Company of Heroes: Eastern Front

Author Topic: Eastern Front 1.30 Patch  (Read 71962 times)

Offline Zerstörer

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Re: Eastern Front 1.30 Patch
« Reply #105 on: January 22, 2011, 07:32:13 PM »
Nah, something has gone wrong....they're supposed to be usuppressable...always  :-[
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Offline Walentin 'Walki' L.

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Re: Eastern Front 1.30 Patch
« Reply #106 on: January 22, 2011, 07:53:24 PM »
I want a quick feedback guys.

What do you think about the bigger version of Leningrad?
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Offline Red_Stinger

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Re: Eastern Front 1.30 Patch
« Reply #107 on: January 22, 2011, 08:30:00 PM »
I want a quick feedback guys.

What do you think about the bigger version of Leningrad?


Fine enough! The version is way better IMO. More balanced


 
Otherwise; do you plan to add a wiser AI in the future? I cant take my time to play online, and the AI (especially soviet one) keep spamming partisans and katyusha (and send them to the death on the frontline  ;D ). I cant really play EF because of that.


EDIT: here's the link to the related post

http://easternfront.org/forums/index.php?topic=4992.15
« Last Edit: January 22, 2011, 08:31:43 PM by Red_Stinger »
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Offline Jeff 'Robotnik' W.

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Re: Eastern Front 1.30 Patch
« Reply #108 on: January 22, 2011, 08:44:07 PM »
I want a quick feedback guys.

What do you think about the bigger version of Leningrad?


Fine enough! The version is way better IMO. More balanced


 
Otherwise; do you plan to add a wiser AI in the future? I cant take my time to play online, and the AI (especially soviet one) keep spamming partisans and katyusha (and send them to the death on the frontline  ;D ). I cant really play EF because of that.


EDIT: here's the link to the related post

http://easternfront.org/forums/index.php?topic=4992.15


Downloaded the patch and working on it

Offline Rikard Blixt

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Re: Eastern Front 1.30 Patch
« Reply #109 on: January 22, 2011, 08:45:45 PM »
@the AI, it's a hardcoded thing or something. At least that's what I've heard. Once it unlocks a Commander Tree Unit, it spams it.
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<10 minutes later>
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Offline Jeff 'Robotnik' W.

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Re: Eastern Front 1.30 Patch
« Reply #110 on: January 22, 2011, 08:48:21 PM »
@the AI, it's a hardcoded thing or something. At least that's what I've heard. Once it unlocks a Commander Tree Unit, it spams it.

there apparently is a way to at least limit, or limit the amount of units that can be called in. still looking into it

Offline Blackbishop

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Re: Eastern Front 1.30 Patch
« Reply #111 on: January 22, 2011, 09:03:46 PM »
The only drawback of replacing EF's AI, is that you won't be able to play against users who didn't; at least that's what i think.
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Offline Natti

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Re: Eastern Front 1.30 Patch
« Reply #112 on: January 22, 2011, 11:35:47 PM »
Amazing! Also, what's the Red Tide about? The gamemode?

Offline snappyface

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Re: Eastern Front 1.30 Patch
« Reply #113 on: January 23, 2011, 12:02:04 AM »
anyone else having problems with moddb?

Offline Rikard Blixt

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Re: Eastern Front 1.30 Patch
« Reply #114 on: January 23, 2011, 12:04:53 AM »
anyone else having problems with moddb?
Confirmed, moddb has been down for a few hours.
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[CoH:EF-Dev]Walki: BULLSHIT
[CoH:EF-Dev]Walki: I'll eat a tree if this won't work now
[CoH:EF-Dev]Rizz: ok
[CoH:EF-Dev]Rizz: I'll hold you to it
<10 minutes later>
[CoH:EF-Dev]Walki: I think I really gotta eat a tree...
[CoH:EF-Dev]Walki: got a decent one?

