Company of Heroes: Eastern Front

Author Topic: Summary of the Ostheer sneaks [WIP]  (Read 172118 times)

Offline Blackbishop

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Re: Summary of the Ostheer sneaks [WIP]
« Reply #360 on: October 11, 2012, 07:09:07 AM »
You can't tell from only watching a game against them but there are still inconsistencies in the core faction, doctrines need a lot of work, and vet and healing is not yet working.
Indeed, there are missing units, missing abilities and missing vet. I'd call it beta when we have all the units, abilities and vet ready :P.
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Offline jonarus_drakus

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Re: Summary of the Ostheer sneaks [WIP]
« Reply #361 on: October 14, 2012, 04:34:18 AM »
So when are we going to see the first 'front' post of this thread updated with the new layout for the Ostheer? I'm positively giddy with anticipation here! :P

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Offline Ghost

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Re: Summary of the Ostheer sneaks [WIP]
« Reply #362 on: October 14, 2012, 12:21:04 PM »
So when are we going to see the first 'front' post of this thread updated with the new layout for the Ostheer? I'm positively giddy with anticipation here! :P

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as soon as the new concept is ready  ;)
Jagd[tiger] is a buildable replacement for the Kettenkrad... It can cloak and cap points. :P

Offline Major Hochstetter

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Re: Summary of the Ostheer sneaks [WIP]
« Reply #363 on: October 14, 2012, 02:02:14 PM »
Good News  :)
I cannot wait to see the new concept   :P

Offline Ghost

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Re: Summary of the Ostheer sneaks [WIP]
« Reply #364 on: October 20, 2012, 02:32:48 AM »
from this replay

note: i will update the front page as soon as any official info is released by the devs, this is only a summary of what can be seen in the replay and is nowhere near final

Base defense: flak emplacement
Starting unit: Stormpioniers

HQ:
- Sdkfz. 9 Builder (supervise, adv. repair)
- Opel Blitz (lock sector, deploy goliath, savage wrecks, limit:4)
- Legionnairs foreign infantry (cut wire, upgrades: mine detector/MP40/?, build: mines, ?, sandbags, tanktraps, wire)
- upgrade: Mobile Heal Station

Infantry Gruppen Post:
- Landerzug (upgrade: Gewehr41, abilities: grenades, AT grenades, sprint, build:?)
- Stormpioniers (upgrades: MP40, Flamethrowers, abilities: cut wire, ?, build: butterfly bombs AP mines)
-?
-?
-upgrade: basic modernization (enable Gewehr41 for landers and Flamers for Stormpios)

Infantry Gefechts Kommand:
- Kübelwagen (upgrade: MG)
- Marksman
- MG Team (mobile, do not deploy, ability: Hot Barrel for suppression)
- Infantry Support Gun
-?
-?
-2 Pool upgrades

Schützen War Camp:
- Troop Halftrack (can reinforce troops, 2 MGs when troops inside)
- Panzerjaegers (AT infantry, build:?, ability: Focus for improved Accuracy, upgrade: Panzerschreck)
- Panzerfusiliers with MP40 (grenade shower, panzerfaust, build:?)
- Luchs
- Marder II
- upgrade Modernization (enable Luchs/Marder II, enable some abilities)
- Pool Heavy Support (Panzerjaegers, Luchs)
- Pool ? (Marder II, Panzerfusiliers)

Panzer Kampf Kommand:
- Stug III
- Panzerwerfer 42
- Panzer III
- ?
- 2 Pool upgrades
- upgrades: Modernization, Skirts
- Doctrine special tank (support -> Panther, elite -> Tiger I, fortress -> Panzer IV)



Doctrines:
Army Support Troops
-?

Army Elite Troops
-?

Army Fortress Troops:
left
- 2CP: Improved Fortifications (Pioniers can build Panzernests and Foxholes)
- 2 CP: Ambush Tactics (Infantry cloak in cover, gain first strike bonus, slow recloak after attacking)
- 4 CP: leFH 18 (105mm Howitzer)
right
- 2 CP: Counter Attack (in friendly sectors: +speed, - received accuracy; in enemy sectors: small + damage)
- 1 CP: Field Hospital (upgrade to collect wounded, each 4 wounded give a manpower bonus)
- 5 CP: Elefant (Precesion Shot: locks tank, can't move, can't turn, gives some bonus ?; can be called again if lost)
« Last Edit: October 21, 2012, 12:35:43 AM by Ghost »
Jagd[tiger] is a buildable replacement for the Kettenkrad... It can cloak and cap points. :P

Offline stealthattack1

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Re: Summary of the Ostheer sneaks [WIP]
« Reply #365 on: October 20, 2012, 05:01:29 AM »
ahh ghost. ever vigilant. kudos to you.


