Company of Heroes: Eastern Front

Author Topic: problems with Panzer Elite  (Read 9007 times)

Offline Versedhorison

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Re: problems with Panzer Elite
« Reply #15 on: January 20, 2011, 12:30:57 AM »
The PE relies on fast vehicles (which are their support weapons) and blobable early-game infantry, tanks would just throw them over the top in overpoweredness (they already got the best early game infantry and it's 100% spammable).
Really? I find early game that PE has the weakest infantry. They will get beaten unit for unit against both Americans and Brits. Plus Volksgrenadiers are better in the early game. Panzergrenadiers don't start to shine until Mid-Late Game.

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Offline Ltevanlee

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Re: problems with Panzer Elite
« Reply #16 on: January 20, 2011, 05:56:58 AM »
The PE relies on fast vehicles (which are their support weapons) and blobable early-game infantry, tanks would just throw them over the top in overpoweredness (they already got the best early game infantry and it's 100% spammable).
Really? I find early game that PE has the weakest infantry. They will get beaten unit for unit against both Americans and Brits. Plus Volksgrenadiers are better in the early game. Panzergrenadiers don't start to shine until Mid-Late Game.
I notice blobs show up at an average of 7-10 mins into a match, but I see blobs showing up as early as 3.



                                       I could very well be wrong though.



                                                   
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Offline GodlikeDennis

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Re: problems with Panzer Elite
« Reply #17 on: January 20, 2011, 06:01:37 AM »
PE has the best early game blob for about the first 1-2 minutes. American blobs then start to own them once they can afford flamers. PE blobs get better again later on once a few upgrades are researched and they have MP44s, but at this stage are inferior still to Brit and Wehr blobs.
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pariah

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Re: problems with Panzer Elite
« Reply #18 on: January 20, 2011, 01:51:27 PM »
Is that what everybody does? Blob their infantry in the beginning? I like to spread them out, to capture more territory quicker...

Offline Desert_Fox

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Re: problems with Panzer Elite
« Reply #19 on: January 20, 2011, 01:59:04 PM »
Is that what everybody does? Blob their infantry in the beginning? I like to spread them out, to capture more territory quicker...

Panzergrenadiers, Sturmgrenadiers and Tank Buster are very slowly in capturing points (without kampfgruppe Kompanie upgrade).
So, early PE blobs is for count American Riflemen spam. ;)

pariah

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Re: problems with Panzer Elite
« Reply #20 on: January 20, 2011, 02:16:31 PM »
Yeah, in combat it makes sense to stick together (especially with the Group Zeal upgrade, but that's not early-game...). I believe it was a wise Panzer Grenadier who once shouted "zusammen arbeiten!" before getting blown to pieces by an A.V.R.E....

Yeah, well, anyway, it only makes sense to split up early-game to capture territory, since what good is having multiple squads capturing the same territory sector?!

Offline IJoe

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Re: problems with Panzer Elite
« Reply #21 on: January 20, 2011, 02:19:10 PM »
...since what good is having multiple squads capturing the same territory sector?!

Increased cap speed multiple times ;)

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Re: problems with Panzer Elite
« Reply #22 on: January 20, 2011, 02:32:07 PM »
REALLY!?!? Shit, nobody told me! Is that just Panzer Grenadiers or all units? I'll have to try that sometime. Thanks, IJoe!

Offline GodlikeDennis

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Re: problems with Panzer Elite
« Reply #23 on: January 20, 2011, 03:22:24 PM »
Bit of a fallacy there. Multiple squads do not speed up capture rate.

PE should blob their infantry in the beginning and roam around finding rifle squads while ketty/schwim caps. They're simply too inefficient to cap more than a couple of points.
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Offline IJoe

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Re: problems with Panzer Elite
« Reply #24 on: January 20, 2011, 03:29:15 PM »
Bit of a fallacy there. Multiple squads do not speed up capture rate.

PE should blob their infantry in the beginning and roam around finding rifle squads while ketty/schwim caps. They're simply too inefficient to cap more than a couple of points.

Are you serious? I mean, a squad of engineers appears to capture points slower, than two squads of 'em at a time.
I really need a strong confirmation here.

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Offline Rikard Blixt

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Re: problems with Panzer Elite
« Reply #25 on: January 20, 2011, 03:30:56 PM »
Bit of a fallacy there. Multiple squads do not speed up capture rate.

PE should blob their infantry in the beginning and roam around finding rifle squads while ketty/schwim caps. They're simply too inefficient to cap more than a couple of points.

Are you serious? I mean, a squad of engineers appears to capture points slower, than two squads of 'em at a time.
I really need a strong confirmation here.

I can confirm what GodLikeDennis says. Multiple squads do not capture a point faster. Multiple squads will have the capture speed of the fastest capping squad.
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Offline Desert_Fox

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Re: problems with Panzer Elite
« Reply #26 on: January 20, 2011, 03:35:56 PM »
Bit of a fallacy there. Multiple squads do not speed up capture rate.

PE should blob their infantry in the beginning and roam around finding rifle squads while ketty/schwim caps. They're simply too inefficient to cap more than a couple of points.

Are you serious? I mean, a squad of engineers appears to capture points slower, than two squads of 'em at a time.
I really need a strong confirmation here.

I can confirm what GodLikeDennis says. Multiple squads do not capture a point faster. Multiple squads will have the capture speed of the fastest capping squad.

Yes, exactly.

Days ago I played with a blob-capper who claimed that you can cap points quickly than normal with blobs.
The only result was a slaughter of his troops caused by enemy artillery. >:(

Offline IJoe

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Re: problems with Panzer Elite
« Reply #27 on: January 20, 2011, 03:38:08 PM »
Bit of a fallacy there. Multiple squads do not speed up capture rate.

PE should blob their infantry in the beginning and roam around finding rifle squads while ketty/schwim caps. They're simply too inefficient to cap more than a couple of points.

Are you serious? I mean, a squad of engineers appears to capture points slower, than two squads of 'em at a time.
I really need a strong confirmation here.

I can confirm what GodLikeDennis says. Multiple squads do not capture a point faster. Multiple squads will have the capture speed of the fastest capping squad.

OMG!!!  :o
They were lying to me for all these years! Those darn lazy engies! What was I feeding 'em for?! How foolish of me to have trusted their lies!   :'( :'( :'(

EDIT: It would make more sense this way though, since building speed does increase, when multiple squads are taking part in it.
Don't tell me, I'm wrong here too!! I couldn't hold the bitter truth any more in that case
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« Last Edit: January 20, 2011, 03:45:14 PM by IJoe »

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Offline GodlikeDennis

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Re: problems with Panzer Elite
« Reply #28 on: January 21, 2011, 01:58:57 AM »
Yes, multiple builders still increase build speed. This is not true in the case of the Brits though, where 1 sapper member builds at the same speed as several squads.
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Re: problems with Panzer Elite
« Reply #29 on: January 21, 2011, 07:25:58 AM »
Joe, at no time should you be capping with more than 1 squad.  1 PE booby trap or Brit demo charge and you'll probably be at least 200-300 manpower behind.