Company of Heroes: Eastern Front

Author Topic: Ostheer Update 6: Ostheer Army Troops  (Read 99522 times)

Offline Nubrannosaurus

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Re: Ostheer Update 6: Ostheer Army Troops
« Reply #120 on: April 19, 2011, 04:04:04 PM »
I'm going to make some constructive criticism, not because I want to bash this mod, but because I feel it's important for anyone and everyone to impart their opinions, all for the greater glory of this mod. 

Luftwaffe Recon Command:  The only variation that makes this different than America's Recon ability is that the ability is unit-dependent.  That is, it requires a unit on the field to allow this ability to function.  I like that it's different and it certainly has different implications in the game, but at its core it is the same ability as America's Recon ability.  I understand it's usefulness, especially to allow Brandenburger to infiltrate behind enemy lines, but how is that 'ability combo' any different than performing Recon + Paratroopers with America?  It seems exactly the same, unless I'm missing something. 

Branderburger: Going along with the point above, these seem just like the other paratrooper-types (Fallschirmjagers and Paratroopers) in the game.  Hopefully their equipment differentiates them, but their implementation is the same as America's Paratroopers.
The Panzer Elite have Fallschirmjagers, which cannot paradrop into combat but instead can be deployed into a vacant house -- a key difference between Panzer Elite and America.  If the Ostheer are going to have paratroopers of some sort, shouldn't they strive to act differently than the Panzer Elite and America?

EDIT Did not realize this is a 2-man squad, I misread it as two squads.  I feel better about this already, despite it still having the same air-drop mechanic.  2-man elite squads have exciting mechanical and thematic possibilities.

---------------------------------------------------------------
Just wanted to make these quick points, interested in hearing anyone's thoughts.
« Last Edit: April 19, 2011, 11:10:03 PM by Nubrannosaurus »

Offline Tico_1990

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Re: Ostheer Update 6: Ostheer Army Troops
« Reply #121 on: April 19, 2011, 05:35:29 PM »
If I read one of the earlier comments properly, then the brandenburgers will be more of a disturbance unit (like the funkwagen) instead of like a fighting unit, that would differentiate them.

Offline vonklaus

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Re: Ostheer Update 6: Ostheer Army Troops
« Reply #122 on: April 19, 2011, 05:39:57 PM »
I wish people wouldn't criticizes heavily used historical units as being copies of others. Brandenburgers I would assume would be the most elite unit in the game other than maybe the Soviet Elite Sniper. I would also assume that these 2 guys could take out about any other infantry squad 1 on 1. Also if they could implement some sort of confusion ability (like the story already posted) many Bradenburgers could speak Russia so fluently as to fool Russian Officers (dozen of written examples that started at the beginning of Barbarossa, they were used to secure bridges right under the noses of Soviet border guards.)

As for Foreign Troops
The Finns had a nice AT Rifle that latter in the war was made into an automatic version. Would be good at hurting lighter allied vehicles and tanks but not so much the heavy armor.
http://en.wikipedia.org/wiki/Lahti_L-39

Italians would be nice with SMGs, also an Italian Motorcycle group would be accurate.
http://en.wikipedia.org/wiki/Beretta_Model_38

Hungary had a Panzerschrek on crack that is regarded as the best shoulder launched at weapon of WW2.
http://translate.google.com/translate?hl=en&sl=hu&tl=en&u=http%3A%2F%2Fmilitiahungarorum.extra.hu%2F1920_f_k_rv_l_6.html (sorry google hungarian translation)

I would let the Romanians fill the role of the standard riflemen of the foreign call ins as they don't have the sexy weapons of the other nations but they did bring the 2nd most men of any axis nation in the invasion of Russia, so not to have them would be inaccurate. Spanish volunteer squad and Slovakians should also eventually be options.


Tanks for Hungarians I would recommend the Turan and the Nimrod 40mm flak tank. The Finns main armor would be a Stug but it would be able to ambush to differentiate, and the Finns were experts with there Stugs and had excellent kills to lose ratio with them. The Finns could also have a capture T-34. Romanians used the Renault so that could just be reskinned. Italian Sevemonte assualt gun would be there armor which.