OH FOR CRYING OUT LOUD AND RAPE CEASERS GHOST IN FRONT OF THE CHILDREN!?

Offline GodlikeDennis

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Re: Summary of the Ostheer sneaks [WIP]
« Reply #366 on: October 20, 2012, 12:21:45 PM »
Ghost is pretty observant.
If you get into an argument with me, you're wrong.

Offline Sotahullu

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Re: Summary of the Ostheer sneaks [WIP]
« Reply #367 on: October 20, 2012, 04:48:10 PM »
Fortress Pz IV? Whats that by the way?

Edit: Oh, doctrine given tank. Nothing then.  :-X
« Last Edit: October 20, 2012, 04:50:06 PM by Sotahullu »

Offline Dreamerbg

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Re: Summary of the Ostheer sneaks [WIP]
« Reply #368 on: October 20, 2012, 04:50:59 PM »
In Ostheer T4 assault  You can build PzIII and a tank which depends on your doctrine choise.
So "Fortress Pz IV" means that you can get PzIV if you pick up the Fotress doctrine.

I think that PzIV will be replaced with another unit 

Offline Tankbuster

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Re: Summary of the Ostheer sneaks [WIP]
« Reply #369 on: October 20, 2012, 06:24:10 PM »
- Panzerjaegers (AT infantry, build:?, ability: Focus for improved Accuracy, upgrade: Panzerschreck)

worst ability ever
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Offline Dann88

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Re: Summary of the Ostheer sneaks [WIP]
« Reply #370 on: October 20, 2012, 06:36:54 PM »
I can abuse Fire Focus if it has no cooldown. ;D
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Offline Ghost

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Re: Summary of the Ostheer sneaks [WIP]
« Reply #371 on: October 20, 2012, 06:43:13 PM »
- Panzerjaegers (AT infantry, build:?, ability: Focus for improved Accuracy, upgrade: Panzerschreck)

worst ability ever
why? it's nice to have high accuracy with AT weapons and hit even moving targets
Jagd[tiger] is a buildable replacement for the Kettenkrad... It can cloak and cap points. :P

Offline Tankbuster

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Re: Summary of the Ostheer sneaks [WIP]
« Reply #372 on: October 20, 2012, 06:45:41 PM »
Meh, would still suck. A single T-34 pounded the two squads into dog poop and ran away. And 4 Schrecks missed.
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Offline Ghost

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Re: Summary of the Ostheer sneaks [WIP]
« Reply #373 on: October 20, 2012, 06:48:55 PM »
I can abuse Fire Focus if it has no cooldown. ;D
it has a cooldown. and not just a few seconds, so no abuse ;)

update on
army support troops doctrine:
left
- 1 CP: Storch recon plane
- 3 CP: Brandenburgers (airdropped; build:?, ?, "false radio" to disrupt enemy production ; abilities: follow unit, demo charge, "annection" instantly cap a neutral sector)
- 3 CP: aces high (sdk 263 can call in dive bombers)
right
- 2 CP: paradrop fuel, munitions and heavy weapons
- 2 CP: confederation support (opel blitz can call in supply drops -> a JU52 will drop supplies depending on the sector where it's called in)
- 3CP: confederate mechanised support (call in foreign battlegroup with some infantry and tanks), this time 3 tanks Stugs/Stuhs and "alpinis" infantry (upgrade: MP40, ability: ?)

update on some units:
- Panzer III (upgrades: short barrel gun, command tank with weaker gun; ability: AP shells)
- Panther (upgrades: MG, skirts)
- Panzerwerfer (barrage)
« Last Edit: October 20, 2012, 07:26:25 PM by Ghost »
Jagd[tiger] is a buildable replacement for the Kettenkrad... It can cloak and cap points. :P

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Re: Summary of the Ostheer sneaks [WIP]
« Reply #374 on: October 20, 2012, 09:20:18 PM »
Well done! Why do we need to make news? We actually just need to post 1 game and the community knows everything  ;D