Company of Heroes: Eastern Front

Author Topic: Eastern Front 1.31 Patch  (Read 20948 times)

Offline Rikard Blixt

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Eastern Front 1.31 Patch
« on: March 26, 2011, 11:11:46 PM »
Eastern Front Patch 1.31
'Songs from the Front'

Eastern Front Fans,

The 1.31 patch is now released. Containing multiple balance changes, bug fixes and maybe most importantly, custom made soundtrack. Also a few maps received some changes to improve playability.

Thanks for downloading and continue to enjoy,

Eastern Front Development Team
Valar Morghulis
Quote
[CoH:EF-Dev]Walki: BULLSHIT
[CoH:EF-Dev]Walki: I'll eat a tree if this won't work now
[CoH:EF-Dev]Rizz: ok
[CoH:EF-Dev]Rizz: I'll hold you to it
<10 minutes later>
[CoH:EF-Dev]Walki: I think I really gotta eat a tree...
[CoH:EF-Dev]Walki: got a decent one?

Offline Max 'DonXavi' von B.

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Re: Eastern Front 1.31 Patch
« Reply #1 on: March 26, 2011, 11:16:23 PM »
Nice changes, downloading now. I'll host a game for testing then  :)

Also I can't wait to hear icarusfoundyous soundtrack

Edit: The soundtrack (the first one I listened to) is awesome. Kind of romantic, too :P
« Last Edit: March 26, 2011, 11:25:34 PM by MaxiKing6 »

Lemberg - Baraque de Fraiture - Smolensk - Heiligenbeil - Nobel Dynamite Works - Lorient - Poltawa

Offline Dzierzan

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Re: Eastern Front 1.31 Patch
« Reply #2 on: March 26, 2011, 11:17:29 PM »
Downloading. Russ snipers are now easier to kill, thank you Dev team.

Offline IJoe

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Re: Eastern Front 1.31 Patch
« Reply #3 on: March 27, 2011, 03:04:42 AM »
Snipers are too weak. At least against fire. Stupid cheap pios, or the fire on the ground after nebel's barrage aren't supposed to kill such an expensive unit as sharpshooters are,- I wasn't even able to retreat right after the f..ing one (the barrage) without loosing the whole team at once!
« Last Edit: March 27, 2011, 03:24:53 AM by IJoe »

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Offline Cranialwizard

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Re: Eastern Front 1.31 Patch
« Reply #4 on: March 27, 2011, 03:38:02 AM »
In my opinion Snipers were too OP to begin with. The nerf was well deserved. All a Soviet Player had to do is make about 4-5 sniper teams and it's game over for enemy infantry. They can drop entire SQUADS without being even targeted because their spotter draws some of the fire away. Thank god sniper spams arn't as effective anymore.

(I know I haven't posted in a long time, but I have time to check every now and then)
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Offline IJoe

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Re: Eastern Front 1.31 Patch
« Reply #5 on: March 27, 2011, 03:42:05 AM »
In my opinion Snipers were too OP to begin with. The nerf was well deserved. All a Soviet Player had to do is make about 4-5 sniper teams and it's game over for enemy infantry. They can drop entire SQUADS without being even targeted because their spotter draws some of the fire away. Thank god sniper spams arn't as effective anymore.

(I know I haven't posted in a long time, but I have time to check every now and then)
I haven't got any problems with their nerf, 'cause I think they were OP, al right, but they definitely didn't deserve to be killed by the most spammable and cheap unit, that pios are, nor by burning ground in a matter of seconds. That is the bottom of my complaint.
Besides, saying things like
Quote
All a Soviet Player had to do is make about 4-5 sniper teams and it's game over for enemy infantry.
is just like saying "built 3-4 panthers, and it's game over for the enemy tanks.
« Last Edit: March 27, 2011, 03:50:53 AM by IJoe »

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Re: Eastern Front 1.31 Patch
« Reply #6 on: March 27, 2011, 04:21:55 AM »
If anything the sniper's survivability was very slightly buffed.  The health is still around the same as it was, and the armor got changed to 'sniper', which is even stronger than the 'infantry' armor they had.  I'm not gonna say anything further but to say that looking at 1.40, there's no future plans to change this either.

As for them getting killed by flamer pios, all the snipers, like the Wehr and USA ones, can get instantly killed by the flamer critical like that.  To kill the Soviet sniper team you actually need two criticals instead of one.  Same with things like stray tank shots, etc, so there's really no excuse for not retreating after one critical, and no reason why Soviet sniper teams should be wiped out by those.
« Last Edit: March 27, 2011, 04:25:29 AM by Chancellor »

Offline IJoe

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Re: Eastern Front 1.31 Patch
« Reply #7 on: March 27, 2011, 04:27:24 AM »
If anything, I wouldn't notice that buff: sniper get killed by rifle fire - easier, by pumas - right away, and even by the god damned burning ground after nebelwerver's barrage! What a buff!

