Company of Heroes: Eastern Front

Author Topic: Making DP-28s as useful as PPShs  (Read 17647 times)

Offline Max 'DonXavi' von B.

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Re: Making DP-28s as useful as PPShs
« Reply #60 on: May 05, 2011, 03:00:28 PM »
Looks like the only way to improve effectivness of DP is to:
a) increase supression rate ( 1.0/ 0.8/ 0.4 maybe), so two DP-28 squads will gain possibilty to supress with focused fire
b) add some ability to make DP-28 supress easier ( like BAR).

Addding 3rd DP will not solve the problem. DP is a machine gun, and it's task is to supress and kill enemy infantry. As for now DP has only killing potential.

This is a nice suggestion! Just adding a third MG isn't that sinful. Buff it's supression value or add an supression ability, this will convince people of upgrading their Strelky with DP-28 more often.

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Offline cephalos

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Re: Making DP-28s as useful as PPShs
« Reply #61 on: May 05, 2011, 03:04:31 PM »
As for now the only way to supress Germans with pure infantry is to spam A LOT of russians. DP usefulness will increase if it will provide useful suppressive fire. I don't mean making it as HMGs, where few bullets supress.

Maxi, remember about the fact that DP is portable weapon, and can be dropped. Like lMG42.

Offline Max 'DonXavi' von B.

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Re: Making DP-28s as useful as PPShs
« Reply #62 on: May 05, 2011, 03:09:06 PM »
Yeah I do. I imagined just something like the effect that lMG42 does (though it can't be fired on the move). It's also portable and deals a lot of supression when fired. Maybe the DP shouldn't be given the supression value of the lMG42, a bit less, but two of them should be at least capable of supress the enemy.

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Offline cephalos

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Re: Making DP-28s as useful as PPShs
« Reply #63 on: May 05, 2011, 03:12:43 PM »
That sounds cool:

DP-28 < lMG42
2xDP-28 > lMG42

... but with this the DPs price had to be at least 80.


Offline Max 'DonXavi' von B.

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Re: Making DP-28s as useful as PPShs
« Reply #64 on: May 05, 2011, 03:14:40 PM »
Granted.

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Offline neosdark

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Re: Making DP-28s as useful as PPShs
« Reply #65 on: May 05, 2011, 10:39:27 PM »
Hmm now that i look at all the stats I have to agree about increasing the suppression (but if I recall that basically what i was trolling about earlier). I just think that the DP-28 doesn't have as much suppression because in RL it didn't sound scary, at least nothing like the MG-34 or 42.

I'm still for the ability I suggested. Its really not that complex. Lock-down the squad in cover while it provides heavy suppression fire, until the time runs out and then recharge for 1 min 30 secs. Make it unusable in trenches and you have a pretty balanced ability

Offline Evisela

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Re: Making DP-28s as useful as PPShs
« Reply #66 on: May 06, 2011, 12:36:35 PM »
3) it grants an ability, that brings more hurt than benefit (=useless, and troublesome).

It's not useless in a trench.  :)

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Offline Sturmovik

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Re: Making DP-28s as useful as PPShs
« Reply #67 on: May 06, 2011, 09:06:31 PM »
@Sturmovik
Please drop that "anti-whatever" propaganda crap.

No matter how many people vote for a Maxim MG team, it won't make even a slight difference on the matter; this has been told like a hundred of times:

  • Soviets doesn't need a MG Team. You know why and the answer doesn't have to do with patriotic stuff.
  • We don't have animations for that unit, don't you think could we at least put an MG Team as doctrinal reinforcement?
  • Talking about animations, perhaps you think that weapon could be placed on a tripod, but we won't do it, AFAIK that idea is a No-No.

Explain why SU army doesn't need an MG unit ... If that is ballance, what ballance in game procedure break the russian MG?

If the Animation is the main explanation ... there are many units in other soldiers & units of other armies in the game, that animation can be used. There might be a way to extract or merge midels with animations.
Example: Nazi grenadier with not tripoded MG-42 have a good example of animation of weeled Maxim. Mix them with other soldiers of MG unit (US or Germ) ... Moving ... Mortar unit with some corrections ... it can be a way for example.
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Offline Desert_Fox

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Re: Making DP-28s as useful as PPShs
« Reply #68 on: May 06, 2011, 09:16:57 PM »
@Sturmovik
Please drop that "anti-whatever" propaganda crap.