Offline ManuOnEasternFront

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Re: Eastern Front 1.30 Patch
« Reply #115 on: January 23, 2011, 12:29:37 AM »
It is a great patch guys, thanks a lot for a new Brits faction, it feels a lot better with normal movin speed and no trenches :D

Few things I wish to mention that I spotted after playing 1 and a half day of 1.30 EF

Sorry if that should be posted elsewhere, I just wanted to point it out to the most people I could to check if that is happening for everyone.

RMC faction

- Captain can be built only once, later icon disapear. Intenionall or bug? I think it also happens only sometimes.
- Same goes sometimes with forward GLIDER with jeeps, after you will loose your first LT the icon somtimes disapear.
- 50 cal. jeep always dies last, intenionall or bug ?
- same happenswith SAS comando, PIAT comando always stays as last, it would be interesting if sometimes SAS team would drop a PIAT and become Thompson only team
- panthers are totally missing RR jeeps
- RMC has no counter-snipe ability until 75 amu when recon can shot for 1st time or 75 fuel and few moments when first jeeps can be produced from the HQ glider, if WEHR player builds only 1 volks and snipes after that, there is no way they will have that 75 amu before loosing all of the squads

SOVIETS

- my friend told me that his SNIPERs were shooting pak weapon instead of the crew of pak good few times in the same game
- TANK RIDERs are still in god-mode when on tank, I had PE base towers shooting them and they had 100% eneergy, I think only fire takes their energy. I dont know if that is technically possible to fix

Thats all for now, thanks again and I meet you guys on the battlefield :D
« Last Edit: January 23, 2011, 01:36:09 AM by ManuOnEasternFront »

Offline revoluzer

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Re: Eastern Front 1.30 Patch
« Reply #116 on: January 23, 2011, 12:36:55 AM »
Tank raiders are tough but not invincible, i lost them even to small arms fire, so i don't see a problem

Offline IJoe

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Re: Eastern Front 1.30 Patch
« Reply #117 on: January 23, 2011, 12:52:54 AM »
The thing, that is rather laughable at, but doesn't seem to be fixable to me, is multiple major models on the field due to recrewing weapons with command squad :)
Though I, personally, don't really care 'bout this issue.

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Offline Pathfinder777

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Re: Eastern Front 1.30 Patch
« Reply #118 on: January 23, 2011, 01:24:27 AM »
The patch is rather cool but I too noticed a few problems.

Soviets-

When researching the T-34/85, an option appears for this tank however it is in grey and says "Requires: T-34/85" What the hell does that mean?
I tried deploying the T-34/76 to see if the other 1 unlocks but it doesn't so no idea.

Secondly, it seems to me that only a handful of soviet units can re-crew weapons, conscripts are not 1 of these.

RMC- The fuel costs are very high for some units such as captains and lieutenants, and the same for researching the other 2 trucks. So it seems to me that it would take a hell of a load of time to get tanks on the battlefield.

The M10, it has a very long reload rate, very long and can be frustrating when there is enemy infantry around and you're trying to hunt down a panzer 4 that keeps manuevering around buildings.

Nextly, I tried to use my M10 to destory a Marder 3, it went pretty well to an extent, within 2 shots the marder was down from 100% health to minimum, however for the next like 3-4 shots it became very frustrating, as the M10 wasn't killing it, The effects of the blasts were either destroyed engine, main gun destroyed or absolutely nothing...

This are all the problems I've seen so far, I have no idea if they are intentional or not but I prefer that they arn't.

Offline Blackbishop

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Re: Eastern Front 1.30 Patch
« Reply #119 on: January 23, 2011, 01:28:52 AM »
[...]
Nextly, I tried to use my M10 to destory a Marder 3, it went pretty well to an extent, within 2 shots the marder was down from 100% health to minimum, however for the next like 3-4 shots it became very frustrating, as the M10 wasn't killing it, The effects of the blasts were either destroyed engine, main gun destroyed or absolutely nothing...
[...]
That's Relic's fault, not ours ::).
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Might controls everything, and without strength you cannot protect anything. Let alone yourself...