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Company of Heroes: Eastern Front
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Eastern Front Mod (Read-Only)
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Mapping
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[Finished] Perekop (6)
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Topic: [Finished] Perekop (6) (Read 26531 times)
Elquattro
Donor
Strelky
Posts: 56
Re: Perekop (6)
«
Reply #105 on:
February 09, 2011, 11:32:39 AM »
Hi all =).
New version perekop : perekop v0.92.
I've fixed IA and change bridge.
«
Last Edit: February 17, 2011, 03:29:52 PM by Elquattro
»
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Elquattro
Donor
Strelky
Posts: 56
Re: Perekop (6)
«
Reply #106 on:
March 10, 2011, 09:19:56 PM »
Hi Hi Hi Red community =) !
Perekop : Beta Version 0.95 (IA hard, more details...)
Screenshot Perekop v0.95 :
«
Last Edit: March 10, 2011, 09:28:19 PM by Elquattro
»
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pariah
Guest
Re: Perekop (6)
«
Reply #107 on:
March 10, 2011, 09:56:15 PM »
Looking very nice, Elquattro.
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Max 'DonXavi' von B.
Developer
Poster of the Soviet Union
Posts: 3462
Eastern Front forever!
Re: Perekop (6)
«
Reply #108 on:
March 10, 2011, 10:12:46 PM »
I agree with pariah, but since when is grass growing on streets (2nd pic) ?
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Lemberg - Baraque de Fraiture - Smolensk - Heiligenbeil - Nobel Dynamite Works - Lorient - Poltawa
pariah
Guest
Re: Perekop (6)
«
Reply #109 on:
March 10, 2011, 10:22:03 PM »
Yeah, but since when does the curb cut into the street?
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Max 'DonXavi' von B.
Developer
Poster of the Soviet Union
Posts: 3462
Eastern Front forever!
Re: Perekop (6)
«
Reply #110 on:
March 10, 2011, 10:27:10 PM »
...since ElQuattro is mapper, dear pariah
(congratulations for 300th post xD)
Maybe he just forgot to change the spline's order.
@ElQuattro: Use the buttons page up/page down to set which spline's ought to be on top after selecting them
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Lemberg - Baraque de Fraiture - Smolensk - Heiligenbeil - Nobel Dynamite Works - Lorient - Poltawa
Elquattro
Donor
Strelky
Posts: 56
Re: Perekop (6)
«
Reply #111 on:
March 10, 2011, 10:55:53 PM »
- grass growing on streets (it's a little bug =p, delete coming next version =) , thx)
- the curb cut into the street (love it =p).
No 3 possibility :
1- It's a boat factory, and there was accident with boat convoy (truck).
2- I'm too stupied to see what it's this object XD !
3- Error object
ps : thx for coment ^^
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pariah
Guest
Re: Perekop (6)
«
Reply #112 on:
March 10, 2011, 11:03:06 PM »
Yep. Grenadier posts.
Elquattro, what's so good about having the roads overlap so the curb will appear over it? Granted, it's not real life, so it won't pose a problem for light vehicles, but it still looks naff.
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Blackbishop
Administrator
Poster of the Soviet Union
Posts: 12053
Community Manager, Programmer and Kicker
Re: Perekop (6)
«
Reply #113 on:
March 10, 2011, 11:48:44 PM »
Quote from: pariah on March 10, 2011, 10:22:03 PM
Yeah, but since when does the curb cut into the street?
I don't have problems with that
... looked like the street was damaged xD.
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Mors Indecepta
Might controls everything, and without strength you cannot protect anything. Let alone yourself...
pariah
Guest
Re: Perekop (6)
«
Reply #114 on:
March 11, 2011, 12:03:07 AM »
I dunno... I don't see it like that.
Here's an idea, Elquattro: Think you could cut the roads off just before they merge, and then start another road piece? That might look alright...
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Seeme
Mr. Spam
Posts: 1880
Re: Perekop (6)
«
Reply #115 on:
March 11, 2011, 12:38:32 AM »
Put a crater on it, so you won't see it.
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The Russians think there sooo tough, wait till the Ostheer comes...
Coh Name: Seeme
pariah
Guest
Re: Perekop (6)
«
Reply #116 on:
March 11, 2011, 12:39:34 AM »
But that will remove the effects of the road, won't it?
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Walentin 'Walki' L.
Developer
Poster of the Soviet Union
Posts: 3262
Creator of Things
Re: Perekop (6)
«
Reply #117 on:
March 11, 2011, 01:52:37 PM »
Missing dirt inside the trench
.
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I identify as a four-eyed bird man.
/s
Elquattro
Donor
Strelky
Posts: 56
Re: Perekop (6)
«
Reply #118 on:
March 11, 2011, 08:15:28 PM »
Yeaaah thx walki1 , good idea ! more Dirt inside the trench :p
I will changed bug road, and post more effect and crater =p thx seeme and pariah
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Dzierzan
Translator
Commissar
Posts: 465
I am the king of second bananas!
Re: Perekop (6)
«
Reply #119 on:
March 11, 2011, 08:22:35 PM »
There is a bug, my troops can't cross this bridge.
And why i don't see loading screen, i mean i see logo CoH, you wrote that you made loading screen.
AI is more difficult, this is very good. I have to try again this map on BK mod. Anyway good luck to making new bridges maps.
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Company of Heroes: Eastern Front
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Eastern Front Mod (Read-Only)
»
Mapping
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[Finished] Perekop (6)