Hey guys. Firstly I am sorry for my poor English skill as it is my second language.
And please don't get offended, since my English is too bad, sometimes it sound like I am being rude and telling people what to do. Please forgive me if that happend here. I never meant to offend anyone. Those are just merely our subjective opinion, and we just trying to discuss with everyone.
1. From the start of the game, the Soviet can build nothing but conscripts. Since half of them are unarmed, they perform poorly in a fight. And their combat effectiveness against infantry is only 2. I tried to capture a point once and encontered a term of German engineer. And my conscript term was wiped out by the engineer. (the engineers did not have the flamethrower).
And most of them are getting slaughtered by the motor-bikes.
2. It is so expensive to upgrade, by the time I have the Red banner trooper, the German already have motorised machine gun units. And since both upgraded conscripts and the Red banner trooper have no anti-armo capabilities, I only find myself getting slaughtered. Also, the Red Banner trooper also have only 2 point of combat effectiveness against infantry. Aren't they suppose to be different with the consripts?
3. Since the Soviet can not have any armored support, I can only watch German take my land one after one. And since they can have the upper hand by doing so, I would have limited resource. So by the time I built my Tank factory, the German would have various panzer. And the worst part is even after I built the Tank farctory I still can not build Tanks because we have to upgrade it first. We often find ourselves have no resource to do so as Soviet Tanks are expensive.
4. If I somehow hold it out untill I can produce the T-34, I will only find my Tank be surrounded by a number of Panther. And they will Bi**h kick me up and down main street untill they gets bored and decide just charge into my base and destory me.
Since there are so many limitations on the Soviet produce line as we often have to upgrade the building before we can put it in use. It will take a lot of time and extra resources from us and that makes it fatal in the game.
We hope that if the design term agrees, and modify the game a little. Me and my friends who have less English skill have writen down a list of suggestions and hope we can discuss with everybody.
1. The base combat effectiveness of the un-upgraded Red Banner troop set to 3. But reduce the ungrade of PPsh-41 and the DP-42's combat effectiveness by 1. So the ungraded version has no difference. And also give them the RPG-43 and F-1 grenade. So they would not be slaughtered by the armored cars in the earlier of the game.
2. The shock guards as the most elite of the Soviet infantry, it'll be nice if their number be reduced to 6, to make it look different with the Red Banner troop since no trooper can become a shock guard.
It will be easier for people to manage. And 2 of them use SMG plus one of them carry DP-42 for covering fire.
3. In the earlier stage of the game, Soviet troop are running arround with no support. We were hoping that we can free the medical truck so we can produce it before we upgrade the building.
Also, the Soviet is the only faction that does not have armored vehical in the earlier stage of the game to support its infantry. It would be cool if we add motorpool to the Soviet and allow them to build BA-10 and BA-46.
4. The Soviet outpost, the Soviet troopers can resupply themselves there. But there is no one in there and people can garrison it. This did not seem logical. We suggest that the outpost can not be garrisoned, and after you build it, you can see there are 3-4 logistic managers in there, and they can shoot with Mosin-Naggan rifle if enemies approach.
The main issue in the Soviet faction is just too many upgrade we have to do before we can do anything. It cost people a lot of time and resources and that make people who choose the Soviet loss its advantage. So the gap between the earlier stage weapon and later stage weapon are too big. There is almost no middle stage for the Soviet. And while Soviet is heavily rely on the infantry, they have no infantry support structure. Only of you choose the propanganda tactics you can build machine gun nest and trenches. Otherwise your infantry will be exposed out side and open for slaughter.
And the special tactics are weired too. The artilery for example: it says that it will cover a large area, and it indeed cover a large area. It practicaly wiped out my enemy, my aliance and me in one go. And it will charge 5 mins before I can use it again. It'll be good if we just use the normal artilery like the US one.
And we found some bugs too. The Soviet machine gun nest, after the gunner is killed, when you trying to send another guy in there, the nest icon will become a big purple square.
Thank for listening. If anyone thinks that what we said are not true. And what we experienced simply due to we had insufficient experience to play the Soviet faction, we hope you can teach us how to play it in correct way. Thank a lot.