Company of Heroes: Eastern Front

Author Topic: Canadian faction idea's :P  (Read 11507 times)

Offline Dapperdawg

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Re: Canadian faction idea's :P
« Reply #30 on: April 13, 2011, 06:40:37 PM »
like deploy marksman? yeah that would be pretty awesome :). Done a little research and it turns out canadian infantry squads consisted of 7 privates with lee enfields led by a corporal with a sten gun (overall 8 man squad), the corporal also carried mills bombs (which shall be an upgrade ;) ) there was an LMG element in the platoon made up of 2 men (Lance corporal and private) the lance corporal had a mills bomb and a machete! :o and a big thanks to tigerclawstyle for providing me with information ;D
Remember all who fought in the world wars, even the axis soldiers after all they were humans too...

Be extremely subtle, even to the point of formlessness. Be extremely mysterious, even to the point of soundlessness. Thereby you can be the director of the opponent's fate.

Offline GSmirlis

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Re: Canadian faction idea's :P
« Reply #31 on: April 13, 2011, 07:37:34 PM »
Who will do this job???
And guys how you bloody making this mods??? I have downloaded mod studio but I cant understand nothing!!! Its all Chinese to me! (not Greeks> I am a Greek :P )
Can you bloody help me??? I want to add some mods with EF mod :(
No mercy for cowards...
No mercy for enemies...
No mercy for Allies...
No mercy for the guys I see...
So stay away from me!

Offline Sommarkatze

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Re: Canadian faction idea's :P
« Reply #32 on: April 13, 2011, 07:58:47 PM »
Yeah! Deploy marksman! So was the name ^^ And all the men equipped with Enfields rifle is great. As a start. For the upgrade imo I think they should have stens. Its like the volksgrenadiers upgrade, everybody gets mp40 ! Wich is extremaly inaccurate because mp´s were given to nco or higher.


Its COH. It doesnt have to be 100% correct ^^ The most importent thing is balance :D

My English is kind of useless. But that because Iam swedish Wooohoooj! ;3

Offline Dapperdawg

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Re: Canadian faction idea\'s :P
« Reply #33 on: April 13, 2011, 10:20:40 PM »
I suppose so  :P

Post Merge: April 13, 2011, 10:21:36 PM
Who will do this job???
And guys how you bloody making this mods??? I have downloaded mod studio but I cant understand nothing!!! Its all Chinese to me! (not Greeks> I am a Greek :P )
Can you bloody help me??? I want to add some mods with EF mod :(

to be honest mate I'm not sure how I'm gonna do this seeing as it's my first mod  :-\
Remember all who fought in the world wars, even the axis soldiers after all they were humans too...

Be extremely subtle, even to the point of formlessness. Be extremely mysterious, even to the point of soundlessness. Thereby you can be the director of the opponent's fate.

Offline tpcoughlin

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Re: Canadian faction idea's :P
« Reply #34 on: April 14, 2011, 01:09:47 AM »
like deploy marksman? yeah that would be pretty awesome :) . Done a little research and it turns out Canadian infantry squads consisted of 7 privates with lee en fields led by a corporal with a Stein gun (overall 8 man squad), the corporal also carried mills bombs (which shall be an upgrade ;) ) there was an LMG element in the platoon made up of 2 men (Lance corporal and private) the lance corporal had a mills bomb and a machete! :o and a big thanks to tigerclawstyle for providing me with information ;D

Don't think about 7-8 man squads:

Amis Rifle Sqdm30G(6M6R)
or
Brits Rifle Sqdenfield(5M5R)

take your pick. Its a matter of scaling and compatiblity.

I suppose so  :P

Post Merge: April 13, 2011, 09:21:36 PM

Who will do this job???
And guys how you bloody making this mods??? I have downloaded mod studio but I cant understand nothing!!! Its all Chinese to me! (not Greeks> I am a Greek :P )
Can you bloody help me??? I want to add some mods with EF mod :(

to be honest mate I'm not sure how I'm gonna do this seeing as it's my first mod  :-\

I am a game designer. I joined the EF_community in January 2011. It took me until March to get a handle on how the DevTeam is approaching EF_Ostheer. I came on board too late to participate in the  Ostheer project, (you don't change horses in the middle of a stream), Many of my game design ideas are good but not consistent with the concepts Dragon93 is working on  for Ostheer. I don't wish to "rock the boat".

 WTF is this guy talking about?

