Company of Heroes: Eastern Front

Author Topic: Ostheer Update 5: Panzer Kampf Kommand  (Read 67065 times)

Killar

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Re: Ostheer Update 5: Panzer Kampf Kommand
« Reply #105 on: March 05, 2012, 12:05:54 PM »
We will see if the elephant needs a mg or not. IMO it doesn´t need one.

Offline Max 'DonXavi' von B.

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Re: Ostheer Update 5: Panzer Kampf Kommand
« Reply #106 on: March 05, 2012, 03:11:11 PM »
It is meant to work like a heavy armoured shorter ranged Nashorn, so you will need to support it in order to protect it from being rushed by AT infantry.

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Offline Tankbuster

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Re: Ostheer Update 5: Panzer Kampf Kommand
« Reply #107 on: March 05, 2012, 03:55:24 PM »
But the AT infantry will try to flank it so a forward mg will be kind of redundant, no?
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Offline Max 'DonXavi' von B.

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Re: Ostheer Update 5: Panzer Kampf Kommand
« Reply #108 on: March 05, 2012, 03:57:48 PM »
Rather some support unit that helps you to deal with infantry in general, you could also spare some Landsers or Panzerfüsiliers ;)

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Offline Trooper425

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Re: Ostheer Update 5: Panzer Kampf Kommand
« Reply #109 on: March 05, 2012, 04:33:55 PM »
The last thing you want to do with an Elefant (roof mg or not) is try to take infantry. The Elefant is a unique heavy AT unit. It has no AI properties and I don't see a reason to add them. It would be like giving the Nashorn an mg. A panzer is different, because it is expected to have some AI qualities.
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Offline Max 'DonXavi' von B.

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Re: Ostheer Update 5: Panzer Kampf Kommand
« Reply #110 on: March 05, 2012, 05:05:57 PM »
Noone said that Elefant will have AI capabilities ;)
It will be a hardcounter to enemy tanks, heavier and slower and better armoured than a Jagpanther but with the same main gun.

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Offline BurroDiablo

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Re: Ostheer Update 5: Panzer Kampf Kommand
« Reply #111 on: March 05, 2012, 05:57:00 PM »
We will see if the elephant needs a mg or not. IMO it doesn´t need one.

For the sake of an Elefant being an Elefant and not a Ferdinand, the model should have an MG... doesn't means it needs to do much damage.

Offline Cranialwizard

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Re: Ostheer Update 5: Panzer Kampf Kommand
« Reply #112 on: March 05, 2012, 09:17:55 PM »
We will see if the elephant needs a mg or not. IMO it doesn´t need one.

For the sake of an Elefant being an Elefant and not a Ferdinand, the model should have an MG... doesn't means it needs to do much damage.

Just make it extremely weak like the Coaxials of the Panzer IV or something.
« Last Edit: March 05, 2012, 09:28:10 PM by Cranialwizard »
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Offline stealthattack1

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Re: Ostheer Update 5: Panzer Kampf Kommand
« Reply #113 on: March 05, 2012, 09:26:13 PM »
wow. didnt even know ostwind had coaxials. gonna have to check that out ;)


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Offline Cranialwizard

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Re: Ostheer Update 5: Panzer Kampf Kommand
« Reply #114 on: March 05, 2012, 09:27:57 PM »
wow. didnt even know ostwind had coaxials. gonna have to check that out ;)

I was just using that as an example. They probably don't.

Edited to make more sense.
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Offline stealthattack1

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Re: Ostheer Update 5: Panzer Kampf Kommand
« Reply #115 on: March 05, 2012, 09:36:11 PM »
may i suggest we delete these last three comments to clear up the thread then?


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Offline Ost_Front_Soldat

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Re: Ostheer Update 5: Panzer Kampf Kommand
« Reply #116 on: March 06, 2012, 04:31:33 PM »
We will see if the elephant needs a mg or not. IMO it doesn´t need one.

