Company of Heroes: Eastern Front

Author Topic: General balance after losing HQ  (Read 5278 times)

Offline Alexander 'ApeMen' J.

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General balance after losing HQ
« on: April 09, 2011, 09:52:59 PM »
so the most of you know in games like 3vs3 or 4vs4 it can happen that one side can break thru the lines and destroy the base of one in your team. if that happens its realy hard to push the army back and save your mate so you can goon to a counter attack.

but in 90% the game is decided after one of your mates loses his base.
and there comes an idea

its not new
i saw it the first time in company of heroes: online

if you loses your hq you can call in a group with a mg team, pioneers and a at gun.

i think its a realy good idear because the game isn´t finished and you realy have a new chance.

and you all know good players always protect a destroyed base with 1-2 units. to call in a singel pioneer is wasted.

so i hope you all like this idea
« Last Edit: April 09, 2011, 10:22:59 PM by evilSpike »



pariah

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Re: General balance after losing HQ
« Reply #1 on: April 09, 2011, 10:34:20 PM »
I never understood why the Americans only get an Engineer squad, whilst the Wehrmacht get a nice bunch of units.

But either way, i don't think any kind of reinforcements matter at that point. Sure, you could give the players a large group of heavy tanks to fight the enemy back, but that would likely result in a never-ending tug-of-war.

Offline Alexander 'ApeMen' J.

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Re: General balance after losing HQ
« Reply #2 on: April 09, 2011, 11:21:50 PM »
oh no
i donn´t want tanks

i only think one at gun and an infantry squad or a mg-team should come with the engeneer so you realy have a chance to rep your hq if the enemy have only one unit there to protect that place



pariah

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Re: General balance after losing HQ
« Reply #3 on: April 09, 2011, 11:27:08 PM »
Yes, i realize you weren't asking for tanks, but my point is that reinforcements really don't matter when your H.Q. is gone, because your enemy has already crushed you. It just won't be possible to rebuild and start again without extremely heavy reinforcements.

Offline Max 'DonXavi' von B.

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Re: General balance after losing HQ
« Reply #4 on: April 09, 2011, 11:33:25 PM »
If you don't like to get knocked out, play victory points ;)

But I agree with you. One AT gun and one MG would be better than the unbalanced callins now. Wehrmacht with 2 pios, 1 volks and 1 officer but Allies only with one engineer squad. If there's no deeper sense in gameplay for this issue, I don't know why it shouldn't be changed.

Wehrmacht:

1x MG42
1x PAK38
1x Pioneer

Panzerelite:

This is not easy. Maybe a different thing:

1x Anti tank Grenadiers with Shreck
1x Sturmgrenadiere with Stg44
1x Normal Grenadiers

Brits:

Stays the same.

Edit: would be better if they could at least call in a tommy squad with Brens and a sapper squad with PIATs.

Americans:

1x 57mm ATG
1x M1917 hMG
1x Engineer

Soviets:

1x 57mm ZiS2
1x Strelky with DP28 upgrade
1x Ingenery

(Ostheer):

1x SdKfz. 10
1x MG34
1x Tank Hunters (Because PAK40 sounds much too OP for this job though there might be problems with this unit in defending, because I think when it comes to base raping, the blob of squads camping in your HQ territory will make the Tank Hunters die before they are in range to fire their Shreck)
« Last Edit: April 09, 2011, 11:40:21 PM by MaxiKing6 »

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pariah

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Re: General balance after losing HQ
« Reply #5 on: April 09, 2011, 11:43:31 PM »
Sure, i guess that would work, but it doesn't come into affect until end-game, so it really makes virtually no difference. Plus the devs don't want to modify the relic armies.

Offline Max 'DonXavi' von B.

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Re: General balance after losing HQ
« Reply #6 on: April 09, 2011, 11:50:11 PM »
You got a point here, pariah. They only change things that are vital for the game to be balanced, but if you lose you HQ, game is definetely over. Just suggesting a bit.  :)

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Offline IJoe

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Re: General balance after losing HQ
« Reply #7 on: April 09, 2011, 11:50:58 PM »
Guys, this would be changing the vanilla game - will not happen.
So, unless you plan to continue daydreaming, you might wanna turn your attention to something else.  ;)

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imagine a boot stamping on a human face
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Offline Alexander 'ApeMen' J.

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Re: General balance after losing HQ
« Reply #8 on: April 09, 2011, 11:56:27 PM »
If you don't like to get knocked out, play victory points ;)

But I agree with you. One AT gun and one MG would be better than the unbalanced callins now. Wehrmacht with 2 pios, 1 volks and 1 officer but Allies only with one engineer squad. If there's no deeper sense in gameplay for this issue, I don't know why it shouldn't be changed.

Wehrmacht:

1x MG42
1x PAK38
1x Pioneer

Panzerelite:

This is not easy. Maybe a different thing:

1x Anti tank Grenadiers with Shreck
1x Sturmgrenadiere with Stg44
1x Normal Grenadiers

Brits:

Stays the same.

Edit: would be better if they could at least call in a tommy squad with Brens and a sapper squad with PIATs.

Americans:

1x 57mm ATG
1x M1917 hMG
1x Engineer

Soviets:

1x 57mm ZiS2
1x Strelky with DP28 upgrade
1x Ingenery

(Ostheer):

1x SdKfz. 10
1x MG34
1x Tank Hunters (Because PAK40 sounds much too OP for this job though there might be problems with this unit in defending, because I think when it comes to base raping, the blob of squads camping in your HQ territory will make the Tank Hunters die before they are in range to fire their Shreck)

hell yeah,
that is exactly what i mean.
i think its not op its gives just all armys the same chance for a comeback



Offline Max 'DonXavi' von B.

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Re: General balance after losing HQ
« Reply #9 on: April 09, 2011, 11:58:09 PM »
I don't want your dream bubble to pop like a balloon, but read IJoes post again. No changes to vanilla factions ;)

Edit: You may add that to Strong Volution though ;)
« Last Edit: April 10, 2011, 12:00:10 AM by MaxiKing6 »

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pariah

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Re: General balance after losing HQ
« Reply #10 on: April 10, 2011, 12:00:33 AM »
If you really have your heart set on it, you could always bring it up with relic.

Offline cephalos

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Re: General balance after losing HQ
« Reply #11 on: April 10, 2011, 12:12:39 AM »
I guess it's because of the fact, that US has cheaper infantry, so they can build up their forces sooner.

Offline Seeme

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Re: General balance after losing HQ
« Reply #12 on: April 10, 2011, 03:21:21 AM »
Americans only get 1 enigy squad is because they parachute down anywhere you can see, instead of in front of your base where most likely the enemy is waiting.
The Russians think there sooo tough, wait till the Ostheer comes...

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pariah

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Re: General balance after losing HQ
« Reply #13 on: April 10, 2011, 03:26:04 AM »
But they have to head to the H.Q. anyway to repair it. It's really quite unlikely they'll get it repaired even a bit before getting blown away by all the tanks.

Offline GodlikeDennis

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Re: General balance after losing HQ
« Reply #14 on: April 10, 2011, 05:48:37 AM »
But at least you can call them in at an allied base and build a weapon support or something and pump out a couple snipers to help retake your base. Wehr is limited to the call in point, which will be completely swarmed with enemies. Besides, the entire point of losing your HQ is that it puts you at a severe disadvantage. If they destroyed your HQ and are camping in your base you have lost anyway.
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