Y'all want to make a faction. how are you going to implement your unit ideas into a CoH style game? The answer is to design a series of GUI's, (Graphic User Interface(s)). What's a gui you say? In the lower right hand side of your game screen are two matrices,  a 1x6 matrix to allow you to access the different HQ's and a 3x4 matrix to give you access to: units (=game pieces), strategies; (panzer assault, panzers support, switches); call-ins,(2 pz5 battle group), etc. the lower right corner of each gui is the staging point. it is common to all 3x4 gui's in the game, (except for the T5 auxiliary HQ. a special case)The location of the staging point is (3,4) or (3,D) in the 3x4 gui matrix; always!    capische?italian (=understanding).
If someone will assemble a list of proposed units using: the "insert list" function in the:  Post Reply page, (where you write your reply's), toolbar;  we can get started on Canadian_factionmod.

If Y'all would like my assistance in developing a Canadian Factionmod, It has to be a historical simulation.

If You want to do your own mod you need to put together a development team. You can design a mod on your own but it is a bitch. I've done it. The worst part of doing a mod on your own is you lose your sense of perspective, you get blindsided and things don't turn out like you planned. You need BetaTesters, That's us for EF BTW. You Need coders,artists .model makers etc. 

So you want to do a mod
Step One: Write down a Mission Statement: Clearly state what you want to accomplish with your mod.
Step Two:.......................................to be continued,

Go to The EF DevTeam page and see how this project is organized
EF_Barbarossa will probably be complete and ready for sale in a year or two. That's right a year or two! Its all ready taken about a year and a half to get this far. "On to Berlin"


USCW day 2: The siege of Fort Sumter continues.
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Offline RedGuard

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Re: Canadian faction idea's :P
« Reply #35 on: April 14, 2011, 02:39:16 AM »
after canadians how about italians?  ;D
Soviet is OP

Offline Cranialwizard

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Re: Canadian faction idea's :P
« Reply #36 on: April 14, 2011, 04:39:50 AM »
after canadians how about italians?  ;D

+1
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Offline tigerclawstyle

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Re: Canadian faction idea's :P
« Reply #37 on: April 14, 2011, 05:23:45 AM »
What Relic needs to do is make another expansion with a North African campaign and Sicily/Italy campaign. And hire the Eastern Front developers as well  :)

Offline RedGuard

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Re: Canadian faction idea's :P
« Reply #38 on: April 14, 2011, 06:08:16 AM »
I think the necessary addition of factions is almost complete.

The Soviets were a must and I think the japanese are a must as well. the possibilitys are endless
Soviet is OP

Offline tpcoughlin

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Re: Canadian faction idea's :P
« Reply #39 on: April 14, 2011, 06:43:21 AM »
What Relic needs to do is make another expansion with a North African campaign and Sicily/Italy campaign. And hire the Eastern Front developers as well  :)

I am with you 100% on North Africa.

Graziani in HQ with the Italians,Rommel with one of those bedford Mammoths As T4  from OF and a Vampire HT for a T3.
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Offline tigerclawstyle

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Re: Canadian faction idea's :P
« Reply #40 on: April 14, 2011, 07:26:16 AM »
Well Relic has been knee deep in Dawn of War/Space Marine franchise for awhile now, we can only hope that they plan on diving back into COH in the future.

Bringing the Afrika Korps would definitely bring alot to the game. Not just faction wise, but map wise. Alot of focus is on what type of units we would like in factions and maps are often overlooked. Desert maps might seem boring, but alot of big and interesting battles happened in North Africa. Same goes for Sicily and Italy. Fighting and adapting in mountain ranges and valleys would be a very cool change to gameplay.

COH 2 anyone?

Offline Seeme

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Re: Canadian faction idea's :P
« Reply #41 on: April 14, 2011, 12:57:04 PM »
Giant tank battles are always fun!
The Russians think there sooo tough, wait till the Ostheer comes...

Coh Name: Seeme

Offline Otto Halfhand

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Re: Canadian faction idea's :P
« Reply #42 on: April 14, 2011, 07:33:20 PM »
hey guys, the idea of this just popped into my head this morning. I really respect Canada's involvement in the second world war and I thought I could put them into CoH and make it compatible with EF too. You guys interested??

