Company of Heroes: Eastern Front

Author Topic: Pioneer Skill  (Read 6322 times)

Offline Col.Happaplabb

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Pioneer Skill
« on: January 24, 2011, 12:32:19 AM »
Hello!

How about a new skill for pioneers? I thought about something like "auto-repair nearby things". Like the pioneers do from the repair bunkers of the wehrmacht.
That should be a skill for all pioneers of all factions that they repair averything in range like tanks and buildings.
To make it fair maybe with lower repair speed.

What do you think?

Offline cephalos

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Re: Pioneer Skill
« Reply #1 on: January 24, 2011, 12:42:16 AM »
actually it fits me, but devs won't change anything in existing factions. morover it would be too easy...

Offline GodlikeDennis

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Re: Pioneer Skill
« Reply #2 on: January 24, 2011, 02:59:37 AM »
Devs won't make design changes to existing factions. This basically removes micro from the game too, which is bad.
If you get into an argument with me, you're wrong.

Offline Tico_1990

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Re: Pioneer Skill
« Reply #3 on: January 24, 2011, 03:03:40 AM »
If you want autorepairing engineers, then build a shitload of the repairbunkers. ;)
Other than that, like Cephalos and GodlikeDennis said, the dev's won't change vanilla gameplay.
Cheers

pariah

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Re: Pioneer Skill
« Reply #4 on: January 24, 2011, 12:37:30 PM »
If you're going to make Pioneers auto-repair, it's only fair to make all repair units auto-repair. And even then, it's still not a very good idea in this kind of game... What if your units are busy fighting the enemy, and a nearby friendly vehicle takes damage? They will move to repair it, stopping them from attacking, and making themselves more vulnerable to fire...

pariah

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Re: Pioneer Skill
« Reply #5 on: January 26, 2011, 10:17:59 PM »
Something i was thinking about, which is related to this topic: I think it would be alright to "attach" (Like a British officer) repair units to vehicles and buildings, so they automatically repair them when needed. Not sure how much it would destroy game-play, but it would be interesting...

Offline SublimeSnugz

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Re: Pioneer Skill
« Reply #6 on: January 27, 2011, 12:10:10 AM »
Devs won't make design changes to existing factions. This basically removes micro from the game too, which is bad.

+1

pariah

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Re: Pioneer Skill
« Reply #7 on: January 27, 2011, 03:56:11 PM »
On a side note, it would be great to attach infantry to points as well...

Offline Analpirat

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Re: Pioneer Skill
« Reply #8 on: January 27, 2011, 05:03:08 PM »
Oh come on, what's the use of that? You want your infantry to just run blindly into the fray and be annihilated trying to cap the point? You can already do that by shift+clicking by the way. But I'm sorry, if it is too much of a hassle to repair your vehicles and recapture points then maybe this game isn't for you and you should rather have go at Civ IV (which I consider to be excellent).

pariah

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Re: Pioneer Skill
« Reply #9 on: January 27, 2011, 05:08:11 PM »
I'm not exactly sure what you are talking about, but i really hate the Civilization games. And what do you mean by shift+clicking?

Offline Analpirat

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Re: Pioneer Skill
« Reply #10 on: January 27, 2011, 05:14:29 PM »
Well if you press and hold shift you an queue up orders, like capture order for example. Makes reversing or moving along a set path easier,too.

pariah

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Re: Pioneer Skill
« Reply #11 on: January 27, 2011, 05:28:46 PM »
Yes, i realize you can shift+click like in just about every modern R.T.S., but that still doesn't help the A.I. with repairing and capturing, does it?

Offline Analpirat

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Re: Pioneer Skill
« Reply #12 on: January 27, 2011, 07:10:51 PM »
More to the point it doesn't help you. But let me ask you this: if you intend for the AI to do the capping and repairing, what do you want to do? Just the fighting part? Maybe it should also build the base buildings and the units, or mop up some pioneers or bikes that you consider a nuisance. CoH however is about micromanaging your units and employing them to their full effect. Capping is a big part of CoH because it helps you get an advantage and deprives the enemy of resources. I realize in the heat of battle you might forget to repair your vehicle or capture an important point, but thats the difference between a good player and a bad player. A good player can do this things simultaneously and therefore wins, that's how it should be. If you automize(is that a word?) certain parts of the game you water down the difference between a good player and a bad player.

pariah

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Re: Pioneer Skill
« Reply #13 on: January 27, 2011, 07:16:44 PM »
Not sure if "automize" is a word or not...

But, i think you are missing my point; I have no problem telling my units to capture or repair. I would just like a way to MAKE them complete the task so i don't have to babysit them whilst my boys elsewhere are dying!

Offline Paciat

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Re: Pioneer Skill
« Reply #14 on: January 27, 2011, 07:33:51 PM »
If you automize(is that a word?) certain parts of the game you water down the difference between a good player and a bad player.
I belive that the difference is in knowing the weak points youre and enemy units.

Automizing is possible in COH. Infantry seeks cover, all units autotarget. I accually would like some abilities like "repair all units in the area" or "auto reinforce". Theres never enough time to cap, plant mines, build roadblocks etc.

I find it annoing when I loose a game becouse I didnt get enough sleep, didnt drink a cola (caffeine) or have a cheap mouse.