Company of Heroes: Eastern Front

Author Topic: more units!  (Read 6890 times)

Offline tpcoughlin

  • Donor
  • Ingenery
  • *
  • Posts: 47
  • Mankiller from the Shtetl
    • View Profile
Re: more units!
« Reply #15 on: April 11, 2011, 09:32:05 PM »
I don't think Relic made Company of Heroes as historical simulation game.

Very true. Relic made CoH to make money. They know where their market is.

EF is making an exellent start as a Historic simulation Game.
It already has a market share of about 5000.

NUFF SAID?
孫 The
                                               EFv1.3.1
子 Art
                                               ENIGMA
兵 of
                   Sun Tzu says: War is the way to survival or extinction.
法 War

Offline RedGuard

  • Mr. Spam
  • *
  • Posts: 1014
  • Welcome to Axis Front mod
    • View Profile
Re: more units!
« Reply #16 on: April 11, 2011, 11:05:14 PM »
whats vcoh when u have EF?!!! ;D

only thing lacking. and i understand why however, is automatch
Soviet is OP

Offline Blackbishop

  • Administrator
  • Poster of the Soviet Union
  • *
  • Posts: 12053
  • Community Manager, Programmer and Kicker
    • View Profile
Re: more units!
« Reply #17 on: April 11, 2011, 11:35:34 PM »
I don't think Relic made Company of Heroes as historical simulation game.

Very true. Relic made CoH to make money. They know where their market is.

EF is making an exellent start as a Historic simulation Game.
It already has a market share of about 5000.

NUFF SAID?
EF isn't meant as Historic Simulation game, because it was made like an unofficial expansion, hence, the gameplay doesn't differs from CoH.

whats vcoh when u have EF?!!! ;D

only thing lacking. and i understand why however, is automatch
Well, you got that right, since EF i haven't used the normal game, except for CoH:O and CoH Retail Beta Patch, used a couple of times both.

Afaik, automatch works in EF.
Mors Indecepta

Might controls everything, and without strength you cannot protect anything. Let alone yourself...

Offline RedGuard

  • Mr. Spam
  • *
  • Posts: 1014
  • Welcome to Axis Front mod
    • View Profile
Re: more units!
« Reply #18 on: April 11, 2011, 11:44:52 PM »
thx blackbishop I wasnt even aware automatch worked. Before I download EF I was competitive auto match solo ladder player.

I tried using automatch a few times on EF i guess no one was searching for game like me though
Soviet is OP

Offline GodlikeDennis

  • Donor
  • Poster of the Soviet Union
  • *
  • Posts: 4454
    • View Profile
Re: more units!
« Reply #19 on: April 12, 2011, 01:48:09 AM »
Automatch works fine, there's even a leaderboard. Unfortunately nobody plays it. That's why we've needed GR on our side but the initial release balance killed that chance.
If you get into an argument with me, you're wrong.

Offline Zerstörer

  • Developer
  • Mr. Spam
  • *
  • Posts: 1829
  • Listen up knuckleheads!
    • View Profile
Re: more units!
« Reply #20 on: April 12, 2011, 10:58:38 AM »
Automatch works fine, there's even a leaderboard. Unfortunately nobody plays it. That's why we've needed GR on our side but the initial release balance killed that chance.
True, but the trouble is, you cannot really work with what is predominantly a narrow minded/impossible to please/intolerant community that cries for change while at the same time rejects it, unless it comes from the 10 or so GR Guru's.
With 15k downloads from one mirror site alone for the latest 1.3 EF version, you'd expect GR to want to build on our popularity to attract these users, not the other way around...alas....
« Last Edit: April 12, 2011, 06:44:10 PM by Zerstörer »
R.I.P MrScruff - A genuine Good Guy and great artist
R.I.P Loran Korn - A very brave and talented guy
RAP NEWS http://thejuicemedia.com/?ref=nf

Offline Blackbishop

  • Administrator
  • Poster of the Soviet Union
  • *
  • Posts: 12053
  • Community Manager, Programmer and Kicker
    • View Profile
Re: more units!
« Reply #21 on: April 12, 2011, 07:46:43 PM »
Automatch works fine, there's even a leaderboard. Unfortunately nobody plays it. That's why we've needed GR on our side but the initial release balance killed that chance.
True, but the trouble is, you cannot really work with what is predominantly a narrow minded/impossible to please/intolerant community that cries for change while at the same time rejects it, unless it comes from the 10 or so GR Guru's.

