Company of Heroes: Eastern Front

Author Topic: Ostheer bunker  (Read 8102 times)

Offline ken

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Ostheer bunker
« on: January 24, 2011, 11:32:02 AM »
Because the red army is so powerful in this mod,So i think Ostheer should have a bunker to defense the SUPER SLAM by the infanty.

thing should same with the another "county"

But,what about the festung unit (Fortress unit)

1.Can't get a way from the bunker

2.Can't build,you will get a free festung unit when you build a bunker

3.6 people(3 people is machinegun crew with a MG42 and a k98k,3people is anti tank and infanty unit with 3 k98k and a PZB39)

4.Armored with a MG42 machinegun and 4 k98k and a PZB39

5.Always is hiding into you cell them to shoot

6.first shoot is very accuracy and high damage

7.can't call reinforcement

this is my osteer bunker Suggestions
thx for watching



« Last Edit: January 24, 2011, 07:30:23 PM by Lord Rommel »
Don't believe Christ,it just a story.

Offline Analpirat

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Re: osteer bunker
« Reply #1 on: January 24, 2011, 01:26:58 PM »
ummm...what?

I infer from your post that you want the OH to be able to build a bunker that is staffed by a 6man squad that has AT and AI capabilities and can't leave that bunker. Also, it cannot be reinforced. I believe you also want them hide until you order them to shoot at an enemy, ambush like?
Correct me if I'm wrong here.

Offline ken

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Re: osteer bunker
« Reply #2 on: January 24, 2011, 01:34:37 PM »
ummm...what?

I infer from your post that you want the OH to be able to build a bunker that is staffed by a 6man squad that has AT and AI capabilities and can't leave that bunker. Also, it cannot be reinforced. I believe you also want them hide until you order them to shoot at an enemy, ambush like?
Correct me if I'm wrong here.

Yes,but this isn't good? a bunker with a 6 man squad
it maybe can ambush the blob and slam by the red army
Don't believe Christ,it just a story.

Offline Tico_1990

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Re: osteer bunker
« Reply #3 on: January 24, 2011, 02:14:38 PM »
*cough*soundsinsanelyoverpowered/imbalanced*cough*

Offline ken

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Re: osteer bunker
« Reply #4 on: January 24, 2011, 02:24:30 PM »
*cough*soundsinsanelyoverpowered/imbalanced*cough*
*crying*soundthehumanwavebytheredarmyverypowered/imbanlaned*crying*
So we need a anti blob/slam unit
Don't believe Christ,it just a story.

Offline Desert_Fox

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Re: osteer bunker
« Reply #5 on: January 24, 2011, 02:36:28 PM »
*cough*soundsinsanelyoverpowered/imbalanced*cough*
*crying*soundthehumanwavebytheredarmyverypowered/imbanlaned*crying*
So we need a anti blob/slam unit

There will be Panzerwerfers!  ;)

Offline Tico_1990

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Re: osteer bunker
« Reply #6 on: January 24, 2011, 02:36:47 PM »
You don't give one faction an even more overpowered unit/building to counter another faction's overpowered infantry blob.
First of all, there should not be a single unit which can rape a blob of units (unless of course you are stupid enough to have a pio/engi blob attack a ostwind, wirbelwind, sherman, or crocodile).
Second of all, show us a replay please to determine if it is indeed the Soviet infantry blob that is z0mgzergrushOPgodblob, or if perhaps your counters to them weren't the right one.
Thirdly, you don't give one faction an even more overpowered unit/building to counter another faction's overpowered infantry blob.
Fourthly (is that even an English word?), as far as I know, the AI is more difficult in EF than in vCoH (I clearly say "as far as I know", if I'm mistaken, then my bad).
If you want an antiblob/slam measure: wirblewind, ostwind, puma's Mortar halftracks+muni halftrack and throw incendiary rounds, incendiary nades, walking stuka's, nebelwerfers, stuh's, flak vierlings, hidden goliath's. Need I continue?

