Company of Heroes: Eastern Front

Author Topic: Quick Guards idea [1.3.1]  (Read 4463 times)

Offline Paciat

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Quick Guards idea [1.3.1]
« on: April 23, 2011, 09:51:25 AM »
I just watched a quick 15min replay:
http://easternfront.org/forums/index.php?topic=5696.0
Theres some constript spamming, early map control and then a very quick T-90 without building T-2.
I would like to see a possibility to build quick Guards alongside quick armor to but they also need any T-2 upgrade. I dont think that 35 fuel earlier Guards will break the game ballance but it will give a Soviet player a chance to suprise his oponent with a 3rd rare choice of teching (similar to US quick T4 or WH T-1, T-3). It will only work with large map control.
Right now skipping Strelky, all T-2 units and the Medic Truck isnt worth its 320MP/35fuel price. Its too risky to use only contripts.

Hey just noticed ist my 1000 post! Im Mr. Spam. 8) ;D
« Last Edit: April 23, 2011, 09:57:44 AM by Paciat »

Offline cephalos

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Re: Quick Guards idea [1.3.1]
« Reply #1 on: April 23, 2011, 10:04:05 AM »
Quick Guards FTW!

Happy 1000th post, Paciat!  ;)

Offline Max 'DonXavi' von B.

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Re: Quick Guards idea [1.3.1]
« Reply #2 on: April 23, 2011, 10:07:32 AM »
Quick Guards FTW!

Happy 1000th post, Paciat!  ;)
+1

Sounds like a nice alternative teching idea.

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Offline GodlikeDennis

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Re: Quick Guards idea [1.3.1]
« Reply #3 on: April 23, 2011, 12:57:33 PM »
Soz mate, I disagree with this idea.

I quick T3 in lots of games using strafynie, or sturmovie as my in-between infantry. I don't think guards are necessary. The armoury upgrades give lots of flexibility. You lack AT but you get the best light vehicles so it's a tradeoff.
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Offline Hendrik 'DarcReaver' S.

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Re: Quick Guards idea [1.3.1]
« Reply #4 on: April 23, 2011, 12:59:06 PM »
I just watched a quick 15min replay:
http://easternfront.org/forums/index.php?topic=5696.0
Theres some constript spamming, early map control and then a very quick T-90 without building T-2.
I would like to see a possibility to build quick Guards alongside quick armor to but they also need any T-2 upgrade. I dont think that 35 fuel earlier Guards will break the game ballance but it will give a Soviet player a chance to suprise his oponent with a 3rd rare choice of teching (similar to US quick T4 or WH T-1, T-3). It will only work with large map control.
Right now skipping Strelky, all T-2 units and the Medic Truck isnt worth its 320MP/35fuel price. Its too risky to use only contripts.

Hey just noticed ist my 1000 post! Im Mr. Spam. 8) ;D

Hm well. Which upgrade would you propose?
Currently they cost like ~ 600mp 150 fuel to unlock. Which is justified. They get strong grenades without costs, are nearly unsuppressable and have extremely high health and quite decent damage output.

I don't have an idea how it would fuck up balance if they would arrive earlier than they're arriving now. I got enough problems to deal with upgraded strelkys + command squad as wehr during the midgame.

I can't even imagine how fucked up it would be if my enemy got grenades to flank my mgs even easier than it is now for him :/

Abuse is abuse and has to go.

Offline Desert_Fox

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Re: Quick Guards idea [1.3.1]
« Reply #5 on: April 23, 2011, 02:05:11 PM »
Soz mate, I disagree with this idea.

I quick T3 in lots of games using strafynie, or sturmovie as my in-between infantry. I don't think guards are necessary. The armoury upgrades give lots of flexibility. You lack AT but you get the best light vehicles so it's a tradeoff.

Agree with Dennis, I think it will be quite OP. ;)

Offline IJoe

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Re: Quick Guards idea [1.3.1]
« Reply #6 on: April 23, 2011, 02:09:04 PM »
TS should really add "I don't know" option to the poll. That would be my choice.

