply #14 on: May 03, 2011, 09:43:14 PM »
Well i don't recall Airborne vetting up from only 1 infantry kill... ???