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Re: Eastern Front 1.31 Patch
« Reply #8 on: March 27, 2011, 04:31:36 AM »
I tested the beta in a sandbox very shortly before release, and I also encountered the nebel thing today.

I put the sniper team through tests like bike fire and small arms fire, and it hasn't changed.  Seriously if you're letting your sniper team die from the nebel burning ground thing, then you really shouldn't be talking about balance.   ::)

Offline Shadowmetroid

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Re: Eastern Front 1.31 Patch
« Reply #9 on: March 27, 2011, 04:39:04 AM »
Thanks devs.  ;D

Offline IJoe

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Re: Eastern Front 1.31 Patch
« Reply #10 on: March 27, 2011, 04:40:52 AM »
I tested the beta in a sandbox very shortly before release, and I also encountered the nebel thing today.

I put the sniper team through tests like bike fire and small arms fire, and it hasn't changed.  Seriously if you're letting your sniper team die from the nebel burning ground thing, then you really shouldn't be talking about balance.   ::)
Another pro-my-ass!
...I'm kind o' like about taking decisions on what to talk about myself, so keep your opinion with your mouth shut (out of simple respect for others, at least, - everybody interested is quite aware of your "personal" thing with soviet snipers, which I, in turn, don't have, so my opinion on the issue is a whole bit less biased).
« Last Edit: March 27, 2011, 04:51:28 AM by IJoe »

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Offline GodlikeDennis

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Re: Eastern Front 1.31 Patch
« Reply #11 on: March 27, 2011, 05:43:20 AM »
Considering I played him in those sandbox games yesterday and had great difficulty killing those snipers, I also agree that it is not enough of a nerf. I actually used pumas against them and it was very difficult to kill them when it would've been a guaranteed kill against other faction snipers. Complaining that they're dying against flame pios, when that is the unit they counter, just comes down to poor micro. Snipers of the other factions can also be instantly killed by flames and like Yau said is less likely to happen with two men. Other snipers are also instantly killed by nebel rockets and are damaged substantially by ground fire from a MHT or nebels.

Snipers require further health nerfs. Their change to sniper armour is welcome, so that enemy snipers fire on them with priority, but they require more than just a token nerf to the observer HP.
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Offline IJoe

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Re: Eastern Front 1.31 Patch
« Reply #12 on: March 27, 2011, 05:52:38 AM »
I don't see, why you, people, think, that soviet snipers are supposed to be not stronger (as a team) than any other sniper in the game. It's like saying "OK, now, all basic infantry has to be equal to [name unit]", or "all tanks...".
I don't see, why these can't be slightly stronger against pumas (due to quantity only).
About those losses to flame - those guys weren't on full health, and it appeared quite noticeable, that they died a lot sooner, than they used to.

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Offline GodlikeDennis

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Re: Eastern Front 1.31 Patch
« Reply #13 on: March 27, 2011, 06:00:25 AM »
One anecdote can't be used as evidence in a balance discussion.

They're allowed to be slightly stronger than other snipers but for a tradeoff. Not being able to move stealthed isn't enough of a loss for what they gain - double health. Other snipers can be easily killed if you catch them with their pants down, so good sniper use stems directly from micro. These snipers rambo around the battlefield and require no finesse to use.

Their current stats are not just "slightly" better than normal snipers yet they require only 20MP more to build.
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Offline IJoe

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Re: Eastern Front 1.31 Patch
« Reply #14 on: March 27, 2011, 06:14:22 AM »
One anecdote can't be used as evidence in a balance discussion.

They're allowed to be slightly stronger than other snipers but for a tradeoff. Not being able to move stealthed isn't enough of a loss for what they gain - double health. Other snipers can be easily killed if you catch them with their pants down, so good sniper use stems directly from micro. These snipers rambo around the battlefield and require no finesse to use.

Their current stats are not just "slightly" better than normal snipers yet they require only 20MP more to build.
Personally, I wouldn't be against if they'd cost 400 mp, but a further nerfs to health and/or abilities (lessening sniper's firing rate and the other guy's critical chance) would make them just too weak, IMO.
So, they don't require that much finesse in use, and? - That's obvious! Panthers don't either, comparing to american m10, FE. Yet no one sane is complaining about it, right? It's just a faction's specifics, IMO.

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