from this
replaynote: i will update the front page as soon as any official info is released by the devs, this is only a summary of what can be seen in the replay and is nowhere near final
Base defense: flak emplacement
Starting unit: Stormpioniers
HQ:
- Sdkfz. 9 Builder (supervise, adv. repair)
- Opel Blitz (lock sector, deploy goliath, savage wrecks, limit:4)
- Legionnairs foreign infantry (cut wire, upgrades: mine detector/MP40/?, build: mines, ?, sandbags, tanktraps, wire)
- upgrade: Mobile Heal Station
Infantry Gruppen Post:
- Landerzug (upgrade: Gewehr41, abilities: grenades, AT grenades, sprint, build:?)
- Stormpioniers (upgrades: MP40, Flamethrowers, abilities: cut wire, ?, build: butterfly bombs AP mines)
-?
-?
-upgrade: basic modernization (enable Gewehr41 for landers and Flamers for Stormpios)
Infantry Gefechts Kommand:
- Kübelwagen (upgrade: MG)
- Marksman
- MG Team (mobile, do not deploy, ability: Hot Barrel for suppression)
- Infantry Support Gun
-?
-?
-2 Pool upgrades
Schützen War Camp:
- Troop Halftrack (can reinforce troops, 2 MGs when troops inside)
- Panzerjaegers (AT infantry, build:?, ability: Focus for improved Accuracy, upgrade: Panzerschreck)
- Panzerfusiliers with MP40 (grenade shower, panzerfaust, build:?)
- Luchs
- Marder II
- upgrade Modernization (enable Luchs/Marder II, enable some abilities)
- Pool Heavy Support (Panzerjaegers, Luchs)
- Pool ? (Marder II, Panzerfusiliers)
Panzer Kampf Kommand:
- Stug III
- Panzerwerfer 42
- Panzer III
- ?
- 2 Pool upgrades
- upgrades: Modernization, Skirts
- Doctrine special tank (support -> Panther, elite -> Tiger I, fortress -> Panzer IV)
Doctrines:
Army Support Troops
-?
Army Elite Troops
-?
Army Fortress Troops:
left
- 2CP: Improved Fortifications (Pioniers can build Panzernests and Foxholes)
- 2 CP: Ambush Tactics (Infantry cloak in cover, gain first strike bonus, slow recloak after attacking)
- 4 CP: leFH 18 (105mm Howitzer)
right
- 2 CP: Counter Attack (in friendly sectors: +speed, - received accuracy; in enemy sectors: small + damage)
- 1 CP: Field Hospital (upgrade to collect wounded, each 4 wounded give a manpower bonus)
- 5 CP: Elefant (Precesion Shot: locks tank, can't move, can't turn, gives some bonus ?; can be called again if lost)