Company of Heroes: Eastern Front

Author Topic: [1.3.1.0] The nerfs of SU, that I would consider appropriate  (Read 7665 times)

pariah

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Re: The nerfs of SU, that I would consider appropriate
« Reply #15 on: May 01, 2011, 10:27:08 PM »
2 Each? That's not too much. Knights Cross Holders, for example.

But anyway, yeah, hold fire could come in handy in that case. Don't think it's too important, though.

Offline Blackbishop

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Re: The nerfs of SU, that I would consider appropriate
« Reply #16 on: May 01, 2011, 10:45:21 PM »
Dennis said that the pop cost of the Tank Hunters is normalized now in the internal beta... so forget about considerating this as part of the discussion ;D.

Version tags please ;D.
« Last Edit: May 01, 2011, 10:58:41 PM by blackbishop »
Mors Indecepta

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pariah

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Re: The nerfs of SU, that I would consider appropriate
« Reply #17 on: May 01, 2011, 11:01:09 PM »
I think it's pretty safe to assume IJoe is using the current version. ;)

Offline Blackbishop

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Re: [1.3.1.0] The nerfs of SU, that I would consider appropriate
« Reply #18 on: May 01, 2011, 11:16:24 PM »
Rules are for a reason and the rule says that every post on this section must have version tags. But for this time I'll put the tag ;).
Mors Indecepta

Might controls everything, and without strength you cannot protect anything. Let alone yourself...

Offline IJoe

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Re: [1.3.1.0] The nerfs of SU, that I would consider appropriate
« Reply #19 on: May 01, 2011, 11:26:54 PM »
Rules are for a reason and the rule says that every post on this section must have version tags. But for this time I'll put the tag ;).
Thanks.
I just never came to remembering that  :-[

About bullshxt posts: guys, please don't do that. It really makes a topic hardly readable. For that kind of posts there are separate threads (like "random word game" etc.)

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pariah

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Re: [1.3.1.0] The nerfs of SU, that I would consider appropriate
« Reply #20 on: May 01, 2011, 11:35:20 PM »
To which posts do you refer, IJoe? ;)

Offline Blackbishop

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Re: [1.3.1.0] The nerfs of SU, that I would consider appropriate
« Reply #21 on: May 01, 2011, 11:49:52 PM »
Rules are for a reason and the rule says that every post on this section must have version tags. But for this time I'll put the tag ;).
Thanks.
I just never came to remembering that  :-[

About bullshxt posts: guys, please don't do that. It really makes a topic hardly readable. For that kind of posts there are separate threads (like "random word game" etc.)
Neither do I :-[.
Mors Indecepta

Might controls everything, and without strength you cannot protect anything. Let alone yourself...

Offline GodlikeDennis

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Re: The nerfs of SU, that I would consider appropriate
« Reply #22 on: May 02, 2011, 05:49:57 AM »
Not sure if the abilities (doctrinal) would be coming to early for them though.

I'd like to point out that the experience used to give unit veterancy and to unlock doctrines are separate. Therefore your solution can actually be a viable buff to PE. If the T2 SU units were to give more unit xp this can only benefit PE which is a good thing. It would not increase the rate you unlock doctrines.

Nice idea.

As for the other solutions, I don't like them.
If you get into an argument with me, you're wrong.

Offline Blackbishop

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Re: [1.3.1.0] The nerfs of SU, that I would consider appropriate
« Reply #23 on: May 02, 2011, 05:59:35 AM »
Nice to hear it ;D!
Mors Indecepta

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Offline RedGuard

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Re: [1.3.1.0] The nerfs of SU, that I would consider appropriate
« Reply #24 on: May 02, 2011, 06:49:01 AM »
+1
Soviet is OP

Offline Venoxxis

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Re: [1.3.1.0] The nerfs of SU, that I would consider appropriate
« Reply #25 on: May 02, 2011, 11:03:40 PM »
Really, this thread needs some attention.

& nice to see a thread like that from you, IJoe, hopefully more guys who consider you as a soviet fanboi will see it. & It does show your will to make this game balanced.

Suggestion 1) and 3) are very good points.

First thing im trying to get with PE playing EF is the squard size upgrade, to dam this issue.
The 3) one is a well known issue and its very very obvious, actually its the most outstanding balance problem the SU has at the moment.



Regards,
-V-

Offline Walentin 'Walki' L.

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Re: [1.3.1.0] The nerfs of SU, that I would consider appropriate
« Reply #26 on: May 03, 2011, 08:03:53 PM »
Somehow I would say that I'm a very good PE player and I still think the SU is overpowerd. You need to think about that: Strelky 280 MP (6 men) and my PE Grenadiers 255 MP (3 men). I always get overrun by soviets because I'm not able to do anything against a conscript & command squad at the beginning (for standart res) normally I meet the soviet player with 2 Grenadiers squad, but they don't care they rush me and I lose my sqauds or I'm forced to retreat and lose a lot of control points. In vCoH this never happend.
I identify as a four-eyed bird man. /s

pariah

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Re: [1.3.1.0] The nerfs of SU, that I would consider appropriate
« Reply #27 on: May 03, 2011, 08:16:21 PM »
My first upgrade as Panzer Elite is always Increased Squad Sizes, and my second is always Defensive Operations.

Offline Walentin 'Walki' L.

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Re: [1.3.1.0] The nerfs of SU, that I would consider appropriate
« Reply #28 on: May 03, 2011, 08:18:39 PM »
Quote
My first upgrade as Panzer Elite is always Increased Squad Sizes, and my second is always Defensive Operations.
If you say that then the SU will go on Sniper when playing against you :P. So that's your suggestion always playing the same stragey?
I identify as a four-eyed bird man. /s

Offline RedGuard

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Re: [1.3.1.0] The nerfs of SU, that I would consider appropriate
« Reply #29 on: May 03, 2011, 08:29:29 PM »
build a scout car, or use your kettens  :P
Soviet is OP