Current idea's

Command truck replaced by HQ building
can build: Engineers (4 man squad with Enfields can be upgraded with Bren gun, minesweeper or PIAT, they construct all buildings and call in Infantry truck)
can also Upgrade engineers with demolitions

Infantry support truck,T1 will use the same model as HQ truck
Can build: Infantry squad (6 man squad can be upgraded with Bren gun or rifle grenades)
Lieutenant
Command squad (4 man, 1 captain with pistol and three infantry guys with Thompson's)
Infantry truck will have same abilities as the other trucks allowing fast deployment of infantry (only moveable building though)

Weapons support center T3 will use same model as American one
Can Build: Vickers team (3 man squad with vickers MG)
Bren support vehicle (upgraded British Bren with no transport ability)
Sniper (will try and make him look native American ;D )

Tank Support building T2
Can build: Sherman Firefly command tank (no AT ability but required to build other tanks)
Halftrack (transport)
Sherman Firefly

Other buildings include: Triage center (you know what it does :P) and Supply depot (required to build weapons support and tank support buildings)

If you have any idea's please post them and I will try and make it a future project  if I do not have enough time hopefully someone will carry out my idea (doing my exams next month and this time next year) ;)

I am impressed Dapperdawg, your starting to think like a game designer  8) . I took the liberty of modifying your quote a little. for my own clarity, I dont know how the link  to your post works.

1. You didn't Mention The T3 or T5 HQs. I think the HQ, T1HQ, infantry and T2HQ weapons support should be deployed from buildings, Rather then Command trucks. The T3HQ vCS and T4HQ Armor Command Trucks are very Cdn/Amis.

During the Bulge my Father in law, Dead Ed, FO 30_USNG/3 arty; came in from the North to help fortify the "Goose Egg" around St Vith. Pattons 3rd Armor division Attacked from the South to break the siege around Bastogne. Bastogne was defefended by 101st airbourne. They arrived by truck. Montgomery facilitated the coordination of the Northern flank.

Were we talking about 1SSFCdn/Amis Devils Bde earlier, this is a historical simulation right, not RomeTotalRealism_7.2.

BTW 1.Talking of North and South and Sieges. April 14, 1861 Day Three of the siege of Fort Sumter.
2. The Battle cry of the 101/506 airbourne "Currahee" is Cherokee. It means "We Stand Alone Together" When the 506 dropped into Normandy, 6/5/1944 they sported Indian warpaint and wore Mohawks, however instead of Bow and Arrow and Tomahawk they carried ......Tommyguns and Hand grenades!

I Like the Algonguin Sniper Idea  8) forget about old Dudley.

What Relic needs to do is make another expansion with a North African campaign and Sicily/Italy campaign. And hire the Eastern Front developers as well  :)

I am with you 100% on North Africa.

Graziani in HQ with the Italians,Rommel with one of those bedford Mammoths As T4  from OF and a Vampire HT for a T3.
I think EF would do a much better job Though'
« Last Edit: April 14, 2011, 07:46:42 PM by Otto 213 »
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Offline Dapperdawg

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Re: Canadian faction idea's :P
« Reply #43 on: April 15, 2011, 12:56:24 AM »
@otto 213 thanks for the compliment :) Being a games designer/concept artist is something I kinda want to do after I've left school and done service in the armed forces (that is if I get into them ::) )
Well Relic has been knee deep in Dawn of War/Space Marine franchise for awhile now, we can only hope that they plan on diving back into COH in the future.

Bringing the Afrika Korps would definitely bring alot to the game. Not just faction wise, but map wise. Alot of focus is on what type of units we would like in factions and maps are often overlooked. Desert maps might seem boring, but alot of big and interesting battles happened in North Africa. Same goes for Sicily and Italy. Fighting and adapting in mountain ranges and valleys would be a very cool change to gameplay.

COH 2 anyone?
+1 to that  ;)
Remember all who fought in the world wars, even the axis soldiers after all they were humans too...

Be extremely subtle, even to the point of formlessness. Be extremely mysterious, even to the point of soundlessness. Thereby you can be the director of the opponent's fate.

Offline Dapperdawg

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Re: Canadian faction idea's :P
« Reply #44 on: April 19, 2011, 05:08:02 PM »
Right guys I have decided to make this a future project for me as I don't have the time atm :( my exams are only a couple of weeks away and I really need to start revising but after that hopefully I'll get started on puting together a dev team and all that shizz  8)
Remember all who fought in the world wars, even the axis soldiers after all they were humans too...

Be extremely subtle, even to the point of formlessness. Be extremely mysterious, even to the point of soundlessness. Thereby you can be the director of the opponent's fate.