OT: have you, people, heard any word about when this damn 2.7 patch is gonna finally see the light?

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Offline Cranialwizard

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Re: Quick Guards idea [1.3.1]
« Reply #7 on: April 23, 2011, 02:22:45 PM »
Hey just noticed ist my 1000 post! Im Mr. Spam. 8) ;D

Very Nicely done! :D

As for your idea, I like it. I find myself having to go T-2 JUST FOR STRELKY, because conscripts can't hold the line against Grens or Pgrens in groups.

I think it could potentially be abused, however. My vote goes "FTW" but I'm not entirely proof positive that this will be happily accepted or it won't be OP.
"Balancers are 10 a penny"

Offline RedGuard

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Re: Quick Guards idea [1.3.1]
« Reply #8 on: April 23, 2011, 09:55:39 PM »
I've been making posts about this, Guards do need to come quicker if only by a few minutes. Its completely balanced and adds more depth to a unique style of play as well as pseudo tech path.

You shouldnt be required to make that tier 2 tech FOR NO REASON. the other races DONT have to only soviets are penalized like this

Its one of the best ideas I've heard in a long time

+1 faster guards
« Last Edit: April 23, 2011, 09:57:15 PM by REDcommissar »
Soviet is OP

Offline RedGuard

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Re: Quick Guards idea [1.3.1]
« Reply #9 on: April 24, 2011, 12:17:19 AM »
they would only come sooner by a couple of minutes... IF THAT

anyway Im not so much for reducing their cost or making them OP but I think skipping SU tier 2 and going straight to guards should be a viable tactic
I dont like required tier 2 for guards  :(
thats all
Soviet is OP

Offline IJoe

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Re: Quick Guards idea [1.3.1]
« Reply #10 on: April 24, 2011, 12:21:17 AM »
Frankly, I think shtrafnye will do just fine instead, if you're teching for fast armor. Man, I love these guys :)

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Offline Cranialwizard

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Re: Quick Guards idea [1.3.1]
« Reply #11 on: April 24, 2011, 12:32:15 AM »
Frankly, I think shtrafnye will do just fine instead, if you're teching for fast armor. Man, I love these guys :)
While they are quite useful indeed, they're easily outclassed by Guards. (Depends how you're using them to outclass, strelky unupgraded still have more powerful rifles)
"Balancers are 10 a penny"

Offline IJoe

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Re: Quick Guards idea [1.3.1]
« Reply #12 on: April 24, 2011, 12:44:33 AM »
Frankly, I think shtrafnye will do just fine instead, if you're teching for fast armor. Man, I love these guys :)
While they are quite useful indeed, they're easily outclassed by Guards. (Depends how you're using them to outclass, strelky unupgraded still have more powerful rifles)
That's what I call "captain obviousness"  ;D
You're right...
I'm just saying, that, in skillful hands, these guys bring miracles to life!

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Offline Cranialwizard

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Re: Quick Guards idea [1.3.1]
« Reply #13 on: April 24, 2011, 04:41:26 AM »
Haven't used them in a while :P

I just find RBS to be the better unit, even Sturmovie Ingenery are better than Shtrafnye as they're more versatile and PPSH-41'd rather than "ALL 8 RIFLES, AIM"

It's an upgrade that's under-used and it does well for conscripts but even late game it just won't cut it in some cases, as their full potential starts to even out at mid-game.
"Balancers are 10 a penny"

Offline RedGuard

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Re: Quick Guards idea [1.3.1]
« Reply #14 on: April 24, 2011, 07:50:47 AM »
If shtrafnye could retreat they'd have a permanent spot on my roster. Other than that I consider them a gimmick tactic, which I try to avoid
gimmicks come with a DIE HARD fine print, and if im going to lose Id rather be simply outplayed instead of exploited

having said that I've fought them before in pvp and they can be very effective. If only this old dog could learn new tricks :)
« Last Edit: April 24, 2011, 07:53:23 AM by REDcommissar »
Soviet is OP