Wow, that's great news.
can i have the encyclopedia and also is the name necsasarry anywayDon't post email adds plz name Joshua
Hi, Joshua9. I partially agree with you.(I hope the administrator can put this topic into the Red Army Suggestions section after this. After weeks of non-stopping online battling with human players in various maps, I have organised some suggestions.)The part I disagree with you is that the enemy snipers can easily take out my teams in the building, and in a lot of map, the building is usually far away from the strategic point. So the garrison the buildings can not secure a point.I have a few suggestions for the modification of the game to rebalance this great mod.1: We all agree that the Soviet is a weak faction in the earlier stage of the game. The main reason for this is that the Soviet has the weakest infantry at the beginning. Mr Black bishop have told us that he is going to fix the issue of the conscripts. That is a great news, but I still suggest that the unarmed conscripts should be equiped with a Naggan revolver. No need. Conscripts are already decent troops. The only reason they seem so ineffective is the AI bug. Good players are able to micro them to mitigate the effect of the bad AI and can perform decently early game. They are still much weaker than volks though as intended. Also, it adds the Enemy at the Gates feeling of having unarmed troops running along which adds to the cinematic feel of the battles.2: After the upgrade of the conscripts, all conscripts will be armed with a commissar equiped with a SMG, total combat effectiveness against infantry is 2. Now let us have a look at the Red Banner trooper (sorry, I can't remember the name). 6 men are all using the Mosin rifle, 1 man unarmed, total combat effectiveness against infantry is 2. As you can see, the upgraded conscripts are more powerful than the Red Banner trooper. Plus most importantly, the conscripts has cocktail and they only you 4 manpower to upkeep while the Red Banner trooper cost you 7. So in this case, who would train the Red Banner trooper? Therefore, I suggest that we increase the base of the combat effectiveness of the Red Banner trooper by 1 as they are the actual Soviet infantry, not untrained 3 weeks wonderer like the conscipts. But in the same many, we reduce the effect of the upgrade by 1. So if you upgrade them with the PPsh-41, the CE only go up by 3 (but only 3 men of the team will receive the SMG, not all of them). And if you upgrade them with the DP-27, the CE only go up by 1, but with the supressing capability like the Bren. Plus, they are the only basic infantry without AT capability, I was thinking that at least we can give them a cocktail. The "stats" you are quoting from the UI are meaningless. Conscript mosins do 7 damage I believe and have quite poor accuracy compared to strelky mosins which do about 12 damage I think and have much better accuracy. They are (will be) used for different purposes and are not comparable. Strelky will be your mainline infantry though conscripts will be a cheap flanking force that will be immune to suppression when upgraded, giving more strength against MGs. Strelky weapon upgrades are powerful and in line with other faction's brens and MP40s etc. 3. And the shock guards CE should also be higher than a Red Banner trooper since they are the elite, at list they should be a equivalent of the panzer trooper, so we can upgrade their CE by 1. Otherwise, everyone will just go and train the Red Banner trooper, becaue they can by upgraded with SMG and make their CE up to 6. And it doesn't make any sence that an elite unit like them, only one man has a SMG. Do you think we can give another one or two of them a PPs-43? Guards are a powerful unit because they have tools at their disposal against any threat. Their rifles are quite decent but they are not assault troops like PPSh strelky. They are more like vetted PGs with lots of upgrades. Effective at most ranges, fairly easy to blob but also flexible and able to perform multiple roles like clearing buildings, or using AT nades. They are extremely good for their price. 4. About the tank hunters. They cost us 8 manpowers to upkeep, yet they only has a embarrass AT CE of 2. I normally let one team of conscripts go along with the AT cannon. Because a conscript team and an AT gun only cost me 7 manpower and they are much more powerful than the tank hunters in every espects. So in this issue I have 2 suggestions: (1) the tank hunters only cost us 4 manpower to upkeep, one man per manpower. By manpower, I assume you mean population. Population isn't really a balancing factor since it doesn't mean anything unless you're capped, which only really happens in compstomps/bridge maps. That said, I have no idea why Zerst decided changing population was a good idea. (2) the size of the tank hunters are reduced into a 2 men team, cost us 4 manpowers to upkeep. This way, it is much earlier for players to organise.5. In the later stage of the game, the Soviet is too powerful for all factions. Its IS-2 can put an King Tiger into shame. Plus that German player can only call one King Tiger tank. My suggestion is that the Soviet can only have one or two IS-2 at a time, and if the German player lost its Tiger or King Tiger, they are allowed to call another one. IS-2s are expensive and extremely ineffective against infantry. Panthers may be slightly outclassed by them in a slugfest but are more mobile and better against infantry. Axis AT in general is better than the other factions so use PaKs and shreks to support your units when you fight tank battles. KT and panther will easily put 2 IS-2s to shame.6. The Soviet T-34/76. As I record this tank's main gun is not as impressive as his counterparts. And the T-34/76 and the T-34/85 has no difference in the combat effectiveness. So we want to suggest that we reduce the T-34/76's AT CE or anti-building CE by 1. I don't know what this CE is that you keep mentioning. T-34/76 is rather ineffective against anything heavier than P4.7. About the panzer elite, it is a bit weak for players who did not choose the anti-tank tactics. The panzer elite is very fast and powerful in the earlier game. So they can pressurise the enemy and corner them. But if you fail to do so, you will have hard time stop enemy tanks since most of their units are lightly armored. And you have to purchase 2 tank in the same time which cost you 1000 unit of supply. So we suggest that we enable the elephant tanks for them in the later stage of the game. Elefants will be in the OH. Panzer elite has always had a weakness to early light vehicles. Use the AT halftrack, marders or infantry halftracks in combination with shreks. AT half kills the mobility which is the greatest threat, marders do loads of damage but are easily flanked (that's what shreks are used for) and shreks in infantry halftracks are good for chasing down the vehicles on low health, since they can still fire on the move from the back of the HT.Those are our suggestions based on out gaming experience, hope everyone agree with us. And we are open for feed back as well. Thanks.