[CoH:EF-Dev]Walki: BULLSHIT[CoH:EF-Dev]Walki: I'll eat a tree if this won't work now[CoH:EF-Dev]Rizz: ok[CoH:EF-Dev]Rizz: I'll hold you to it<10 minutes later>[CoH:EF-Dev]Walki: I think I really gotta eat a tree...[CoH:EF-Dev]Walki: got a decent one?
In my opinion Snipers were too OP to begin with. The nerf was well deserved. All a Soviet Player had to do is make about 4-5 sniper teams and it's game over for enemy infantry. They can drop entire SQUADS without being even targeted because their spotter draws some of the fire away. Thank god sniper spams arn't as effective anymore. (I know I haven't posted in a long time, but I have time to check every now and then)
All a Soviet Player had to do is make about 4-5 sniper teams and it's game over for enemy infantry.
I tested the beta in a sandbox very shortly before release, and I also encountered the nebel thing today.I put the sniper team through tests like bike fire and small arms fire, and it hasn't changed. Seriously if you're letting your sniper team die from the nebel burning ground thing, then you really shouldn't be talking about balance.
One anecdote can't be used as evidence in a balance discussion.They're allowed to be slightly stronger than other snipers but for a tradeoff. Not being able to move stealthed isn't enough of a loss for what they gain - double health. Other snipers can be easily killed if you catch them with their pants down, so good sniper use stems directly from micro. These snipers rambo around the battlefield and require no finesse to use. Their current stats are not just "slightly" better than normal snipers yet they require only 20MP more to build.