Looks like the only way to improve effectivness of DP is to:a) increase supression rate ( 1.0/ 0.8/ 0.4 maybe), so two DP-28 squads will gain possibilty to supress with focused fireb) add some ability to make DP-28 supress easier ( like BAR).Addding 3rd DP will not solve the problem. DP is a machine gun, and it's task is to supress and kill enemy infantry. As for now DP has only killing potential.
OSTHEER IS DONE WHEN IT'S DONE!
3) it grants an ability, that brings more hurt than benefit (=useless, and troublesome).
@SturmovikPlease drop that "anti-whatever" propaganda crap.No matter how many people vote for a Maxim MG team, it won't make even a slight difference on the matter; this has been told like a hundred of times:Soviets doesn't need a MG Team. You know why and the answer doesn't have to do with patriotic stuff.We don't have animations for that unit, don't you think could we at least put an MG Team as doctrinal reinforcement?Talking about animations, perhaps you think that weapon could be placed on a tripod, but we won't do it, AFAIK that idea is a No-No.
Quote from: blackbishop + neosdark on May 05, 2011, 12:33:51 AM@SturmovikPlease drop that "anti-whatever" propaganda crap.No matter how many people vote for a Maxim MG team, it won't make even a slight difference on the matter; this has been told like a hundred of times:Soviets doesn't need a MG Team. You know why and the answer doesn't have to do with patriotic stuff.We don't have animations for that unit, don't you think could we at least put an MG Team as doctrinal reinforcement?Talking about animations, perhaps you think that weapon could be placed on a tripod, but we won't do it, AFAIK that idea is a No-No.Explain why SU army doesn't need an MG unit ... If that is ballance, what ballance in game procedure break the russian MG?If the Animation is the main explanation ... there are many units in other soldiers & units of other armies in the game, that animation can be used. There might be a way to extract or merge midels with animations.Example: Nazi grenadier with not tripoded MG-42 have a good example of animation of weeled Maxim. Mix them with other soldiers of MG unit (US or Germ) ... Moving ... Mortar unit with some corrections ... it can be a way for example.
@Sturmovik - Sov's don't need an MG team due to the massively powerful mortar. Capture an MG42 or two, and watch every infantry squad die in a couple of shells, no matter what. There's no reason to give the Sov's that kind of power, simply because it would COMPLETELY unbalance early/early-mid gameplay. And if you do give them a buildable MG, then the Sov mortar becomes like Ami and Wehr mortars, and therefore cookie-cutters them. That makes the Sov's like everyone else.As for animations, from what i understand, they're not that easy in CoH. If it was easy, there'd be no shortage of animators for this game.
@SturmovikSoviets have more different types of infantry than other factions and also have more soldiers per squad. Add a suppressing mg to that equation and the thin balance we have now will be broken.Besides it's not that they need an MG team.About the animations @jealco explained it pretty well.
Quote from: blackbishop on May 06, 2011, 10:09:23 PM@SturmovikSoviets have more different types of infantry than other factions and also have more soldiers per squad. Add a suppressing mg to that equation and the thin balance we have now will be broken.Besides it's not that they need an MG team.About the animations @jealco explained it pretty well.I don't think there's a need for suppressive HMg - just some basic one, like american, but without AP rounds, with slower movement, and with slower setup time.As for suppression, maybe some timed ability with huge cool-down? Just one per faction.