1.A British slit trench should ONLY benefit the USER not the ENEMY.2.Always face the slit trench to the enemy HQ.3.NEVER put a RECON tommy in a trench.Ex.Infront of a building so the enemy occupying the slit trench can only fire the direction where his own troops are coming from,making the trench useless except for you and your allies.Rifle grenades are sh*t when they are alone. They are you INSURANCE when an MG42 pops up.Put them behind obstacles so they dont get fired back while the enemy is experiencing hell.Hope this helps.
Rifle grenades are sh*t when they are alone. They are you INSURANCE when an MG42 pops up.Put them behind obstacles so they dont get fired back while the enemy is experiencing hell.
Quote from: Maltix on June 08, 2011, 09:04:10 AMRifle grenades are sh*t when they are alone. They are you INSURANCE when an MG42 pops up.Put them behind obstacles so they dont get fired back while the enemy is experiencing hell.Or fire some smoke shells to get closer. Riflenades, PIATs and flamethrowers arent effected by smoke.
Quote from: Paciat on June 08, 2011, 10:19:21 AMQuote from: Maltix on June 08, 2011, 09:04:10 AMRifle grenades are sh*t when they are alone. They are you INSURANCE when an MG42 pops up.Put them behind obstacles so they dont get fired back while the enemy is experiencing hell.Or fire some smoke shells to get closer. Riflenades, PIATs and flamethrowers arent effected by smoke.Thats pretty uber. Ha ha ha, though I still hate the fact its soooooo hard to get rid of enemies in a slit trench Still, I find ways around it (just delete the trench if it is about to be overrun)
Or fire some smoke shells to get closer. Riflenades, PIATs and flamethrowers arent effected by smoke.
Piats, like shreks and tank cannons, are DF weapons so are still affected by smoke for accuracy rolls. However, they still have a scatter component and can hit even after a rolled miss so they're stilly pretty good at firing through smoke.