Company of Heroes: Eastern Front

Author Topic: infra-red Panthers etc?  (Read 13588 times)

Offline Sovereign

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infra-red Panthers etc?
« on: May 01, 2011, 11:19:44 PM »
So recently I have been digging up historical contents in search of possible additions and for a personal hobby as well (granted more so towards the latter then the former)

As was posted on Panzer88s site this pretty good find on a page about the Vampir and various other infra red equipment that was being employable by the Germans in the latter years of the war...

Including the mounted infra red gun sights and headlamps on various vehicles; http://strangevehicles.greyfalcon.us/Nightfighting%20Panthers.htm, very interesting article even though there are some notable inaccuracies buried within..

TS3 2.0: ts55.gameservers.com:9374

Offline Blackbishop

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Re: infra-red Panthers etc?
« Reply #1 on: May 01, 2011, 11:23:59 PM »
I like it, especially for our current plan for ostheer. Instead of having a top MG, you can have this and it's effect would be similar to schwim. Sounds interesting but don't know if that would be a good idea :-\.
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Might controls everything, and without strength you cannot protect anything. Let alone yourself...

Offline Gerrit 'Lord Rommel' G.

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Re: infra-red Panthers etc?
« Reply #2 on: May 01, 2011, 11:31:02 PM »
Well. The infra red had the same problem like ski troops;
Ski troops need snow - infra red needs night.
How much maps are night fighting maps ;)

Is a nice idea but too limited and thats the key problem.
May the force be with you.

Offline cephalos

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Re: infra-red Panthers etc?
« Reply #3 on: May 01, 2011, 11:32:44 PM »
just make it incresing sight range... that's simple  ;)

Offline IJoe

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Re: infra-red Panthers etc?
« Reply #4 on: May 01, 2011, 11:36:45 PM »
just make it incresing sight range... that's simple  ;)
Have you got any experience with infrared devices? They can never increase the sight distance, unless you're in blind darkness, heavy for, or something of that kind.

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pariah

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Re: infra-red Panthers etc?
« Reply #5 on: May 01, 2011, 11:38:51 PM »
Well. The infra red had the same problem like ski troops;
Ski troops need snow - infra red needs night.
How much maps are night fighting maps ;)

Is a nice idea but too limited and thats the key problem.
Maybe something for the campaign? ;)

Offline neosdark

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Re: infra-red Panthers etc?
« Reply #6 on: May 01, 2011, 11:53:35 PM »
But this is a game, Joe.

 And I would truthfully add something different, not the Vampir, but the Krummlauf barrel attachment, much cooler in my eyes. Attaches to a StG44, though I don't know what an upgrade like this would buff, range or accuracy from cover or something like that.

Offline IJoe

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Re: infra-red Panthers etc?
« Reply #7 on: May 02, 2011, 12:10:33 AM »
But this is a game, Joe.
Still, let's try not to bring in "light sabres". Our yunglings are learning the life from videogames, you know.  ;)

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Re: infra-red Panthers etc?
« Reply #8 on: May 02, 2011, 12:12:38 AM »
Yeah, i understand that you have to make concessions for games, but still, you have to draw the line somewhere. Infrared increasing L.O.S. is just too much...

Offline Desert_Fox

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Re: infra-red Panthers etc?
« Reply #9 on: May 02, 2011, 12:15:50 AM »
just make it incresing sight range... that's simple  ;)
Have you got any experience with infrared devices? They can never increase the sight distance, unless you're in blind darkness, heavy for, or something of that kind.

Like neoskard said, it's a game, how can you put things like this in a game?

1) Increasing line of sight, like a binocular.
2) Scouting camouflaged units in the nearest areas.

I can't see other way to use it.

pariah

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Re: infra-red Panthers etc?
« Reply #10 on: May 02, 2011, 12:17:19 AM »
Like i said, it could fit in the campaign just fine.

Offline Blackbishop

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Re: infra-red Panthers etc?
« Reply #11 on: May 02, 2011, 12:21:23 AM »
Yeah, i don't think this would fit normal gameplay.
Mors Indecepta

Might controls everything, and without strength you cannot protect anything. Let alone yourself...

Offline IJoe

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Re: infra-red Panthers etc?
« Reply #12 on: May 02, 2011, 12:23:09 AM »
1) Increasing line of sight, like a binocular.
2) Scouting camouflaged units in the nearest areas.
Number two  would at least be not stupid.

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Offline Alexander 'ApeMen' J.

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Re: infra-red Panthers etc?
« Reply #13 on: May 02, 2011, 12:49:20 AM »
just make it incresing sight range... that's simple  ;)
Have you got any experience with infrared devices? They can never increase the sight distance, unless you're in blind darkness, heavy for, or something of that kind.

Like neoskard said, it's a game, how can you put things like this in a game?

1) Increasing line of sight, like a binocular.
2) Scouting camouflaged units in the nearest areas.

I can't see other way to use it.

scouting camouflaged units in the nearest areas is a realy cool idea
in this case the infra-red upgrade makes sens



pariah

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Re: infra-red Panthers etc?
« Reply #14 on: May 02, 2011, 12:52:21 AM »
Camo units aren't that common in Company Of Heroes. I don't know what the Soviets have aside from Tank Hunters, so something like that would have little use. The only place it could fit is the campaign.