Company of Heroes: Eastern Front

Author Topic: [Finished] Perekop (6)  (Read 26532 times)

pariah

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Re: Perekop (6)
« Reply #120 on: March 11, 2011, 08:28:27 PM »
Yeah, the loading screen is bugged somehow. :(

And why do the Soviet infantry in your screenshot have Retreat and Withdraw butttons? ???

Offline Dzierzan

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Re: Perekop (6)
« Reply #121 on: March 11, 2011, 09:07:10 PM »
@pariah
Have you ever played as Soviets, because your question is werid? Two, cause second one (red) is retreat to medic truck.

Offline cephalos

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Re: Perekop (6)
« Reply #122 on: March 11, 2011, 09:27:09 PM »
Yeah, this is Retreat to Medic Truck button. Personally I hate idea of retreating soivets to MT. Second retreat was given only Brits, because they are really slow and cumbersome. Soviets aren't.

pariah

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Re: Perekop (6)
« Reply #123 on: March 11, 2011, 09:28:18 PM »
No, i haven't played as the Soviets, but according to a tip that is displayed during a loading screen, the Soviets can't retreat.

Offline IJoe

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Re: Perekop (6)
« Reply #124 on: March 11, 2011, 09:43:26 PM »
No, i haven't played as the Soviets, but according to a tip that is displayed during a loading screen, the Soviets can't retreat.
Those tips are there since version 1.0. Don't mind them a lot.

Post Merge: March 11, 2011, 09:48:26 PM
Yeah, this is Retreat to Medic Truck button. Personally I hate idea of retreating soivets to MT. Second retreat was given only Brits, because they are really slow and cumbersome. Soviets aren't.
I would suppose, that this "retreat to MT" ability is a trade-off for the fact, that soviets have no transport whatsoever, and no barracks to make units right on the field.
I don't know, how much it is fair, but it is useful for sure.  ;D
« Last Edit: March 11, 2011, 09:48:26 PM by IJoe »

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Offline Elquattro

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Re: Perekop (6)
« Reply #125 on: March 12, 2011, 08:04:21 AM »
I've more problem with windows vista for develop with worldbuilder and ModStudio (Bad request, uploadFile Error...) -> bug loading screen, and More grass.

Thx for test, i changed bridge error, and all bug texture, and more Dirt inside the trench ... (you can download new version v0.96).

Next Version : v0.97 -> more Grass !
« Last Edit: March 12, 2011, 11:45:12 AM by Elquattro »

Offline Walentin 'Walki' L.

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Re: Perekop (6)
« Reply #126 on: March 12, 2011, 03:21:17 PM »
The river needs some more design looks like... hmm... made by a digger? :D Use ditch textures this will help.

EDIT: Yes and edit the territory make sure the parts which are inside the water are "Null" (black in territory view).
I identify as a four-eyed bird man. /s

Offline Max 'DonXavi' von B.

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Re: Perekop (6)
« Reply #127 on: March 12, 2011, 03:44:01 PM »
EDIT: Yes and edit the territory make sure the parts which are inside the water are "Null" (black in territory view).

But don't forget to keep a connection between the territories seperated by the rivers underneath the bridges to avoid the territories on the other side being useless because there is no connection, so you aren't suuplied by the other side.

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Offline Elquattro

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Re: Perekop (6)
« Reply #128 on: March 13, 2011, 09:32:20 PM »
Thx walki1,
i will changed river and territory (no problem maxiking6, i make a link territory with bridge ) =)

Offline Elquattro

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Re: Perekop (6)
« Reply #129 on: August 26, 2011, 08:18:11 AM »
Hello world,

It's a long time since I can't find time to finish this map,
"I have a new job, new home ..." ..

To finish this card, I need help for loading map.
I ve on Windows Vista, and it don't want to load the loading map in compile.

Can help me to finish the map, please !
Thanks and see you soon.

Offline Dzierzan

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Re: Perekop (6)
« Reply #130 on: August 26, 2011, 08:49:18 AM »
Hmmm maybe you should save pic as tga (use gimp or photoshop) and put it where perekop is (it should be saved as sgb) and then save all as sga. For me it works.

I'm glad that you're here again :).

Offline Elquattro

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Re: Perekop (6)
« Reply #131 on: August 26, 2011, 11:12:44 AM »
Thank you for the answer TheDzierzanPL,
I will try again this afternoon. I hope Vista does not sulk, this time ! >:(

I'm glad once again time for the eastern front,
And recover my comrades eastern front  :D

Post Merge: August 26, 2011, 03:55:12 PM
Thank you very much TheDzierzanPL !

It's Ok  :)

I can put you in thanks for my 2 maps?
« Last Edit: August 26, 2011, 03:55:12 PM by Elquattro »

Offline Dzierzan

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Re: Perekop (6)
« Reply #132 on: August 27, 2011, 04:17:31 PM »
Go ahead :).

Offline Elquattro

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Re: Perekop (6)
« Reply #133 on: August 28, 2011, 08:56:36 PM »
Hi  :D !

i've post a new version Perekop and Novorossiisk :
(More changed : More Detail, Bridges...)

Perekop : http://diablo342256.free.fr/EF/Perekop.sga
Novorossiisk : http://diablo342256.free.fr/EF/Novorossiisk.sga

Big Thanks : Razoksky, pariah, MaxiKing6, TheDzierzanPL.

TheVole

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Re: [Finished] Perekop (6)
« Reply #134 on: August 08, 2012, 02:23:12 PM »
I am trying todownload this map and the link does not work. If any one has a copy would they be so kind to reupload it?

TY in advance : )