"Now it's all very well for them to be cost effective once you've built your 4th or 5th one, but who really gets to that point in games?"I do, I am known for my tank formation with 6 or more tanks. With the support of 1 upgraded conscript team, 2 Red Banner trooper team, 1 shock guard team, 2 engineer team and possibly 3 Katiusha depend on the situation.No one ever surive
Flanker 1949,You raise many good points and valid issues. The real problem is not that the Sovs are too weak. The problem is that EF is not a finished and polished product. It is a work in progress. Many play issues revolve around ideas that improve CoH play not EF per say. Keep in mind that the game you are really playing is Rock, Paper, Scissors. This is complicated by the prerequisite that the game platform has to work for both AI and MP modes. MP games are thrilling, fun, ego-trips (when you win): but provoke a call to arms to nerf/buff the game to death when players get frustrated. the EF community respond to these battle cries very rapidly. The result is often quick fixes that work to the detriment of the game platform long term. This Chaotic response is normal and not unreasonable; but it is counter productive to rational design process. If player reaction causes too much Chaos the development process will reach a resonance stage that could destroy either the game or the Development Teams ability to complete the process. We play the game to have fun and for instant gratification. Design and Development is work and results in delayed gratification. The customers ie players are always right, a very thorny problem indeed! If you have neither time or inclination to contribute to the design effort, fine have fun. But you can still contribute to the Development effort by throwing some money at it. A finished version of EF will still be cheaper than a new THC product and more responsive to your desires than the profit motivated requirements of Relic. Sorry for the diatribe but psychology and Rock, Paper Scissors go hand in hand.Flanker1949, are you still awake? Your post indicates you have a solid appreciation for the Soviet Tech Tree and R&D possibilities; and you use a cost/effectiveness approach. Since you show some inclination to crunch numbers; analyze the effects of mp/tick maintenance costs on the number and type of units you can field in your OB. I think this will aid you in prioritizing R&D expenditures. Let me guess, you are studying Engineering at the University?You have received many excellent ideas in the replies to your initial post. Let me be one more. I believe your evaluation of the Tech trees and R&D options to parallel my own. My take on EF is that the developers would like this to be a ground sloggers game. Since every challenge must have a counter look to your infantry and support troops for solutions. Lead with your nose. Get that command squad out early. Get him vetted.use the command squad and sharpshooter artillery call ins to interdict the enemy armor. So what if you don't destroy them. It only means that their AFVs will be of lesser quality when you do pop out that T34/85 or ISU2. The OPs and Ambulance can furnish mobility to your infantry. Stage the Zis to the OP nearest your next objective. Retreat your Battered assault forces to the Zis, reinforce at OP and attack when concentrated. Infantry and support counters.The WM support vet strategy may pay dividends to adapt to the Sovs. Cheap Builders with ROKs and hardened combat engineers can be fielded much earlier than enhanced Strelky and Guards. Free satchel charges too! The MG? Ahh there's the rub. Where can you get a 1910/30 Maxim when you need one? http://www.gamereplays.org/companyofheroes/portals.php?show=page&name=stratguide-supportvet One of your posts mentioned MG pits. Nikulturni! No cost effectiveness at all. Katyushkas - The Bolshoi! Excellent cost effectiveness. Try the T90 AA for an MG unit.On to Berlin Tovarich!
haha I agree, No pop cap and rants about the mod don't really address my point.I think EF is absolutely fantastic, I don't think even Relic would have done as good a job. I think the balance is just about right, I just reiterate my point about T34/85's not really have a niche when you consider how much they cost to unlock.Maybe it should be dropped to 35 fuel / 100 munitions for T34/85?
Quote from: ForceMultiplier on March 29, 2011, 01:32:49 AMhaha I agree, No pop cap and rants about the mod don't really address my point.I think EF is absolutely fantastic, I don't think even Relic would have done as good a job. I think the balance is just about right, I just reiterate my point about T34/85's not really have a niche when you consider how much they cost to unlock.Maybe it should be dropped to 35 fuel / 100 munitions for T34/85? I agree on all points comradeEF is best mod cant thank enough to dev teamand t34/85 take a lifetime to tech to lower cost would be balanced and appreciated
If a T-34 series need something, that would be not a nerf, but a slight buff to acceleration and deseleration to increase it's battle performance. After all, it's just not good, that these values are the same as ones of a panther (a much, much heavier tank): it's these that make the battle, not the speed (which, in turn, is OK ATM, I guess).