If you are just adding an improved British army, and not removing the old 1, the old 1 will become obsolete anyway...
@wilson:changing unit pools will require time and ressources. which means that you won't just switch to 1 pool and after 30 seconds to the other pool. and keep pop cap in mind...you will not be able to build countless units. and while you focus on getting your units, your enemies will simply overrun you
Jeah. We are entrenched.And the reason it quiet simple;Ostheer faction design was made by the team. I'm part of this team and so i will defend "our project" at all costs.You are entrenched because u just know the trench in combination with british faction and wont give trenches with other faction any chance. And when i'm informed right some other mods used trenches for all factions
Quote from: pariah on January 20, 2011, 06:08:54 PMIf you are just adding an improved British army, and not removing the old 1, the old 1 will become obsolete anyway...And you are thusly implying that your British faction is superior to Relics British faction[...]
Jagd[tiger] is a buildable replacement for the Kettenkrad... It can cloak and cap points.
Quote from: Analpirat on January 20, 2011, 06:15:03 PMQuote from: pariah on January 20, 2011, 06:08:54 PMIf you are just adding an improved British army, and not removing the old 1, the old 1 will become obsolete anyway...And you are thusly implying that your British faction is superior to Relics British faction[...]why superior? it will simply fit better into vCoH but i guess we can keep talking about this topic for centuries. let's just accept things as they are and wait for OH to go into beta testing. then we can start again
Although I think you're being ironic, in which case this reply is moot.
Nah, I'll still say trenches are an awful idea. Just because that is the concept atm doesn't mean one has to stick to it until it proves to be an awful idea
Im still wondering why we cant give Tommies or Sappers a Lifebuoy, or an M2. I mean what will that change other than give them something to fight trenches with that doesn't come from Royal Engies Department. If there is a problem make it accesible only when a Captain is out in the field. And if we can't fit the upgrade, then just make reward unit, that takes the place of the Sapper, comes with Flamers automaticly and has the same exact upgrades as the Sapper and when an upgrade is made they just lose the Flamer. So you would have to choose to make them AT or over-rep, or demo team and think about the Anti-Trench capabilities you are losing. Also make them cost a some extra MP to appease the nay-sayers.Another suggestion is to give each of the 3 doctrines its own way to fight trenches. ex: When you get the Royal Arty, don't give the mortars Overwatch, but instead give them Incinderies, to deal with nearby trenches, Give the RAC Tommies Grenades, and for the Royal Engies, make the Croc and AVRE upgrades of the same Churchill (make it cost more of course), and give them new stuff for the empty spots (something numerous mods have done, without deviating from standard gameplay)
[CoH:EF-Dev]Walki: BULLSHIT[CoH:EF-Dev]Walki: I'll eat a tree if this won't work now[CoH:EF-Dev]Rizz: ok[CoH:EF-Dev]Rizz: I'll hold you to it<10 minutes later>[CoH:EF-Dev]Walki: I think I really gotta eat a tree...[CoH:EF-Dev]Walki: got a decent one?