Offline ken

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Re: osteer bunker
« Reply #7 on: January 24, 2011, 02:40:16 PM »
You don't give one faction an even more overpowered unit/building to counter another faction's overpowered infantry blob.
First of all, there should not be a single unit which can rape a blob of units (unless of course you are stupid enough to have a pio/engi blob attack a ostwind, wirbelwind, sherman, or crocodile).
Second of all, show us a replay please to determine if it is indeed the Soviet infantry blob that is z0mgzergrushOPgodblob, or if perhaps your counters to them weren't the right one.
Thirdly, you don't give one faction an even more overpowered unit/building to counter another faction's overpowered infantry blob.
Fourthly (is that even an English word?), as far as I know, the AI is more difficult in EF than in vCoH (I clearly say "as far as I know", if I'm mistaken, then my bad).
If you want an antiblob/slam measure: wirblewind, ostwind, puma's Mortar halftracks+muni halftrack and throw incendiary rounds, incendiary nades, walking stuka's, nebelwerfers, stuh's, flak vierlings, hidden goliath's. Need I continue?

unlucky,this is osteer,not PE or germen
you just talking the germen and PE can anti blob/slam
Don't believe Christ,it just a story.

Offline maxi1991

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Re: osteer bunker
« Reply #8 on: January 24, 2011, 03:24:40 PM »
*cough*soundsinsanelyoverpowered/imbalanced*cough*
*crying*soundthehumanwavebytheredarmyverypowered/imbanlaned*crying*
So we need a anti blob/slam unit

There will be Panzerwerfers!  ;)

didn't devs say there will be no unrealistic units?

and now you can throw your tanks across the map?

Offline Tico_1990

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Re: osteer bunker
« Reply #9 on: January 24, 2011, 03:34:15 PM »
You don't give one faction an even more overpowered unit/building to counter another faction's overpowered infantry blob.
First of all, there should not be a single unit which can rape a blob of units (unless of course you are stupid enough to have a pio/engi blob attack a ostwind, wirbelwind, sherman, or crocodile).
Second of all, show us a replay please to determine if it is indeed the Soviet infantry blob that is z0mgzergrushOPgodblob, or if perhaps your counters to them weren't the right one.
Thirdly, you don't give one faction an even more overpowered unit/building to counter another faction's overpowered infantry blob.
Fourthly (is that even an English word?), as far as I know, the AI is more difficult in EF than in vCoH (I clearly say "as far as I know", if I'm mistaken, then my bad).
If you want an antiblob/slam measure: wirblewind, ostwind, puma's Mortar halftracks+muni halftrack and throw incendiary rounds, incendiary nades, walking stuka's, nebelwerfers, stuh's, flak vierlings, hidden goliath's. Need I continue?

unlucky,this is osteer,not PE or germen
you just talking the germen and PE can anti blob/slam

True, but you do not yet know all the units that the Ostheer will get (neither do I I'm afraid). Also, that statement of yours only makes one or two of my points not entirely valid. Also the PE and WM should be able to deal with the Russian blob, and they are imo.

Maxi1991, please tell me that was a joke. (sorry, I suck at detecting humor over the Inet)

Offline SK8ERatWAR

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Re: osteer bunker
« Reply #10 on: January 24, 2011, 03:56:48 PM »
*cough*soundsinsanelyoverpowered/imbalanced*cough*
*crying*soundthehumanwavebytheredarmyverypowered/imbanlaned*crying*
So we need a anti blob/slam unit

There will be Panzerwerfers!  ;)

didn't devs say there will be no unrealistic units?

and now you can throw your tanks across the map?

HAHA

Offline Desert_Fox

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Re: osteer bunker
« Reply #11 on: January 24, 2011, 03:58:56 PM »
*cough*soundsinsanelyoverpowered/imbalanced*cough*
*crying*soundthehumanwavebytheredarmyverypowered/imbanlaned*crying*
So we need a anti blob/slam unit

There will be Panzerwerfers!  ;)

didn't devs say there will be no unrealistic units?

and now you can throw your tanks across the map?

Panzerwerfer is not unrealistic!  :o

Offline Analpirat

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Re: osteer bunker
« Reply #12 on: January 24, 2011, 04:47:21 PM »
Yeah though it was originally a soviet tactic to throw tanks at your enemy.


Offline Walentin 'Walki' L.

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Re: osteer bunker
« Reply #13 on: January 24, 2011, 04:53:25 PM »
I identify as a four-eyed bird man. /s

Offline Desert_Fox

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Re: osteer bunker
« Reply #14 on: January 24, 2011, 04:57:36 PM »
Yeah though it was originally a soviet tactic to throw tanks at your enemy.



LuLz!  :D