OSTHEER IS DONE WHEN IT'S DONE!
Buildable trenches like brits but not destroyable by pressing a button. So you need to stay or lose the position to the enemy.
Like i had explained at the Schützen war cmap thread;I want a trench system.Ostheer hadnt large squads (4 men). Ostheer use a lot of "small weapons" u cant place in buildings or trenches. So the majority of Ostheers firepower have to stay outside of such a trench system xD And u have to keep in mind; With the unit pools u have to decided either u want to play offensive or u want to play defensive. Ostheer is expensive So u will need a lot of resources and have to reflect your decisions.
Putting all aside, what about 2x2 and bigger games, where OH will be accompanied by other german factions? Trenches would definitely cuase A LOT of problem and drastically affect the game-play.
Jagd[tiger] is a buildable replacement for the Kettenkrad... It can cloak and cap points.
i don't understand it. even if you say "brit can't counter trenches", US and soviets can (flamers, grenades and croc).PE don't have flamers and have to use flame nades or incidiary rounds from mortarhalftrack. so they have disadvantages vs trenches as well.but that problems are not caused by ostheer beeing able to build trenches.it is caused by relic not giving their expansion faction enough anti-trench weapons.if you say "ostheer having trenches will destroy the game balance" then you would have to ask devs to make axis factions unable to use empty brit trenches, as this would cause the same problem.and keep this in mind: brits have trenches AND mg nests, mortar pits, 17pounder and bofors. as far as we know from the updates, ostheer will have NO defensive building (just the flak as base defense) and will have to use trenches as defenses.
Quote from: Ghost on January 20, 2011, 02:51:07 PMi don't understand it. even if you say "brit can't counter trenches", US and soviets can (flamers, grenades and croc).PE don't have flamers and have to use flame nades or incidiary rounds from mortarhalftrack. so they have disadvantages vs trenches as well.but that problems are not caused by ostheer beeing able to build trenches.it is caused by relic not giving their expansion faction enough anti-trench weapons.if you say "ostheer having trenches will destroy the game balance" then you would have to ask devs to make axis factions unable to use empty brit trenches, as this would cause the same problem.and keep this in mind: brits have trenches AND mg nests, mortar pits, 17pounder and bofors. as far as we know from the updates, ostheer will have NO defensive building (just the flak as base defense) and will have to use trenches as defenses.You see, you are massively wrong here. You don't balance old factions to be able to put up with new factions. You balance the new factions around the old factions. And thusly, the problems we are talking about would be exactly caused by the Ostheer having trenches.As to the argument of the Ostheer capturing British trenches: The Brit player has control over his trench and he can decide whether its captured or not(because he can just delete them). The Brit player hoewever does not have control where and when the OH player builds his trenches. Simple as that.And to make an analogy to your reasoning: it is like going to a fencing match and bringing a machine gun and then saying: Well it didn't make it unfair by bringing the machine gun, you should've brought machine guns in the first place.