Indeed no pop-cap essentially breaks the game. It shouldn't be used for balancing.Also, Panthers are actually pretty good versus infantry...
IS-2 has lower speed, turret speed, accuracy, accuracy on the move gun range and reload speed than a Panther.Panthers are much better at circlestrafing, chasing damaged tanks and you can get them to vet 3 without fighting or call-in 2 of them for only 1000MP. PE also has the AT halftrack that can brake treads leaving IS-2 outranged.
Quote from: pariah on March 28, 2011, 11:59:00 PMIndeed no pop-cap essentially breaks the game. It shouldn't be used for balancing.Also, Panthers are actually pretty good versus infantry...mmmmm sure? LOL
Quote from: Hamasei on March 29, 2011, 12:08:25 AMQuote from: pariah on March 28, 2011, 11:59:00 PMIndeed no pop-cap essentially breaks the game. It shouldn't be used for balancing.Also, Panthers are actually pretty good versus infantry...mmmmm sure? LOLWhat part of my post were you referring to? Either way, i'm pretty sure about both...
OP panther blob definitely breaks the no pop game in my opinion. It's just so frustrating to see them being frequently called in in pair and practically for free. So lets limit the as well, to, say, no more than 1 panther battle group in, like, 10 minutes (time needs to be adjusted a bit).
Unless Panthers were nerfed in a patch or something, they are very accurate versus infantry, and blow them up real good. How is that not good versus infantry?
I am talking about balance:panther battle group is practically free, it is especially well illustrated, when one loses most of the map, has nothing but his bare ass, and then, all of a sudden, he pops up two second best (first best among mass productive) tanks! WTF??Besides, AT guns take forever to kill a panther and are easily wiped out by infantry, so you shouldn't refer to these here. It's like saying: "Hey! Germans have 88 to kill IS2!"