Company of Heroes: Eastern Front

Author Topic: Some ideas.  (Read 8973 times)

Offline Blackbishop

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Re: Some ideas.
« Reply #15 on: May 01, 2011, 10:47:55 PM »
Version tags please ;D.
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Offline Cranialwizard

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Re: Some ideas.
« Reply #16 on: May 02, 2011, 01:22:24 AM »
I don't think this is really a balance discussion, more of a "Soviet Faction Change Suggestion"

Does it need version tags, then?
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Offline Blackbishop

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Re: Some ideas.
« Reply #17 on: May 02, 2011, 01:25:48 AM »
I think you're right. This doesn't need version tags, but to be moved on the correct section.
Mors Indecepta

Might controls everything, and without strength you cannot protect anything. Let alone yourself...

Offline Mr.ious.Q

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Re: Some ideas.
« Reply #18 on: June 21, 2011, 05:12:22 AM »
Guys i have ideas about the Soviet, you can make the T-60 light tank (primary weapon 20mm gun ) a reward unit for the T-90 SPAAG, the M3 mounted with Zis-2(SU-57) replace the Zis-2 AT gun,T-26 for the T-70.

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Offline Otto Halfhand

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Re: Some ideas.
« Reply #19 on: June 21, 2011, 07:12:07 AM »
Guys i have ideas about the Soviet, you can make the T-60 light tank (primary weapon 20mm gun ) a reward unit for the T-90 SPAAG, the M3 mounted with Zis-2(SU-57) replace the Zis-2 AT gun,T-26 for the T-70.
V1.4.0 I like the idea of reward units for Light Tankovy to increase the variety of Sov armor available. I would suggest the T26 for the T70  and a BT7M for the T90, (T90 was based on T60 chassis anyway). I don't care much for the notion of motorizing the ATG though. Maybe we can see some of these ideas implemented in EF_v2.xx.
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Sun Tzu says: In warfare one compels and is not compelled by others
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Offline Mr.ious.Q

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Re: Some ideas.
« Reply #20 on: June 21, 2011, 12:26:18 PM »
i think the T 60 is better becuase it has the 20mm gun which is better in dealing with infantries and garrisoned structures. The BT-7M's job has been taken by the T-70 since the T-70 is faster and both equiped with 45mm gun. And since the Soviet don't have infantry moblilizing vehicles i think the SU-57 is great in replacing ( reward unit) for the Zis-2.
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Offline Otto Halfhand

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Re: Some ideas.
« Reply #21 on: June 21, 2011, 02:04:32 PM »
Good point. The EF T90 is based upon the T70 though.It should have the same speed (or higher, armament weight is less).
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Offline Rikard Blixt

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Re: Some ideas.
« Reply #22 on: June 21, 2011, 03:24:05 PM »
T90 was based on T70 in reality
Quote
The first serious design of a real air-defence vehicle was in 1942, when a twin 12.7 mm DShK machine gun turret with optical sights was built for mounting on the T-60 scout tank. The T-70 became available in the meantime, and was adopted as the basis for the T-90 self-propelled anti-aircraft gun
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Quote
[CoH:EF-Dev]Walki: BULLSHIT
[CoH:EF-Dev]Walki: I'll eat a tree if this won't work now
[CoH:EF-Dev]Rizz: ok
[CoH:EF-Dev]Rizz: I'll hold you to it
<10 minutes later>
[CoH:EF-Dev]Walki: I think I really gotta eat a tree...
[CoH:EF-Dev]Walki: got a decent one?

Offline Mr.ious.Q

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Re: Some ideas.
« Reply #23 on: June 21, 2011, 03:40:08 PM »
Ok now i have some ideas for the conscripts. If they can't be equipped with full rifles at starting- have to get to Vet 2 to get full rifles- and i hate that. So why don't we add 1 more additional ability in the propaganda doctrine or the armoury which is  adding a commissar equipped with a ppsh and have some orders for the squad like Hold ground, charge... and disable the retreat ability just like in 1.31 and fit the history facts. I think if the conscipt keep staying like this no commander, no full rifle at starting and lack of experience, they won't last longer than 30 seconds dealing face to face with the Volks.
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Offline cephalos

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Re: Some ideas.
« Reply #24 on: June 21, 2011, 03:46:02 PM »
Ok now i have some ideas for the conscripts. If they can't be equipped with full rifles at starting- have to get to Vet 2 to get full rifles- and i hate that. So why don't we add 1 more additional ability in the propaganda doctrine or the armoury which is  adding a commissar equipped with a ppsh and have some orders for the squad like Hold ground, charge... and disable the retreat ability just like in 1.31 and fit the history facts. I think if the conscipt keep staying like this no commander, no full rifle at starting and lack of experience, they won't last longer than 30 seconds dealing face to face with the Volks.

that's why they should retreat :l

Offline Mr.ious.Q

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Re: Some ideas.
« Reply #25 on: June 21, 2011, 04:12:34 PM »
I mean you can update with the Commissar if you want because i said that they are lack of experience so update with a commisar will help them gain faster experience in killing and faster to gain full rifles and along with it you have to pay a price: can't retreat.
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Offline Blackbishop

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Re: Some ideas.
« Reply #26 on: June 21, 2011, 05:11:09 PM »
I mean you can update with the Commissar if you want because i said that they are lack of experience so update with a commisar will help them gain faster experience in killing and faster to gain full rifles and along with it you have to pay a price: can't retreat.
That cannot be done :). That's why they were different entities.
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Might controls everything, and without strength you cannot protect anything. Let alone yourself...

Offline RedGuard

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Re: Some ideas.
« Reply #27 on: June 21, 2011, 07:44:59 PM »
why would you want no retreat Q? I'm happy the no-retreat thing is gone, all it did really was handicap your squad and allow them to be targeted for assassination in pvp
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Offline Mr.ious.Q

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Re: Some ideas.
« Reply #28 on: June 22, 2011, 03:18:02 AM »
So if no- retreating is not possible, you should add something to keep the Conscripts last longer in battle like a said a commissar would be nice because i'm sick of wasting 224 mp.
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Offline Blackbishop

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Re: Some ideas.
« Reply #29 on: June 22, 2011, 03:20:47 AM »
Adding no-retreat after ver, that could  be possible. Adding a Commissar after vet or as a separate upgrade is not possible.
Mors Indecepta

Might controls everything, and without strength you cannot protect anything. Let alone yourself...