On Oosterbeek the AI should perform properly (it did when I tested the map), on Arnhem I can comfirmthis issue. It's not my mistake, this is because of problems the AI has with pathfinding.
Two tips, which should improve the AI:1. two free slots around resource points2. some free space around the HQMystic
Sorry for the missing number of updates, but this week I am working to earn a little amount of money Next week you will see more, featuring Vierville Paradrop, Chambois and Carentan. I'm not only uploading the maps, I am completely redoing them because my conversions from more than a year ago weren't quite balanced. What's also coming: Updated versions of the two previously released maps, featuring a (hopefully) improved AI. See you then
Thank you pariah and jealco. Vierville is done, next will be Carentan.
What, you want to turn the units into Jesus?
Yeah, i am fully aware that shallow water is passable, but i don't know how you intend to make the Carentan water passable. It's effectively blocked by the terrain.