Jagd[tiger] is a buildable replacement for the Kettenkrad... It can cloak and cap points.
What makes you think the flak cannot move? AFAIK it will function like a cross between an AT gun and a BOFORs and might/might not lock down to fire. As for it's purpose, there are loads of units that exist in the game with the same purpose but do it differently, come earlier or are stronger at it. It's impossible to guage until we actually see it in action. If it doesn't work, we can change it. The balance team has changed a few Soviet units and mechanics over a year after their release. No tears will be shed for a unit that may or may not be removed before it even hits the public. I'm sure we'll find a way to make it work anyway.
Fire position grants the weapon more precision while losing mobility
The MG has a far greater survivability, primarily because it can retreat and the flak cannot.
As far as I know, the MG-34 is only available if you choose certain pool. Meaning that Ostheer won't be able to use this unit all the time.What difference does this make?Besides the Flak can inflict more damage to light vehicles. Don't know what you expect comparing it with a MG-34 at all, let alone with the Troop Halftrack. Do you really think the HT mounted MG would be better than the tripod version?When in my post did I ever compare the halftrack MG to the tripod MG?You are talking as if a flak would going to be the same as the mg, and how that can be possible, being both used in different ways? Both were used versus infantry, I agree, but that has nothing to do with the function of each one.Would you like to elaborate on how their functions are different? About we proving it isn't totally worthless, that question is out of place, the only way it will be proved is on a match.Then again, other than that, comparing a Tier 1 MG-34 with a Flak 38 T2 being the first optional and the second one "always" available is quite pointless. Remember why the pool system has been implemented.I don't see how one being more available than another makes much of a difference, I just means I have to wait an extra minute for my MG. EDIT: I forgot to address one thing you might confused... In order to upgrade your Halftrack with the flak 38 you will need to purchase modernization for that building. Meaning that you won't be able to deploy towed flaks anymore.Ah, now it makes more sense. So what you're basically telling me is that the whole building becomes modernised, I thought their were separate modernisation upgrades for each unit. That completely eliminates my problem with the halftrack and Flak 38.
I read this,Quote from: Bottlecap84 on November 01, 2011, 03:20:43 PMThe MG has a far greater survivability, primarily because it can retreat and the flak cannot. and mistook it as you saying the flak couldn't move at all. Anyway, as for a niche it can fill that neither the MG or HT can... OH at this time lacks a mortar, real sniper or early flamer. For early anti-building they will have to rely on grenades from landsers. Perhaps we can make this flak 38 effective against units in cover/garrisons? It might also be a little capable against early light vehicles like an M8 or T70. Perhaps it will even be decent against MG nests and brit emplacements? In any case, it's too early to say. Once the balance team gets to actually use it, we will find a use for it.
OH at this time lacks a mortar, real sniper ........
As far as I know, the MG-34 is only available if you choose certain pool. Meaning that Ostheer won't be able to use this unit all the time.What difference does this make?
Besides the Flak can inflict more damage to light vehicles. Don't know what you expect comparing it with a MG-34 at all, let alone with the Troop Halftrack. Do you really think the HT mounted MG would be better than the tripod version?When in my post did I ever compare the halftrack MG to the tripod MG?
You are talking as if a flak would going to be the same as the mg, and how that can be possible, being both used in different ways? Both were used versus infantry, I agree, but that has nothing to do with the function of each one.Would you like to elaborate on how their functions are different?
Then again, other than that, comparing a Tier 1 MG-34 with a Flak 38 T2 being the first optional and the second one "always" available is quite pointless. Remember why the pool system has been implemented.I don't see how one being more available than another makes much of a difference, I just means I have to wait an extra minute for my MG.
EDIT: I forgot to address one thing you might confused... In order to upgrade your Halftrack with the flak 38 you will need to purchase modernization for that building. Meaning that you won't be able to deploy towed flaks anymore.Ah, now it makes more sense. So what you're basically telling me is that the whole building becomes modernised, I thought their were separate modernisation upgrades for each unit. That completely eliminates my problem with the halftrack and Flak 38.
When did I say the Flak 38 couldn't move?. Oh that's right I didn't. Either that or I gave you the wrong impression in my post. Anyway I'm fully aware it can move. I'm making the point that the Troop half-track will have far greater mobility.
And ghost, I think you misread my post. I know that the halftrack part of the heavy assault pool, infact I noted it in my post. The paragraph where I mentioned different upgrades for the halftrack IF it was neutral was just hypothetical (Note my use of the word "IF").
Quote from: GodlikeDennis on November 01, 2011, 05:10:20 PMOH at this time lacks a mortar, real sniper ........That's interesting I thought the 75mm infantry support gun and marksman filled those roles. How do they work then?
How do they work then?
Summary: The marksman wields an StG-44, has similar traits to a normal sniper except that he'll dispatch their enemies from medium/short (not long) distance and has higher rate of fire. Sneak allows the marksman to move cloaked like any other sniper, but while he's hiding he cannot fire. Remember this before engaging.
@Fishhunterx+1! Definitely!But I think he was deep, perhaps too deep .