If you end up dropping any of the abilites I highly recommend for historical purposes a Kubelwagon or Kradschutzen call in.
I really wish we could get a Kubelwagon and some proper Kradschutzen. It would be nice to have a light cheap vehicle that might not do much damage but were good at suppressing. Although not effective latter in the war, early war or early game these units would be useful and feel very authentic. The Wehrmacht bike is such a tool.

Offline Blackbishop

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Re: Ostheer Update 6: Ostheer Army Troops
« Reply #123 on: April 19, 2011, 07:55:17 PM »
I'm going to make some constructive criticism, not because I want to bash this mod, but because I feel it's important for anyone and everyone to impart their opinions, all for the greater glory of this mod. 

Luftwaffe Recon Command:  The only variation that makes this different than America's Recon ability is that the ability is unit-dependent.  That is, it requires a unit on the field to allow this ability to function.  I like that it's different and it certainly has different implications in the game, but at its core it is the same ability as America's Recon ability.  I understand it's usefulness, especially to allow Brandenburger to infiltrate behind enemy lines, but how is that 'ability combo' any different than performing Recon + Paratroopers with America?  It seems exactly the same, unless I'm missing something. 
Well, to me sounds the same, as is not implemented yet don't know if will work as US Recon Run. At least Ostheer doesn't have off-map arty XD.

Branderburger: Going along with the point above, these seem just like the other paratrooper-types (Fallschirmjagers and Paratroopers) in the game.  Hopefully their equipment differentiates them, but their implementation is the same as America's Paratroopers.
The Panzer Elite have Fallschirmjagers, which cannot paradrop into combat but instead can be deployed into a vacant house -- a key difference between Panzer Elite and America.  If the Ostheer are going to have paratroopers of some sort, shouldn't they strive to act differently than the Panzer Elite and America?

---------------------------------------------------------------
Just wanted to make these quick points, interested in hearing anyone's thoughts.
I don't think this has anything wrong. I cannot think of a new way to get them on the field other than falls-like or airborne-like. Partisans also use Falls mechanism to get in and i don't think that fits them and probably will be seen as lazy(like some users might think of the current system as well). Besides, looks like Brandenburgers will be a two-man squad unlike paratroopers.

I don't think you will use brandenburguers to fight like falls/airborne/commandos. They should be quite resilant due to being doctrinal but not Rambo. Perhaps Scorched Earth fans will love them :P.
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Offline Nubrannosaurus

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Re: Ostheer Update 6: Ostheer Army Troops
« Reply #124 on: April 19, 2011, 11:12:44 PM »
I edited the above.  I misread it originally and thought two squads were dropped in, not a single 2-man squad.  This has much more potential as a 2-man squad.  I like the above idea mentioning fluency in Russian and/or cloaking or at least something that disguises them.

Offline Blackbishop

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Re: Ostheer Update 6: Ostheer Army Troops
« Reply #125 on: April 19, 2011, 11:38:36 PM »
I edited the above.  I misread it originally and thought two squads were dropped in, not a single 2-man squad.  This has much more potential as a 2-man squad.  I like the above idea mentioning fluency in Russian and/or cloaking or at least something that disguises them.
You can bet it that will be an unique unit ;D!!

I just talked with Dragon and said that Storch Run won't work as(or be like) US Recon Run...
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Offline IJoe

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Re: Ostheer Update 6: Ostheer Army Troops
« Reply #126 on: April 19, 2011, 11:50:09 PM »
I doubt, it can be implemented, but if they could dress up in the enemy uniform (timed ability) and appear to the enemy as a unit of his own color, only being vulnerable to force-fire, that would be interesting.

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Offline Paciat

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Re: Ostheer Update 6: Ostheer Army Troops
« Reply #127 on: April 19, 2011, 11:57:09 PM »
I doubt, it can be implemented, but if they could dress up in the enemy uniform (timed ability) and appear to the enemy as a unit of his own color, only being vulnerable to force-fire, that would be interesting.
I dont like the who pushes the most buttons wins idea. Nor a game where you dress up. :P

Offline IJoe

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Re: Ostheer Update 6: Ostheer Army Troops
« Reply #128 on: April 20, 2011, 12:01:09 AM »
What I mean is your own units don't auto-aim each other, so if you were able to spot these, you would have to specifically order your troops to fire at them.

