PS. I've always been a bit confused by the way the Scout Car and Funkwagen locks down. The Funkwagen works fine, just drive it where you want it and hit the button. The Scout Car has this clunky pointer I think is supposed to give a direction to deploy in, but it doesn't work very well. How easy would it be to mod the Scout Car's lock down to work more like the Funkwagen?
footnote1.Why does PE have to build a HQ, 200 mp, deploy a ~ 200 mp unit with no combat effectiveness; ( and CostEff1st cost ~ 400mp -and why would you build more than one)? , just to have the demolitions ability at 150 muni. per pop?.....other factions get it practically for free with their engineers....... sorry, it bothers me.
First of all, you can't include the cost of the building in the unit cost since it grants other units and upgrades as well. Secondly, goliaths are vastly better than engineer demos. Thirdly, the vampire is actually quite a good unit. Its infantry detection is quite useful, especially for a hummel using player, and its resource stealing is moderately effective in a good place. The greatest power it has is in large games where you can reduce the enemy team's population by quite a significant amount. This can be a crippling factor in large stalemate games.