For the sake of an Elefant being an Elefant and not a Ferdinand, the model should have an MG... doesn't means it needs to do much damage.

Exactly, but I still think it should be a cheap upgrade, kind of representing the lessons learned on the eastern front throughout the years. And how about this, if an enemy infantry unit is right infront of the hull (pretty much touching the Elefant) the MG-34 can suppress it for a few seconds.

Offline Cranialwizard

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Re: Ostheer Update 5: Panzer Kampf Kommand
« Reply #117 on: March 06, 2012, 09:10:52 PM »
We will see if the elephant needs a mg or not. IMO it doesn´t need one.

For the sake of an Elefant being an Elefant and not a Ferdinand, the model should have an MG... doesn't means it needs to do much damage.

Exactly, but I still think it should be a cheap upgrade, kind of representing the lessons learned on the eastern front throughout the years. And how about this, if an enemy infantry unit is right infront of the hull (pretty much touching the Elefant) the MG-34 can suppress it for a few seconds.

It will be like a coaxial, overall very much unimportant.

If you were to start without an MG it would be a Ferdinand, then you want to upgrade to an Elefant?

Too much over thinking.
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Offline Ost_Front_Soldat

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Re: Ostheer Update 5: Panzer Kampf Kommand
« Reply #118 on: March 06, 2012, 10:18:01 PM »
We will see if the elephant needs a mg or not. IMO it doesn´t need one.

For the sake of an Elefant being an Elefant and not a Ferdinand, the model should have an MG... doesn't means it needs to do much damage.

Exactly, but I still think it should be a cheap upgrade, kind of representing the lessons learned on the eastern front throughout the years. And how about this, if an enemy infantry unit is right infront of the hull (pretty much touching the Elefant) the MG-34 can suppress it for a few seconds.

It will be like a coaxial, overall very much unimportant.

If you were to start without an MG it would be a Ferdinand, then you want to upgrade to an Elefant?

Too much over thinking.

Lol, the vehicle itself was "very much unimportant" to the German war effort but it is cool to use in a game, so why can't we just polish it off with an MG?

We have upgrades in vCoH for a tank commnader, cupola gunner, mortar flail, optics, lots of upgrades that do not help a whole lot. For the sake of balance and a taste of realism, allow the Elefant to marginally defend itself from frontal charges. Give the MG stats that will be notable but not game-breaking.
« Last Edit: March 06, 2012, 10:21:35 PM by Ost_Front_Soldat »

Offline Cranialwizard

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Re: Ostheer Update 5: Panzer Kampf Kommand
« Reply #119 on: March 06, 2012, 10:33:39 PM »
We will see if the elephant needs a mg or not. IMO it doesn´t need one.

For the sake of an Elefant being an Elefant and not a Ferdinand, the model should have an MG... doesn't means it needs to do much damage.

Exactly, but I still think it should be a cheap upgrade, kind of representing the lessons learned on the eastern front throughout the years. And how about this, if an enemy infantry unit is right infront of the hull (pretty much touching the Elefant) the MG-34 can suppress it for a few seconds.

It will be like a coaxial, overall very much unimportant.

If you were to start without an MG it would be a Ferdinand, then you want to upgrade to an Elefant?

Too much over thinking.
We have upgrades in vCoH for a tank commnader, cupola gunner, mortar flail, optics, lots of upgrades that do not help a whole lot. For the sake of balance and a taste of realism, allow the Elefant to marginally defend itself from frontal charges. Give the MG stats that will be notable but not game-breaking.

Probably not going to happen, and probably not going to be an upgrade. Else it's an improvised Ferdinand, and the only MGs that I see that are of any use on Vehicles is MG42s manned by a gunner on the outside on Panthers, Tigers, KT, and .50 cals on Stags and Greyhound and the Hellcat.

For the sake of balance those MGs are quite useless. If you want to defend from a frontal change, use other supporting units, like an actual MG.
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