Company of Heroes: Eastern Front

Author Topic: Ostheer Update 5: Panzer Kampf Kommand  (Read 67075 times)

Offline Mertypro

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Re: Ostheer Update 5: Panzer Kampf Kommand
« Reply #15 on: March 14, 2011, 09:05:53 PM »
thank you for these update! :-*

Offline KILLTEK

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Re: Ostheer Update 5: Panzer Kampf Kommand
« Reply #16 on: March 14, 2011, 09:59:56 PM »
coool i guess... :-\ i just really wish it was ready allready  :'(

Offline Paciat

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Re: Ostheer Update 5: Panzer Kampf Kommand
« Reply #17 on: March 14, 2011, 10:26:03 PM »
A Marder that can brake tracks? :o
Dont forget to add button ability to Fireflies to ballance that. ::)
And who would choose Brummbar over an upgraded Panther? Its like choosing KV-2 over T-34/85.

Marder II is quiet fragile. So u need some abilities to protect it.
I wouldnt say Marder and Gwagon abilities are to protect them. The only protection they have is called a reverse gear.
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About Panther and Brummbär:
Well: Keep pools in mine! When u chose the pool of the Panther u wont get Brummbär. When u need the Brummbär u cant build the Panther - your chose!
I guess that the Brummbär can be usefull when supporting an Elephant. :)

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Re: Ostheer Update 5: Panzer Kampf Kommand
« Reply #18 on: March 14, 2011, 10:53:06 PM »
That will be pretty cool!!

If you play with a mate you f.e. will have the panthers, while your mate supports you with a Brummbär.

Its like Wehr/PE combo

Seriously, this year?  :D

Offline BurroDiablo

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Re: Ostheer Update 5: Panzer Kampf Kommand
« Reply #19 on: March 14, 2011, 10:56:17 PM »
Seriously, this year?  :D

Indeed. I'll personally work my fingers to bloody stumps in order to make it so ;)

Offline Sommarkatze

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Re: Ostheer Update 5: Panzer Kampf Kommand
« Reply #20 on: March 14, 2011, 11:34:55 PM »
Woaw. This is wonderful news! :D A big thanks to you guys. To the whole Eastern front team thanks! You are doing a great job ! :D

Love to see the Marder II in action <3 ^^

My English is kind of useless. But that because Iam swedish Wooohoooj! ;3

Offline edeka009

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Re: Ostheer Update 5: Panzer Kampf Kommand
« Reply #21 on: March 15, 2011, 08:52:56 AM »
Good job! I hope that the tanks (Panther and Stug III) to be quite "violent" enough to buckle a KV-2 or IS-2.

Offline Morvagor

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Re: Ostheer Update 5: Panzer Kampf Kommand
« Reply #22 on: March 15, 2011, 09:29:33 AM »
I made a graphic for an article for my own german gamer blog (click on image):
[nofollow]

Offline Paciat

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Re: Ostheer Update 5: Panzer Kampf Kommand
« Reply #23 on: March 15, 2011, 10:11:48 AM »
Its kind of wierd that Stugs and Marders apear on the field at the same time that the hevies do. My favorite WH and PE strategies were T1 T3 based. Now I will need an upgrade on TLast to get those fun midgame units. :(

Offline SublimeSnugz

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Re: Ostheer Update 5: Panzer Kampf Kommand
« Reply #24 on: March 15, 2011, 11:54:58 AM »
That Marder2 model looks pretty sweet, I think its just abit overkill to give the marder a imobilize ability like the treadbreaker or "The Tracks" as you call it lool  ;D, and giving it paper thin armour wouldn't make up for it either.
The panzergrenate ability needs another name it sounds corny and people who are going to use it need a small indication on wtf this ability is going to do - look at how all vcoh vehicle ablities are named, "Fire Smoke" "Site Main gun" "Rapid-fire artillery" ETC ... its not hard to figure what the purpose of those abilities are and what theyre gonna do when looking at their names. 

Quote
I made a graphic for an article for my own german gamer blog (click on image):
Nice graphic Morvagor, makes it alot easier to quick distinguish the different vehicles from the pools.

Offline Venoxxis

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Re: Ostheer Update 5: Panzer Kampf Kommand
« Reply #25 on: March 15, 2011, 12:37:08 PM »
In the case of the Panther and Panzer III, skins will definitely change.

Hopefully not too much, being really happy to see "fieldgray/dark feeling" units  :P. What i mean to say, that panther of relic looks badass. Its skin should stay that like ;)!

The camos are surprisingly beautiful, maybe its because of the huge number of detail :P. Gameplay will show how they will fit into the game.

Good update, you wont get these hard criticsm like the last time from me  ;D
« Last Edit: March 15, 2011, 12:38:48 PM by Venoxxis »

Offline BurroDiablo

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Re: Ostheer Update 5: Panzer Kampf Kommand
« Reply #26 on: March 15, 2011, 01:05:07 PM »
PE is already field grey so we've chosen to give them mid-late camo scheme. I like the Field grey I gave the the Marder, but having a mix of Camo units and then some field grey units may look a little off. I dunno, it's currently being discussed, but I think most, if not all, buildable Ostheer vehicles will be camo'ed.

The panzergrenate ability needs another name it sounds corny and people who are going to use it need a small indication on wtf this ability is going to do

That's what the description is there for. You hover over the Panzergranate ability, it tells you what it does, then you learn something. :P

Its kind of wierd that Stugs and Marders apear on the field at the same time that the hevies do. My favorite WH and PE strategies were T1 T3 based. Now I will need an upgrade on TLast to get those fun midgame units. :(

Actually, they probably won't. We have some more idea's you won't know about until finalise them.

Offline IJoe

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Re: Ostheer Update 5: Panzer Kampf Kommand
« Reply #27 on: March 15, 2011, 01:45:27 PM »
PE is already field grey so we've chosen to give them mid-late camo scheme. I like the Field grey I gave the the Marder, but having a mix of Camo units and then some field grey units may look a little off. I dunno, it's currently being discussed, but I think most, if not all, buildable Ostheer vehicles will be camo'ed.

MAYBE, it would be a good idea to make early Ostheer vehicles (like panzer 2, 3) wear field grey, and have the more later ones authentically camouflaged.
After all, Ostheer, unlike the rest of axis factions, is supposed to represent the german army throughout 1941-1945, not just 1944-45, right?
« Last Edit: March 15, 2011, 02:09:16 PM by IJoe »

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Offline BurroDiablo

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Re: Ostheer Update 5: Panzer Kampf Kommand
« Reply #28 on: March 15, 2011, 02:46:04 PM »
That is one possibility

Offline Desert_Fox

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Re: Ostheer Update 5: Panzer Kampf Kommand
« Reply #29 on: March 15, 2011, 03:42:06 PM »
PE is already field grey so we've chosen to give them mid-late camo scheme. I like the Field grey I gave the the Marder, but having a mix of Camo units and then some field grey units may look a little off. I dunno, it's currently being discussed, but I think most, if not all, buildable Ostheer vehicles will be camo'ed.

MAYBE, it would be a good idea to make early Ostheer vehicles (like panzer 2, 3) wear field grey, and have the more later ones authentically camouflaged.
After all, Ostheer, unlike the rest of axis factions, is supposed to represent the german army throughout 1941-1945, not just 1944-45, right?

Good idea  ;)