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Re: Ostheer Update 6: Ostheer Army Troops
« Reply #129 on: April 20, 2011, 12:04:59 AM »
Interesting idea, IJoe... Also, i would LOVE to play Dress-Up in Company Of Heroes! :D

Offline RedGuard

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Re: Ostheer Update 6: Ostheer Army Troops
« Reply #130 on: April 20, 2011, 12:25:56 AM »
purse swingin sally :P
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Offline kakatrot

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Re: Ostheer Update 6: Ostheer Army Troops
« Reply #131 on: April 20, 2011, 10:11:46 AM »
so how about reinforcing  those 88's  ;D

Offline IJoe

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Re: Ostheer Update 6: Ostheer Army Troops
« Reply #132 on: April 20, 2011, 10:17:33 AM »
so how about reinforcing  those 88's  ;D
read 2.7 changelog

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Offline GSmirlis

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Re: Ostheer Update 6: Ostheer Army Troops
« Reply #133 on: April 20, 2011, 04:07:32 PM »
I wish people wouldn't criticizes heavily used historical units as being copies of others. Brandenburgers I would assume would be the most elite unit in the game other than maybe the Soviet Elite Sniper. I would also assume that these 2 guys could take out about any other infantry squad 1 on 1. Also if they could implement some sort of confusion ability (like the story already posted) many Bradenburgers could speak Russia so fluently as to fool Russian Officers (dozen of written examples that started at the beginning of Barbarossa, they were used to secure bridges right under the noses of Soviet border guards.)

As for Foreign Troops
The Finns had a nice AT Rifle that latter in the war was made into an automatic version. Would be good at hurting lighter allied vehicles and tanks but not so much the heavy armor.
http://en.wikipedia.org/wiki/Lahti_L-39

Italians would be nice with SMGs, also an Italian Motorcycle group would be accurate.
http://en.wikipedia.org/wiki/Beretta_Model_38

Hungary had a Panzerschrek on crack that is regarded as the best shoulder launched at weapon of WW2.
http://translate.google.com/translate?hl=en&sl=hu&tl=en&u=http%3A%2F%2Fmilitiahungarorum.extra.hu%2F1920_f_k_rv_l_6.html (sorry google hungarian translation)

I would let the Romanians fill the role of the standard riflemen of the foreign call ins as they don't have the sexy weapons of the other nations but they did bring the 2nd most men of any axis nation in the invasion of Russia, so not to have them would be inaccurate. Spanish volunteer squad and Slovakians should also eventually be options.


Tanks for Hungarians I would recommend the Turan and the Nimrod 40mm flak tank. The Finns main armor would be a Stug but it would be able to ambush to differentiate, and the Finns were experts with there Stugs and had excellent kills to lose ratio with them. The Finns could also have a capture T-34. Romanians used the Renault so that could just be reskinned. Italian Sevemonte assualt gun would be there armor which.

If you end up dropping any of the abilites I highly recommend for historical purposes a Kubelwagon or Kradschutzen call in.
I really wish we could get a Kubelwagon and some proper Kradschutzen. It would be nice to have a light cheap vehicle that might not do much damage but were good at suppressing. Although not effective latter in the war, early war or early game these units would be useful and feel very authentic. The Wehrmacht bike is such a tool.

+1 but the Romanians in Stalingrant were alot! EF has to add them!
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Offline Zerstörer

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Re: Ostheer Update 6: Ostheer Army Troops
« Reply #134 on: April 20, 2011, 05:50:36 PM »
I doubt, it can be implemented, but if they could dress up in the enemy uniform (timed ability) and appear to the enemy as a unit of his own color, only being vulnerable to force-fire, that would be interesting.
I dont like the who pushes the most buttons wins idea. Nor a game where you dress up. :P

In game terms,what you could do, is give them cloak and normal movement, but make them so they can be detected at twice the distance a sniper would. That way you represent them being ignored  and move around freely, unless someone gets close to them and realize they're germans
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