With 15k downloads from one mirror site alone for the latest 1.3 EF version, you'd expect GR to want to build on our popularity to attract these users, not the other way around...alas....

QTF ;D!
Mors Indecepta

Might controls everything, and without strength you cannot protect anything. Let alone yourself...

Offline Sturmovik

  • Strelky
  • **
  • Posts: 99
    • View Profile
Re: more units!
« Reply #22 on: May 12, 2011, 04:27:03 PM »
May be i will post in another thread, or make another one, but i want to to save a moderators nerves & server space.

Suggestion.

To remake a present EF Soviet side as a infantry/motorised infantry.
- no heavy tanks, more stationary artillery (plus produced in the depot as Gun units) & no mobile artillery. Plus Armored cars.
- in game (no special ability) mobile infantry descent
- No air support

Make a new faction - Soviet strike army.
- Almost complete a mobile vehicles.
- Poor infantry support & no heavy & no mobile artiilery support. Only air support.
- Mobile artillery.

P.S.: US army & Commonwealth
We-ht & Tank Guard conception

It takes a wide range for future action.
"- .... мне он тут мёртвый нужен а не пленный, бей его, пока он руки не успел поднять!!!"

Offline GodlikeDennis

  • Donor
  • Poster of the Soviet Union
  • *
  • Posts: 4454
    • View Profile
Re: more units!
« Reply #23 on: May 12, 2011, 05:25:10 PM »
How about... no
If you get into an argument with me, you're wrong.

Offline Zerstörer

  • Developer
  • Mr. Spam
  • *
  • Posts: 1829
  • Listen up knuckleheads!
    • View Profile
Re: more units!
« Reply #24 on: May 12, 2011, 05:44:24 PM »
Nope. we've not spent 1.5 yrs restructuring and re-balancing the soviets only to re-do it because...someone thinks its a great idea and we have nothing better to do.
Hell NO!
R.I.P MrScruff - A genuine Good Guy and great artist
R.I.P Loran Korn - A very brave and talented guy
RAP NEWS http://thejuicemedia.com/?ref=nf

Offline Sturmovik

  • Strelky
  • **
  • Posts: 99
    • View Profile
Re: more units!
« Reply #25 on: May 12, 2011, 06:31:33 PM »
It's not "only" & "only one" good idea...
It will engage in more admirers. With a good realization, with admirers from the far East.
It will take a chance to include more suggestions, & will slow down threads number explosion about "how great new tanks & more" ...
Can be promising for some help from other modders, if the product publicity in a good hands.
"- .... мне он тут мёртвый нужен а не пленный, бей его, пока он руки не успел поднять!!!"

Offline Zerstörer

  • Developer
  • Mr. Spam
  • *
  • Posts: 1829
  • Listen up knuckleheads!
    • View Profile
Re: more units!
« Reply #26 on: May 12, 2011, 06:42:10 PM »
Not really...its the same story all over again....10 guys get together and think they know better and that their ideas are clearly amazing and therefore someone should make a mod for them...which no doubt will be the best thing since sliced bread...cause they've thought some amazingly cool stuff...which someone else should do for them.
I'm certain it would engage those 10 guys...the same guys who think 1 shot 1 kill for tanks is awesome...but the thing is you see....that's not what we want. We make the mod the way we want and like and tweaking it to appeal to the majority of people who share our vision

Long story short, no
R.I.P MrScruff - A genuine Good Guy and great artist
R.I.P Loran Korn - A very brave and talented guy
RAP NEWS http://thejuicemedia.com/?ref=nf

Offline cephalos

  • Mapper
  • Mr. Spam
  • *
  • Posts: 1367
  • Pick a card...
    • View Profile
Re: more units!
« Reply #27 on: May 12, 2011, 09:53:22 PM »
No comment. It's just ridiciolous idea.

Offline IJoe

  • Mr. Spam
  • *
  • Posts: 1025
  • Who controls the present controls the past.
    • View Profile
Re: more units!
« Reply #28 on: May 12, 2011, 09:58:56 PM »
I should agree, the idea of adding some even more units, or redeveloping the whole faction's build is actually out of place. The focus should be rather put on perfecting cost/effectiveness of existing ones, getting rid of some major "features" (=bugs), than on adding/removing something.

If you want a picture of the future,
imagine a boot stamping on a human face
— forever.