Company of Heroes: Eastern Front

Author Topic: Ostheer Update 5: Panzer Kampf Kommand  (Read 67085 times)

Offline HomerSimpson

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Re: Ostheer Update 5: Panzer Kampf Kommand
« Reply #60 on: March 18, 2011, 04:00:52 PM »
It's simply impressive how this great Mod is developing! The skins look really great and I can't wait to see them on my screen, destroying sovjet tanks :)

If you were in germany right now the whole EF team would get free beer :)

Sorry for bad english, congrats and keep working on this great piece of art!  ;)

Offline delmar77

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Re: Ostheer Update 5: Panzer Kampf Kommand
« Reply #61 on: March 18, 2011, 05:15:33 PM »
@delmar77
Meh, who needs buildable tigers :P.

ITS TRUE!!!!


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Offline Sommarkatze

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Re: Ostheer Update 5: Panzer Kampf Kommand
« Reply #62 on: March 18, 2011, 06:37:29 PM »
The marder II will use the Marder III from PE as orginal unit right? How will you do with the guncrew? Will they be Panzergrenadiers (I think that btw must be the coolest name ever. Panzergrenadiers<3) or something else? Will they be wearing the nice looking black uniform? Or will they be dressed as Landsers?

Keep up the good work! :D

My English is kind of useless. But that because Iam swedish Wooohoooj! ;3

Offline Gerrit 'Lord Rommel' G.

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Re: Ostheer Update 5: Panzer Kampf Kommand
« Reply #63 on: March 18, 2011, 06:50:27 PM »
What?  ???

Marder II is an own unit. There is no linking with Marder III oO
And no linking with "Panzergrenadiers".
The black wearing soldiers who drive the tank are "Panzermänner" - tank soldiers. Panzergrenadiere are support infantry who is trained in armour supporting combat.
So i think u had mixed up a lot of stuff here xD
May the force be with you.

Offline Raider217

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Re: Ostheer Update 5: Panzer Kampf Kommand
« Reply #64 on: March 18, 2011, 07:09:10 PM »
What?  ???

Marder II is an own unit. There is no linking with Marder III oO
And no linking with "Panzergrenadiers".
The black wearing soldiers who drive the tank are "Panzermänner" - tank soldiers. Panzergrenadiere are support infantry who is trained in armour supporting combat.
So i think u had mixed up a lot of stuff here xD

I think he means the crew / firing animations

As for the gun crew looking similar to Panzer grens I wont be surprised if they don't look anything like them. 



Offline Sommarkatze

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Re: Ostheer Update 5: Panzer Kampf Kommand
« Reply #65 on: March 18, 2011, 07:17:52 PM »
Yeah thats what I mean like Raider217 said! XD Back in my own modding days ( HL1 ftw.) I usely took something that looked like that I wanted to creat. In this case the Marder III because they are similar and both have canon crew members loading the gun etc. So I thought you guys did the same there instead of creating a whole new unit from scratch with all the programming and animations and stuff XD

If this is the case Iam really really impressed by you guys ! (Iam still impressed by you guys already :3)

So Yeah. Lets formulate it again. The guys loading and shooting the gun are visible on the marder. What will these guys look like? Because in PE Marder III they look like panzergrenadiers.

Sorry if you understood me wrong :C

My English is kind of useless. But that because Iam swedish Wooohoooj! ;3

Offline Gerrit 'Lord Rommel' G.

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Re: Ostheer Update 5: Panzer Kampf Kommand
« Reply #66 on: March 18, 2011, 07:29:28 PM »
Jeah. Okay. Now i can understand what u are asking xDDD
The Marder II use the Marder III animations or rather it is planed to use this animations. At the moment Hartkeks is animating the Marder II - perhaps he had to change some of the animations. So all this information are "wip"  ;)

The skin is an other question. At the moment vehicles had priority.
Perhaps we will see the black clothes of the german Panzertruppen - perhaps we will see a camo version of the Panzertruppen clothes.
Everything wip at the moment or better - team can change details ^^ Till BETA nothing is absolutely final - thats the developing process xD
May the force be with you.

Offline Sommarkatze

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Re: Ostheer Update 5: Panzer Kampf Kommand
« Reply #67 on: March 18, 2011, 07:38:48 PM »
Okey. Thank you for your ansver ^^

I personally hope for the black one ; D

My English is kind of useless. But that because Iam swedish Wooohoooj! ;3

Offline Versedhorison

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Re: Ostheer Update 5: Panzer Kampf Kommand
« Reply #68 on: March 19, 2011, 02:21:59 PM »
I like what I see.

Keep up the work guys this is gonna be great when it comes out. Also I'm glad to see panthers in the Ostheer.

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Offline Mattdamon07

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Re: Ostheer Update 5: Panzer Kampf Kommand
« Reply #69 on: March 20, 2011, 09:31:54 PM »
love the stug 3 and panzerkumpwagen 3, the others....well there not so bad ;)
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Offline delmar77

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Re: Ostheer Update 5: Panzer Kampf Kommand
« Reply #70 on: March 23, 2011, 04:15:39 PM »
the Ostheer havent Ant.Aircraft? only doctrines perhaps?


 the sistem for vets?

and fortification the sector?

coming soon in next  Preview?

Não se apresse em perdoar. A misericórdia também corrompe.
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Offline Desert_Fox

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Re: Ostheer Update 5: Panzer Kampf Kommand
« Reply #71 on: March 23, 2011, 04:27:06 PM »
the Ostheer havent Ant.Aircraft? only doctrines perhaps?


 the sistem for vets?

and fortification the sector?

coming soon in next  Preview?

For AA read the Ostheer update 3: Infanterie Gruppen Post

Veterancy: wait next OH updates

Fortifications: wait next OH updates

;)

Offline skycaptain_p40

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Re: Ostheer Update 5: Panzer Kampf Kommand
« Reply #72 on: March 24, 2011, 03:30:54 PM »
I love the units, but this choosing between units will really mess with the way I would play as this faction. 
The choices i would most often make are:

Light Assault
Summary: Enables the production of Marksmen and MG teams. When you active LA, the FlaK 38 and Ofenrohr Truppen are disabled.

Heavy Assault
Summary: Allows to enable the production of Stormpioniers and Troop Halftracks. When you active HA, PaKs 40 and 75mm ISG teams are disabled.

Panzer Assault
Summary: Allows the production of Panthers and StuG IIIs. Disables the production of Marders and Brummbärs.

Those are the ones that would fit my play style, but the major problem being is i would have no AT capabilities until late game. 
Now I know that's mostly my fault because of my choosing, though still feel like that is an issue that should be addressed.

Offline Ghost

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Re: Ostheer Update 5: Panzer Kampf Kommand
« Reply #73 on: March 24, 2011, 04:11:23 PM »
well, maybe there are doctrinal AT units. just wait and see about the doctrines and their units / abilities.
Jagd[tiger] is a buildable replacement for the Kettenkrad... It can cloak and cap points. :P

Offline vadlama

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Re: Ostheer Update 5: Panzer Kampf Kommand
« Reply #74 on: March 24, 2011, 04:29:55 PM »
put on a camouflage net on the StugIII, or a half tree (branches with leaves :D), and then I'll cum into my pants :D:D