Company of Heroes: Eastern Front

Author Topic: [Finished] Perekop (6)  (Read 32278 times)

Offline Elquattro

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[Finished] Perekop (6)
« on: January 21, 2011, 04:51:19 PM »
Hi  :) !

Last day, i made a map for Eastern Front, and i propose this map.
If you can test my map ? Thanks =)


Name : Perekop (6)
Date : November 1941
Player : 6
Story : During the invasion of the axis. Perekop was made quickly, but II-2 bombed relentlessly the bridges between the two sides.
The city of Sevastopol is next on the axis list...

Perekop : v1.00

I made a website for downloading this map, and for all information on the progress of the map.

Link -> Perekop


Loading Map :


Map Strat :


Preview Map :


Screenshot Map :



« Last Edit: February 02, 2012, 04:43:16 PM by Elquattro »

pariah

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Re: Parakop (6)
« Reply #1 on: January 21, 2011, 06:10:16 PM »
That looks so cool!

Offline Elquattro

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Re: Parakop (6)
« Reply #2 on: January 21, 2011, 06:41:38 PM »
Thx Pariah =D

Offline cephalos

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Re: Parakop (6)
« Reply #3 on: January 21, 2011, 07:08:56 PM »
Actually, map looks good, but it's too empty and clean. Bridges and area around them isn't crowded by rubbish and other stuff. It just lack of small details. Everything else is very good IMO.

Offline Walentin 'Walki' L.

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Re: Parakop (6)
« Reply #4 on: January 21, 2011, 07:26:01 PM »
The map has a good layout but It needs more detail I think.
I identify as a four-eyed bird man. /s

Offline Desert_Fox

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Re: Parakop (6)
« Reply #5 on: January 21, 2011, 07:44:59 PM »
Looks nice!

Little advice/comment:

Isn't better if that one of the Start Point should be in the other island?

ex:

1 Alone 2-3 couple
6 Alone 4-5 couple

Where 1-6 fight each other 1v1 and 2/3 -4/5 fight 2v2, like in Montherme map...but is only my opinion.

Anyway good work. ;)

pariah

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Re: Parakop (6)
« Reply #6 on: January 21, 2011, 07:54:30 PM »
It could be interesting if you just moved 1 and 6 over to the neighboring islands... (Or maybe just 3 and 4, so the other start positions are closer to the middle.)

Offline Max 'DonXavi' von B.

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Re: Parakop (6)
« Reply #7 on: January 21, 2011, 08:06:52 PM »
Honestly, you need more details.
Just doing some tile, spline and object work doesn't make a good map. Try to make it less boring using splats (I know, shit of work) and grass.

What I like is the layout. And the idea of moving positions 1 and 6 to the empty island is good, even for gameplay.

Try to apply these hints and your map will get much better  ;)

Lemberg - Baraque de Fraiture - Smolensk - Heiligenbeil - Nobel Dynamite Works - Lorient - Poltawa

pariah

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Re: Parakop (6)
« Reply #8 on: January 21, 2011, 08:29:59 PM »
I really can't see how you can judge detail on these few screenshots...

Offline Blackbishop

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Re: Parakop (6)
« Reply #9 on: January 21, 2011, 08:33:34 PM »
I really can't see how you can judge detail on these few screenshots...
There's a download link there.
Mors Indecepta

Might controls everything, and without strength you cannot protect anything. Let alone yourself...

pariah

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Re: Parakop (6)
« Reply #10 on: January 21, 2011, 08:40:28 PM »
Yeah, i downloaded it, moved it to where the maps are, but it's not in the list... ???

Offline Max 'DonXavi' von B.

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Re: Parakop (6)
« Reply #11 on: January 21, 2011, 09:01:13 PM »
@blacky: I didn't download it at all, maybe I'll do later, but right now I'm busy for school.

@pariah: look at the 3rd pic from the bottom. I looks a bit.. boring. Just this green, flat grass tile, some trees and houses. I wasn't meant insulting, just as a hint for him to improve his work. I didn't say this because I just like to complain, I am a mapper myself and this was meant constructive and not destructive ;)

Edit: Just seen on 3rd pic, ElQuattro, you forgot the little off-map space that surrounds the playable area. Not bad for gameplay, I would just ignore it, but looks strange when you are playing and there is just nothing, a black screen.

Nice theatre anyway. I like the Sevastopol campaign.
« Last Edit: January 21, 2011, 09:06:49 PM by MaxiKing6 »

Lemberg - Baraque de Fraiture - Smolensk - Heiligenbeil - Nobel Dynamite Works - Lorient - Poltawa

pariah

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Re: Parakop (6)
« Reply #12 on: January 21, 2011, 09:13:26 PM »
Yes, i realize you weren't trying to offend. And i, likewise, wasn't trying to offend. I just think it's hard to get a good idea of the details from a few pics is all.

Also, i didn't notice until you mentioned it, but yeah that black border does look weird... Maybe the Earth is flat after all?

Offline Blackbishop

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Re: Parakop (6)
« Reply #13 on: January 21, 2011, 09:22:14 PM »
@MaxiKing6
Me too, but i'm at work ;). So, I suppose it works xD.
Mors Indecepta

Might controls everything, and without strength you cannot protect anything. Let alone yourself...

Offline Elquattro

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Re: Parakop (6)
« Reply #14 on: January 21, 2011, 09:34:49 PM »
Very Thx for All comment !

I will change and add :
1- More details
2- positions 1 and 6 to the empty island

3- Correct -> Black Screen
« Last Edit: January 21, 2011, 09:39:07 PM by Elquattro »