Well, i do hope it's not Company Of Heroes II, because you guys will have to start all over again...
Maybe CoHII will have better mod support? Maybe CoHII will be so goddamn awesome, it won't need modding On the other hand... this is Relic...
Who thinks the new THQ logo is gay?
We sincerely appreciate your participation, support, and feedback in helping us to design the future of the Company of Heroes franchise. We are excited to reveal the next evolution of the series in the near future.
I don't think CoH 2 would sell well ('cause of the two rather bad add-ons to the first game), - it would require a lot of money, put into commercial, and a lot of effort, put into the game.Personally, I have doubts about the possibility of CoH 2 any time soon.
Well...Quote from: CoHO NewsWe sincerely appreciate your participation, support, and feedback in helping us to design the future of the Company of Heroes franchise. We are excited to reveal the next evolution of the series in the near future.So, they're certainly planning something. It's either going to be an expansion or something totally new... I'm opting for something totally new.
Reading the thread on the CoHO forums, it seems CoHO IS being totally abandoned in favour for continuing to support vCoH and the expansion of the series Good move Relic, fuck those whiners
Quote from: BurroDiablo on February 02, 2011, 09:19:29 PMReading the thread on the CoHO forums, it seems CoHO IS being totally abandoned in favour for continuing to support vCoH and the expansion of the series Good move Relic, fuck those whiners Finally! god has heard my prayers
Personally, I don't think CoHO was ever intended to be a full game, it was a development exercise to see what they could do to improve the longevity of gameplay. Since they didn't have anything new, they just had to use what the already had. A lot of companies will probably have to go through this in the future as games become more and more difficult, expensive and time consuming to produce. We've already seen DLC leap into games in order to increase longevity AND get some quick money for minimal effort, but this is hard to do with RTS games as we saw with Tales of Valor and the untested balance of new units. Improving the multiplayer aspect of the game to be a larger part of the game, making aspects customisable, letting players get attached to their units is a good way to keep players entertained and increase longevity. We've seen this in FPS games like Black Ops where the main Single Player campaigns can be just a few hours of gameplay and the rest of the game is tied up in the multiplayer aspect since multiplayer has proved to be big money regarding sales.Reading the CoHO thread, seeing people cry because their high level units are going to be wiped, i'd say Relic have succeeded in creating a prototype multiplayer model that they can add to future games.