^This.I agree. In fact, I agree wholeheartedly. I also agree with your logic and possible implementation of this idea. I can only say that I hope that others see the reasoning behind this as well.You, sir, have +1 internets.
I had a similar idea ages ago for the Soviets to upgrade an 'Ammo Dump' from the Armoury which reduces Muni upkeep slightly. However, if this was implemented, there are some further changes to the Soviets that I think should be implemented in order to stop them becoming overpowered late game, like an overhaul of the Propaganda doctrine.[...]
The Refinery idea was something that was to replace OPs before we decided Outposts were to take that role. There's still a few squares free in the Armoury, we should just use those... plus, saves us time when it comes to adding in our own buildings
I don't know how much hp they got before but imho they could get 1.5(or something like that) times the sniper health instead of two(due to are two man squad). The health of an US sniper for the two soviets guys seems not enough . I think giving them 100HP would be enough.Also, i'm just curious, why do you bring this here and not in the balance subforum created for these subjects?
Since GoW seems to be a medicore ability at best, I suggest switching it with Katyshas.
I actually think the SU blob can be larger and angrier than US blobs already.
Quote from: Chancellor on February 21, 2011, 07:55:17 PMSince GoW seems to be a medicore ability at best, I suggest switching it with Katyshas.I like it.Quote from: GodlikeDennis on February 21, 2011, 02:05:05 PMI actually think the SU blob can be larger and angrier than US blobs already.I liked the idea of Soviet supply upgrade before, but now SU has Command Squad vet witch works like Wehrmacht global vet. They shouldnt have both supply center upgrade and global vet.As for a muni upkeep reduction upgrade... just build an outposton a muni point.