Jeah. Okay. British faction had problems (but i had never disclaimed this point).But this is ONE faction and in combination with US and USSR playes had to work together to hit an entrenched enemy.And perhaps we will find a way to help british army against trenches
Quote from: Lord Rommel on January 20, 2011, 05:36:06 PMJeah. Okay. British faction had problems (but i had never disclaimed this point).But this is ONE faction and in combination with US and USSR playes had to work together to hit an entrenched enemy.And perhaps we will find a way to help british army against trenches You're not supposed to change default factions in any way, just deal with it as it stands, right?
You're not supposed to change default factions in any way, just deal with it as it stands, right?
Jagd[tiger] is a buildable replacement for the Kettenkrad... It can cloak and cap points.
Quote from: IJoe on January 20, 2011, 05:41:49 PMYou're not supposed to change default factions in any way, just deal with it as it stands, right? what's wrong about trying to fix what relic screwed up a long time ago? EF has made balance fixes before and if missing british anti-trench capability is a problem, why shouldn't it be solved?and let's be honest: the brits are right now far from being a balanced faction. hope RC will change that
Plus you must go with HA, HA really make you suffer in terms of anti tank support, giving you the only option for anti tank is to go the LS from first building, which makes you suffer in anti infantry in T1.
Quote from: Rizz on January 20, 2011, 05:36:31 PMPlus you must go with HA, HA really make you suffer in terms of anti tank support, giving you the only option for anti tank is to go the LS from first building, which makes you suffer in anti infantry in T1.You see, I'm really sceptical if you're gonna pull that off the way you think it should work. Because the early game is about infantry, so no one would pick the Anti Tank pool. On the other hand, in T2 you'll need AT, so no one would pick the other side. Which would leave 2 pools heavily underused unless you make it so that players do have a practical (spending assloads of ressources and time makes it a choice in theory only) choice. In which case we've come full circle and it is just as if you could pick any unit any time.
Well. Ostheer is the answer against the red army.So it is planed to fight at its maximum against this infantry spam army.BUT i'm absolutly confident that we could balance the Ostheer against all possible enemies.We had already listed u the facts of the trench.When u want to play with trenches u will accept the aftermath of your decision. U have a lot of costs for the Ostheer, u get problems of tank fighting and u wont be able to build up so much offensive troops to control/dominate your enemy. I can understand that u are thinking of the pro and contra of this "trench unit" but like i had already written; I'm sure we could balance this point. And when we see during BETA that we cant find a way to deal with trenches we will inform u and will change this point.BUT till we had a beta phase with significant results we wont change this unit.
Quote from: Ghost on January 20, 2011, 05:46:35 PMQuote from: IJoe on January 20, 2011, 05:41:49 PMYou're not supposed to change default factions in any way, just deal with it as it stands, right? what's wrong about trying to fix what relic screwed up a long time ago? EF has made balance fixes before and if missing british anti-trench capability is a problem, why shouldn't it be solved?and let's be honest: the brits are right now far from being a balanced faction. hope RC will change that The problem is that it conflicts what this mod set out to to: not change the vanilla gameplay. And if you're now starting to change things to make the vanilla factions fit your mod-factions you've left your path and you're down with all the other mods that are a balance mess.
I don't know why everyone is thinking we are going to change somehow the original brits, do you remember that reward brits will be out soon?