Company of Heroes: Eastern Front

Author Topic: [1.3.1.0] The nerfs of SU, that I would consider appropriate  (Read 5988 times)

pariah

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Re: [1.3.1.0] The nerfs of SU, that I would consider appropriate
« Reply #30 on: May 03, 2011, 08:34:12 PM »
I always do that versus Yanks and Brits, but obviously i don't know what you should do versus Soviets. I assume it wouldn't be too much different. I just find buffing my infantry as much as possible to be the best strategy, until i can tech up to tanks.

I occasionally use Scout Cars to secure territory, but usually only if i can fit it in a corner somewhere.

Offline Paciat

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Re: [1.3.1.0] The nerfs of SU, that I would consider appropriate
« Reply #31 on: May 03, 2011, 08:41:14 PM »
So that's your suggestion always playing the same stragey?
Soviets allways are infantry heavy at the start. Youll have scout cars that are better than bikes and halftracks that can reinforce and cost no fuel.

pariah

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Re: [1.3.1.0] The nerfs of SU, that I would consider appropriate
« Reply #32 on: May 03, 2011, 08:44:07 PM »
What? I think the Infantry Halftracks are something like 20 or 30 Fuel aren't they? :-\

Anyway, we are getting quite off-topic...

Offline Walentin 'Walki' L.

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Re: [1.3.1.0] The nerfs of SU, that I would consider appropriate
« Reply #33 on: May 03, 2011, 08:46:02 PM »
He means munitions halftrack. In the next vCoH patch this feature will be added but It's already in EF.
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