Company of Heroes: Eastern Front

Author Topic: [1.3.1.0] Minsk Mortar Bunker  (Read 5537 times)

Offline Hendrik 'DarcReaver' S.

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[1.3.1.0] Minsk Mortar Bunker
« on: April 26, 2011, 10:54:25 PM »
Minsk 2 player map.  Mortar Bunkers do not belong on 1on1 maps. Please remove the bunker.
« Last Edit: April 26, 2011, 11:02:32 PM by dArCReAvEr »

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Offline IJoe

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Re: [1.3.1.0] Minsk Mortar Bunker
« Reply #1 on: April 26, 2011, 10:58:22 PM »
Minsk 2 player map. Please remove it. Mortar Bunkers do not belong on 1on1 maps.
Why remove it? Just don't play it, if you don't like it, or delete it from your PC.
I have no sympathy for it, I just don't like the way you approach this issue.

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Offline Hendrik 'DarcReaver' S.

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Re: [1.3.1.0] Minsk Mortar Bunker
« Reply #2 on: April 26, 2011, 11:02:06 PM »
Minsk 2 player map. Please remove it. Mortar Bunkers do not belong on 1on1 maps.
Why remove it? Just don't play it, if you don't like it, or delete it from your PC.
I have no sympathy for it, I just don't like the way you approach this issue.

The mortar bunker. Not the map itself. Its actually quite good.

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Offline Paciat

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Re: [1.3.1.0] Minsk Mortar Bunker
« Reply #3 on: April 26, 2011, 11:08:36 PM »
I love that bunker but IMO germans have an advantage with it. MGs can stop most infantry attacks camo units can spot for it and pioneers repair it twice as fast

Offline Alexander 'ApeMen' J.

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Re: [1.3.1.0] Minsk Mortar Bunker
« Reply #4 on: April 26, 2011, 11:10:36 PM »
yes the bunker ist realy strong and can fire too fast
maybe it goes if the repair times goes up extremely so the morter become a contested area



Offline Hendrik 'DarcReaver' S.

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Re: [1.3.1.0] Minsk Mortar Bunker
« Reply #5 on: April 26, 2011, 11:13:42 PM »
I love that bunker but IMO germans have an advantage with it. MGs can stop most infantry attacks camo units can spot for it and pioneers repair it twice as fast
Yep, and thats why it does not belong on competitive 1on1 maps.
Someone remember Verrieres Ridge?
That map was made by relic, it was quite nice. But it had panther towers nad a mortar bunker on it, making it quite unplayable.

Later on they included a no bunker version into automatch as a result.

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Offline RedGuard

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Re: [1.3.1.0] Minsk Mortar Bunker
« Reply #6 on: April 26, 2011, 11:22:20 PM »
Mortar Bunkers do not belong on 1on1 maps.

+1
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Offline Walentin 'Walki' L.

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Re: [1.3.1.0] Minsk Mortar Bunker
« Reply #7 on: April 27, 2011, 02:08:44 PM »
I like the map the bunkers make it more challenging.
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Offline Hendrik 'DarcReaver' S.

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Re: [1.3.1.0] Minsk Mortar Bunker
« Reply #8 on: April 27, 2011, 02:39:11 PM »
I like the map the bunkers make it more challenging.
It's not about challenge. Whoever owns the bunker wins the game, no exceptions really. It's resistant to artillery, can shoot half the map and Wehr gets a huge advantage in holding it (mgs, wire, limited non doctrine US & brit artillery).

Like I said: Bunkers, Panther Towers etc belong to fun maps, not to competitive 1on1 and 2on2 maps.

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Offline Gerrit 'Lord Rommel' G.

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Re: [1.3.1.0] Minsk Mortar Bunker
« Reply #9 on: April 27, 2011, 03:08:50 PM »
Minsk 2 player map. Please remove it. Mortar Bunkers do not belong on 1on1 maps.
Why remove it? Just don't play it, if you don't like it, or delete it from your PC.
I have no sympathy for it, I just don't like the way you approach this issue.

The mortar bunker. Not the map itself. Its actually quite good.

Jeah ^^ Thanks.

About the bunker; Well...I thought i had blocked this bunker by
movment_and_shot_blocker items out the worldbuilder oO
I was quiet sure that u cant use it xDDD
So it wasnt my plan to allow players to use this bunker ^^
May the force be with you.

Offline Hendrik 'DarcReaver' S.

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Re: [1.3.1.0] Minsk Mortar Bunker
« Reply #10 on: April 27, 2011, 03:27:17 PM »
Minsk 2 player map. Please remove it. Mortar Bunkers do not belong on 1on1 maps.
Why remove it? Just don't play it, if you don't like it, or delete it from your PC.
I have no sympathy for it, I just don't like the way you approach this issue.

The mortar bunker. Not the map itself. Its actually quite good.

Jeah ^^ Thanks.

About the bunker; Well...I thought i had blocked this bunker by
movment_and_shot_blocker items out the worldbuilder oO
I was quiet sure that u cant use it xDDD
So it wasnt my plan to allow players to use this bunker ^^
Good to know ^^
Looks like there's a need for Minsk 1.1 xD
Anyways, I think there's a broken Mortar Bunker in the props which can't be repaired. At least I think I saw one on some map once.

Abuse is abuse and has to go.

Offline Max 'DonXavi' von B.

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Re: [1.3.1.0] Minsk Mortar Bunker
« Reply #11 on: April 27, 2011, 03:29:08 PM »
So it's just there for optic reasons? Try to paint an impass area around the mortar bunker or block it with undestroyable objects, then it should work.

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Offline Gerrit 'Lord Rommel' G.

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Re: [1.3.1.0] Minsk Mortar Bunker
« Reply #12 on: April 27, 2011, 03:41:30 PM »
So it's just there for optic reasons? Try to paint an impass area around the mortar bunker or block it with undestroyable objects, then it should work.

Both ways were done by me when i had finished this map.

And yes: this bunker is there for optic reasons. Old Stalin line ;)
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Re: [1.3.1.0] Minsk Mortar Bunker
« Reply #13 on: April 27, 2011, 03:50:52 PM »
Related to this topic, i would just like to state that 1 of the H.Q. territories needs to be flatter. The size is good, but about half of it is water, so can't be built on. Plus i think the H.Q. should be moved back, against the edge of the map. Other than that (and the Mortar Bunker, of course) great map.

Offline Walentin 'Walki' L.

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Re: [1.3.1.0] Minsk Mortar Bunker
« Reply #14 on: April 27, 2011, 03:57:49 PM »
Place the destroyed bunker outside the map and import it with stamp tool again. Then make impass around it. It's the same like with the railwaytunnel in Halbe or was it Kiev? :D
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