The PE relies on fast vehicles (which are their support weapons) and blobable early-game infantry, tanks would just throw them over the top in overpoweredness (they already got the best early game infantry and it's 100% spammable).
Quote from: Mr Defence on January 19, 2011, 09:18:55 AMThe PE relies on fast vehicles (which are their support weapons) and blobable early-game infantry, tanks would just throw them over the top in overpoweredness (they already got the best early game infantry and it's 100% spammable).Really? I find early game that PE has the weakest infantry. They will get beaten unit for unit against both Americans and Brits. Plus Volksgrenadiers are better in the early game. Panzergrenadiers don't start to shine until Mid-Late Game.
Is that what everybody does? Blob their infantry in the beginning? I like to spread them out, to capture more territory quicker...
...since what good is having multiple squads capturing the same territory sector?!
Bit of a fallacy there. Multiple squads do not speed up capture rate. PE should blob their infantry in the beginning and roam around finding rifle squads while ketty/schwim caps. They're simply too inefficient to cap more than a couple of points.
Quote from: GodlikeDennis on January 20, 2011, 03:22:24 PMBit of a fallacy there. Multiple squads do not speed up capture rate. PE should blob their infantry in the beginning and roam around finding rifle squads while ketty/schwim caps. They're simply too inefficient to cap more than a couple of points.Are you serious? I mean, a squad of engineers appears to capture points slower, than two squads of 'em at a time.I really need a strong confirmation here.
[CoH:EF-Dev]Walki: BULLSHIT[CoH:EF-Dev]Walki: I'll eat a tree if this won't work now[CoH:EF-Dev]Rizz: ok[CoH:EF-Dev]Rizz: I'll hold you to it<10 minutes later>[CoH:EF-Dev]Walki: I think I really gotta eat a tree...[CoH:EF-Dev]Walki: got a decent one?
Quote from: IJoe on January 20, 2011, 03:29:15 PMQuote from: GodlikeDennis on January 20, 2011, 03:22:24 PMBit of a fallacy there. Multiple squads do not speed up capture rate. PE should blob their infantry in the beginning and roam around finding rifle squads while ketty/schwim caps. They're simply too inefficient to cap more than a couple of points.Are you serious? I mean, a squad of engineers appears to capture points slower, than two squads of 'em at a time.I really need a strong confirmation here.I can confirm what GodLikeDennis says. Multiple squads do not capture a point faster. Multiple squads will have the capture speed of the fastest capping squad.