Company of Heroes: Eastern Front

Author Topic: AT guns  (Read 6677 times)

Offline thatguy

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AT guns
« on: April 02, 2011, 08:49:02 AM »
Just wondering out of interest..
How does the US 57mm AT gun compare to the russia AT gun (both vanilia and upgraded) in terms of range, accuracy, damage etc ..

Bottom line which is better?

Offline RedGuard

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Re: AT guns
« Reply #1 on: April 02, 2011, 09:09:59 AM »
Im not sure about accuracy

I do know that US damage is slightly higher 125 vs 115

soviet gun has superior range 65 vs 60


the upgraded soviet gun adds an extra crew member, makes it do critical damage more often, and increases turn speed i think
« Last Edit: April 02, 2011, 11:07:00 AM by REDcomissar »
Soviet is OP

Offline GodlikeDennis

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Re: AT guns
« Reply #2 on: April 02, 2011, 01:42:45 PM »
There are the same except that the US ATG has 150dmg and 60 range while the ZiS-2 has 125 damage and 57 range. The ZiS-2 has about double the penetration on most tanks than the US 57mm.
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Offline Raider217

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Re: AT guns
« Reply #3 on: April 02, 2011, 07:28:57 PM »
There are the same except that the US ATG has 150dmg and 60 range while the ZiS-2 has 125 damage and 57 range. The ZiS-2 has about double the penetration on most tanks than the US 57mm.
US does have AP rounds however



Offline GodlikeDennis

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Re: AT guns
« Reply #4 on: April 03, 2011, 06:58:18 AM »
AP rounds let it 2 hit stugs.
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Offline IJoe

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Re: AT guns
« Reply #5 on: April 03, 2011, 07:02:17 AM »
^^ If it were ever a matter to discuss, it would be definitely called OP (by axis players) and thus turned to cost about 100 muni, or even removed at all. ;D

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Offline RedGuard

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Re: AT guns
« Reply #6 on: April 03, 2011, 07:14:08 AM »
AP rounds let it 2 hit stugs.

haha that sight bring smile to me. however I dont think the soviet AT gun need AP rounds there already the best in the game!
Soviet is OP

Offline GodlikeDennis

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Re: AT guns
« Reply #7 on: April 03, 2011, 07:25:54 AM »
^^ If it were ever a matter to discuss, it would be definitely called OP (by axis players) and thus turned to cost about 100 muni, or even removed at all. ;D

Nah even axis fanboys realise that they have no right to complain when they have invisible mega paks.
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Offline IJoe

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Re: AT guns
« Reply #8 on: April 03, 2011, 07:39:30 AM »
^^ If it were ever a matter to discuss, it would be definitely called OP (by axis players) and thus turned to cost about 100 muni, or even removed at all. ;D

Nah even axis fanboys realise that they have no right to complain when they have invisible mega paks.
Well, soviet AT gun somehow did get a strange (IMO) distance nerf and a simultaneous rise of price to that of only 10 mp lower than the STEALTHY MEGA pak, and an even higher one than that latter, after the upgrade is done.
Ah, well, look at me: I'm whining! I shouldn't, - it's still a nice gun.  ;D
But I do get a butthurt every time a STEALTHY pak shoots my ZiS, while being out of its range.  :'(

Post Merge: April 02, 2011, 12:45:55 PM
Maybe that's an axis' moral compensation for being slaughtered by MEGA 120mm vet 1 mortar, shelling them with artillery projectiles from far beyond range of anything they can ever field ;D
« Last Edit: April 03, 2011, 07:47:05 AM by IJoe »

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Offline thatguy

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Soviet At gun
« Reply #9 on: April 07, 2011, 12:21:03 PM »
Currently it still cost 110 mp + to reinforce just 1 man for the soviet At gun. Is this a mistake of is this intentional because reinforcing 2 men cost me nearly as much as a new one.

Offline GodlikeDennis

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Re: AT guns
« Reply #10 on: April 07, 2011, 03:42:29 PM »
Reinforcement cost for ZiS-2 is being normalised and reduced next patch.
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Offline Hendrik 'DarcReaver' S.

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Re: AT guns
« Reply #11 on: April 18, 2011, 03:00:13 AM »
I've noticed that soviet AT-guns hit each other with 100% accuracy.

Example: You play Wehr, and killed a soviet AT gun crew. Now you send your units to capture it.

Now the soviet player moves another AT-gun near yours, and starts shooting at it. Every shot will hit and damage your AT-gun.

Since accuracy of all AT-guns against each other was reduced to like 20% this seems to be a bug.

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Offline Blackbishop

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Re: AT guns
« Reply #12 on: April 18, 2011, 03:04:26 AM »
@dArCReAvEr
But neither of those changes are for the current patch. After the release of the next Relic's retail patch those changes will be addressed... and looks like now are 10%.
« Last Edit: April 18, 2011, 03:06:29 AM by blackbishop »
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Offline IJoe

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Re: AT guns
« Reply #13 on: April 18, 2011, 03:14:21 AM »
I've noticed that soviet AT-guns hit each other with 100% accuracy.

Example: You play Wehr, and killed a soviet AT gun crew. Now you send your units to capture it.

Now the soviet player moves another AT-gun near yours, and starts shooting at it. Every shot will hit and damage your AT-gun.

Since accuracy of all AT-guns against each other was reduced to like 20% this seems to be a bug.
Same goes for paks ATM, so I'd say, It's balanced.

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Offline Blackbishop

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Re: AT guns
« Reply #14 on: April 18, 2011, 03:42:17 AM »
I've noticed that soviet AT-guns hit each other with 100% accuracy.

Example: You play Wehr, and killed a soviet AT gun crew. Now you send your units to capture it.

Now the soviet player moves another AT-gun near yours, and starts shooting at it. Every shot will hit and damage your AT-gun.

Since accuracy of all AT-guns against each other was reduced to like 20% this seems to be a bug.
Same goes for paks ATM, so I'd say, It's balanced.
Mors Indecepta

Might controls everything, and without strength you cannot protect anything. Let alone yourself...