[...] You don't balance old factions to be able to put up with new factions. You balance the new factions around the old factions. And thusly, the problems we are talking about would be exactly caused by the Ostheer having trenches.As to the argument of the Ostheer capturing British trenches: The Brit player has control over his trench and he can decide whether its captured or not(because he can just delete them). The Brit player hoewever does not have control where and when the OH player builds his trenches. Simple as that.[...]
Jagd[tiger] is a buildable replacement for the Kettenkrad... It can cloak and cap points.
Think u forget a point;With trenches Ostheer demobilises itself. Perhaps they could dig in at important map points but u get the chance to manoeuvre around this positions to attack the important fire support weapons like the Flak 38,the Pak 40 and the LeIG 18 from behind! So when Ostheer playerdecided to dig in he will lose a part of his mobility!
OSTHEER IS DONE WHEN IT'S DONE!
Victory-point games are one game modus But like i said. It is expenisve and cost a lot of manpower and resources. I'm confident that Ostheer wont be able to defend all points with absolute fire advantage.I'm sure that the trenches could be balanced.And like i had explained; trenches are an important part of military battles. Infantry had to dig in when they wont be killed by artillery or mortars. Out of historical view and gameplay view i cant see a problem that cant be solved by ef team. And it seems to me that the only real problem is the british faction because the rest get weapons against entrenched enemys.
[...] And for Ostheer you'd have to get an upgrade on a unit of Sturmpios, but that's not a huge deal.
Quote from: Wilson on January 20, 2011, 05:28:20 PM[...] And for Ostheer you'd have to get an upgrade on a unit of Sturmpios, but that's not a huge deal.+ resources for the building+ resources for the unit pool+ research time= a lot of factors u have to keep in mind When u want to play with this unit pool u have to play a bit more defensive like.But thats one of the ideas of the Ostheer; decided between offensive and defensive gameplay.
[CoH:EF-Dev]Walki: BULLSHIT[CoH:EF-Dev]Walki: I'll eat a tree if this won't work now[CoH:EF-Dev]Rizz: ok[CoH:EF-Dev]Rizz: I'll hold you to it<10 minutes later>[CoH:EF-Dev]Walki: I think I really gotta eat a tree...[CoH:EF-Dev]Walki: got a decent one?
Plus you must go with HA, HA really make you suffer in terms of anti tank support, giving you the only option for anti tank is to go the LS from first building, which makes you suffer in anti infantry in T1.
Jeah. Okay. British faction had problems (but i had never disclaimed this point).But this is ONE faction and in combination with US and USSR playes had to work together to hit an entrenched enemy.And perhaps we will find a way to help british army against trenches