No matter how many people vote for a Maxim MG team, it won't make even a slight difference on the matter; this has been told like a hundred of times:

  • Soviets doesn't need a MG Team. You know why and the answer doesn't have to do with patriotic stuff.
  • We don't have animations for that unit, don't you think could we at least put an MG Team as doctrinal reinforcement?
  • Talking about animations, perhaps you think that weapon could be placed on a tripod, but we won't do it, AFAIK that idea is a No-No.

Explain why SU army doesn't need an MG unit ... If that is ballance, what ballance in game procedure break the russian MG?

If the Animation is the main explanation ... there are many units in other soldiers & units of other armies in the game, that animation can be used. There might be a way to extract or merge midels with animations.
Example: Nazi grenadier with not tripoded MG-42 have a good example of animation of weeled Maxim. Mix them with other soldiers of MG unit (US or Germ) ... Moving ... Mortar unit with some corrections ... it can be a way for example.

Ok, if it's so simple "mix" all this stuff, enter in Devs Team and do it.

Offline jealco

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Re: Making DP-28s as useful as PPShs
« Reply #69 on: May 06, 2011, 09:19:00 PM »
@Sturmovik - Sov's don't need an MG team due to the massively powerful mortar.  Capture an MG42 or two, and watch every infantry squad die in a couple of shells, no matter what.  There's no reason to give the Sov's that kind of power, simply because it would COMPLETELY unbalance early/early-mid gameplay.  And if you do give them a buildable MG, then the Sov mortar becomes like Ami and Wehr mortars, and therefore cookie-cutters them.  That makes the Sov's like everyone else.

As for animations, from what i understand, they're not that easy in CoH.  If it was easy, there'd be no shortage of animators for this game.

Offline IJoe

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Re: Making DP-28s as useful as PPShs
« Reply #70 on: May 06, 2011, 09:29:35 PM »
@Sturmovik - Sov's don't need an MG team due to the massively powerful mortar.  Capture an MG42 or two, and watch every infantry squad die in a couple of shells, no matter what.  There's no reason to give the Sov's that kind of power, simply because it would COMPLETELY unbalance early/early-mid gameplay.  And if you do give them a buildable MG, then the Sov mortar becomes like Ami and Wehr mortars, and therefore cookie-cutters them.  That makes the Sov's like everyone else.

As for animations, from what i understand, they're not that easy in CoH.  If it was easy, there'd be no shortage of animators for this game.
You sure are an extremely pro gamer, if you say, that mortars can ever pay off for an HMg...  ::)
I mean, there's no way, it can ever happen, unless you're super pro, or super lame!

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Offline Blackbishop

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Re: Making DP-28s as useful as PPShs
« Reply #71 on: May 06, 2011, 10:09:23 PM »
@Sturmovik
Soviets have more different types of infantry than other factions and also have more soldiers per squad. Add a suppressing mg to that equation and the thin balance we have now will be broken. Perhaps this is wrong but is like i see it.

Besides it's not that they need an MG team. This was already discussed in the past countless times and the answer is the same: there won't be a mg team for soviets.

About the animations @jealco explained it pretty well.
« Last Edit: May 06, 2011, 10:11:07 PM by blackbishop »
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Offline IJoe

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Re: Making DP-28s as useful as PPShs
« Reply #72 on: May 06, 2011, 10:12:55 PM »
@Sturmovik
Soviets have more different types of infantry than other factions and also have more soldiers per squad. Add a suppressing mg to that equation and the thin balance we have now will be broken.

Besides it's not that they need an MG team.

About the animations @jealco explained it pretty well.
I don't think there's a need for suppressive HMg - just some basic one, like american, but without AP rounds, with slower movement, and with slower setup time.
As for suppression, maybe some timed ability with huge cool-down? Just one per faction.

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Offline RedGuard

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Re: Making DP-28s as useful as PPShs
« Reply #73 on: May 06, 2011, 10:15:32 PM »
Su dont need hmg team, and there mortar is overrated anyway.
Soviet is OP

Offline Blackbishop

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Re: Making DP-28s as useful as PPShs
« Reply #74 on: May 06, 2011, 10:20:54 PM »
@Sturmovik
Soviets have more different types of infantry than other factions and also have more soldiers per squad. Add a suppressing mg to that equation and the thin balance we have now will be broken.

Besides it's not that they need an MG team.

About the animations @jealco explained it pretty well.
I don't think there's a need for suppressive HMg - just some basic one, like american, but without AP rounds, with slower movement, and with slower setup time.
As for suppression, maybe some timed ability with huge cool-down? Just one per faction.
I would prefer a doctrinal Maxim that could kick asses XD.
Mors Indecepta

Might controls everything, and without strength you cannot protect anything. Let alone yourself...