Company of Heroes: Eastern Front

Author Topic: berlin  (Read 7795 times)

Offline Walentin 'Walki' L.

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Re: berlin
« Reply #15 on: March 04, 2011, 03:49:34 PM »
I always said only use wrecks with _map_object behind the name -.-.
I identify as a four-eyed bird man. /s

pariah

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Re: berlin
« Reply #16 on: March 04, 2011, 04:01:45 PM »
I noticed that some of the wrecks (mostly the Soviet vehicles, i think) on some maps (such as Kursk) are quite buggy somehow. Their main problem is that they don't seem to provide cover.

Killar

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Re: berlin
« Reply #17 on: March 04, 2011, 11:08:54 PM »
the wrecked soviet tanks on kursk map behave like vehicles.
They even drive forward if you try to build wire through them

pariah

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Re: berlin
« Reply #18 on: March 04, 2011, 11:15:02 PM »
Are you fucking serious?!?! Haha, that's so funny! If i ever get Company Of Heroes working again, i will totally have to try that!

Offline Mattdamon07

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Re: berlin
« Reply #19 on: March 04, 2011, 11:25:12 PM »
wat about back to berlin? pls. need IDEAS >:( >:( >:( :-X :P ::)
Eviction [WIP]
"What is it !? I am busy Fighting Americans!"- Stormtrooper.

pariah

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Re: berlin
« Reply #20 on: March 04, 2011, 11:27:29 PM »
O.K., O.K., no need to make funny faces. So do you have any idea what it is you want to create, rather than just broadly Berlin?

Killar

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Re: berlin
« Reply #21 on: March 04, 2011, 11:52:13 PM »
If i ever get Company Of Heroes working again, i will totally have to try that!
If i ever get my computer back from repair ...  :-[

wat about back to berlin? pls. need IDEAS >:( >:( >:( :-X :P ::)

There are so much things never done in a map yet. Did you ever consider to build a "Berlin Tempelhof" map by using aerial photographs? Or a map where parts of town are flooded, streets are cracked so you can see the sewery, a zoo, soccer field, ...

Personally i like to fight in destroyed buildings. Dom Pavlova (the capping point near your base) or Kholm (the destroyed church; there sould be a capping point in it)
« Last Edit: March 05, 2011, 12:44:29 AM by Killar »

Offline Mattdamon07

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Re: berlin
« Reply #22 on: March 05, 2011, 12:52:26 AM »
i want to make an intense map. that makes the battle look very dark and cruel. i was thinking alot of dead bodies and german flags
Eviction [WIP]
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pariah

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Re: berlin
« Reply #23 on: March 05, 2011, 12:57:21 AM »
Nighttime and overcast could help.

Offline Mattdamon07

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Re: berlin
« Reply #24 on: March 13, 2011, 01:38:16 PM »
maybe a very grey background or overcast. So far ive done around the middle of the map. ive put craters, barricades, ruined buildings, rubble, and some corpes.

BTW its going to be six player
Eviction [WIP]
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pariah

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Re: berlin
« Reply #25 on: March 13, 2011, 01:40:09 PM »
Cool. Looking forward to seeing it. :)

Offline Mattdamon07

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Re: berlin
« Reply #26 on: March 18, 2011, 11:23:44 PM »
here a screen shot of bit ive done i will post more!

Post Merge: March 18, 2011, 11:28:42 PM
anyway do u guys know how to change mods on world builder?
« Last Edit: March 18, 2011, 11:28:42 PM by Mattdamon07 »
Eviction [WIP]
"What is it !? I am busy Fighting Americans!"- Stormtrooper.

pariah

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Re: berlin
« Reply #27 on: March 18, 2011, 11:39:50 PM »
Looks great, but some of them are just way too similar.

Offline cephalos

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Re: berlin
« Reply #28 on: March 18, 2011, 11:51:14 PM »
Looks good for me  :)
I've made Festung Breslau at night, but there were complaints about fires flickering all around the city, so I decided to change daytime. It's up to you, I'd rather play at night  :D

pariah

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Re: berlin
« Reply #29 on: March 19, 2011, 12:00:59 AM »
What, people were griping about fires at night?! ??? But it looks so much cooler at night!