But the biggest problem is allowing the Soviets to retreat.The lack of a retreat option actually made vanilla EF more playable, because it forced the Soviet player to be careful where he sent his infantryFinally, not allowing the Soviets to capture MGs and crew weapons was part of their faction handicap. Removing this ability made the Soviets more OP from my experience.
But the biggest problem is allowing the Soviets to retreat.The lack of a retreat option actually made vanilla EF more playable, because it forced the Soviet player to be careful where he sent his infantry Finally, not allowing the Soviets to capture MGs and crew weapons was part of their faction handicap. Removing this ability made the Soviets more OP from my experience.- You must be kidding.....or you're clueless.
...10-12 skirmish matches against Hard German AI, and a 3-4 matches as Wehr vs Normal Soviet AI...
I'm breaking my silence - this guys just trololollin
Quote from: REDcommissar on April 24, 2011, 10:25:42 PMI'm breaking my silence - this guys just trololollin No, I'm not. Good to see that you don't take people seriously here. I've looked at some other threads too and there seems to be a clique of certain users who are highly sarcastic and trash other people on this forum.I don't have reliable internet to allow online play against human players. But I feel a game should be balanced in all respects, including against the AI. The German AI never came to close to defeating me once, as opposed to the original EF, which had excellent AI compared to vanilla CoH (I would never consider EF's 1.0 AI to be a "comp stomp"). Also, Soviet handicaps like no retreat and no crew weapons actually made their faction more challenging and offset their many, many advantages.Anyway, just my opinions. Mock/ban me if you want, it won't affect my life.
The German AI never came to close to defeating me once, as opposed to the original EF, which had excellent AI compared to vanilla CoH (I would never consider EF's 1.0 AI to be a "comp stomp")
Go back to your bridge.