Company of Heroes: Eastern Front

Author Topic: Ostheer Update 4: Schutzen War Camp  (Read 60176 times)

Offline Seeme

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Re: Ostheer Update 4: Schutzen War Camp
« Reply #105 on: January 18, 2011, 11:36:44 PM »
Its kinda off topic though.
The Russians think there sooo tough, wait till the Ostheer comes...

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Offline IJoe

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Re: Ostheer Update 4: Schutzen War Camp
« Reply #106 on: January 18, 2011, 11:38:54 PM »
No, it's not,- we're discussing, what actually is a part of this particular update. So it's all quite valid here.

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Offline Venoxxis

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Re: Ostheer Update 4: Schutzen War Camp
« Reply #107 on: January 18, 2011, 11:40:49 PM »
quit complaining trenches are fine. The ostheer isn't gonna become a new british faction ffs.

WTF?
I thought, it was, like, a discussion, FFS?  ;D

yep a discussion :) which value shouldnt be underestimated.

The past and relic have shown, that historical accurancy isnt the keypoint of the game. Actually its the basic idea of which a game like that is buildup. No less and no more. The best game is still the one which is liked by the most people.


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Offline Versedhorison

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Re: Ostheer Update 4: Schutzen War Camp
« Reply #108 on: January 18, 2011, 11:52:48 PM »
Sorry If I haven't made much of a point but I dont feel that trenches are gonna make the ostheer anything nearly as defensive as brits. Soviets have trenches (as a doctrine choice) but that hardly makes them anything nearly as defensive as British. I therefore think that people should not take such a harsh stance towards trenches.

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Offline Desert_Fox

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Re: Ostheer Update 4: Schutzen War Camp
« Reply #109 on: January 19, 2011, 12:01:33 AM »
I think also Soviets has trenches because they're infantries (except Guards) aren't good like other faction's troops.

It's a way to have a balanced game. :)

Offline IJoe

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Re: Ostheer Update 4: Schutzen War Camp
« Reply #110 on: January 19, 2011, 12:13:32 AM »
Besides, their trenches are doctrinal, and they don't have any anti-trench tools right away as well.
Back to the topic: I think that some trenches are more than appropriate and would really suit the Ostheer. But these just have to be unique ones. Un-occupiable and passable by infantry and vehicles buildable heavy cover lines would be somewhat new, interesting, historically accurate, providing the necessary game dinamics, hell,- these would be flawless!  ;D ;D ;D

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Offline Venoxxis

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Re: Ostheer Update 4: Schutzen War Camp
« Reply #111 on: January 19, 2011, 12:15:56 AM »
Besides, their trenches are doctrinal, and they don't have any anti-trench tools right away as well.
Back to the topic: I think that some trenches are more than appropriate and would really suit the Ostheer. But these just have to be unique ones. Un-occupiable and passable by infantry and vehicles buildable heavy cover lines would be somewhat new, interesting, historically accurate, providing the necessary game dinamics, hell,- these would be flawless!  ;D ;D ;D

+1.
This is right what i think as well.


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pariah

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Re: Ostheer Update 4: Schutzen War Camp
« Reply #112 on: January 19, 2011, 12:28:56 AM »
Vehicles driving over cover without crushing it? I'm not sure that could be implemented...

Offline IJoe

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Re: Ostheer Update 4: Schutzen War Camp
« Reply #113 on: January 19, 2011, 12:33:46 AM »
Vehicles driving over cover without crushing it? I'm not sure that could be implemented...

Believe me, it can.

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pariah

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Re: Ostheer Update 4: Schutzen War Camp
« Reply #114 on: January 19, 2011, 12:36:49 AM »
Well it's just that the current map trenches can't be driven over by vehicles, so i just assumed...

It's also annoying that infantry can't climb over walls, so if you guys could implement that as well, that would be fucking sweet!

Offline Tico_1990

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Re: Ostheer Update 4: Schutzen War Camp
« Reply #115 on: January 19, 2011, 12:49:52 AM »
Well it's just that the current map trenches can't be driven over by vehicles, so i just assumed...

It's also annoying that infantry can't climb over walls, so if you guys could implement that as well, that would be fucking sweet!

I'm not sure what you mean, but I know that tanks are able to drive over trenches (granted, these need to be empty)
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Offline Versedhorison

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Re: Ostheer Update 4: Schutzen War Camp
« Reply #116 on: January 19, 2011, 02:15:36 AM »
Well it's just that the current map trenches can't be driven over by vehicles, so i just assumed...

It's also annoying that infantry can't climb over walls, so if you guys could implement that as well, that would be fucking sweet!
The devs have stated that they are not making core gameplay changes, just balance changes. Infantry 'jumping' over walls is one of them.
« Last Edit: January 19, 2011, 11:53:01 PM by Versedhorison »

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Offline Rikard Blixt

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Re: Ostheer Update 4: Schutzen War Camp
« Reply #117 on: January 19, 2011, 08:13:29 AM »
Besides, their trenches are doctrinal, and they don't have any anti-trench tools right away as well.

Molotovs do come quicker then then OH trenches.
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Offline IJoe

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Re: Ostheer Update 4: Schutzen War Camp
« Reply #118 on: January 19, 2011, 08:32:27 AM »
Besides, their trenches are doctrinal, and they don't have any anti-trench tools right away as well.

Molotovs do come quicker then then OH trenches.

Comparing molotovs, which are actually an upgrade to a flamethrower which is not, taken as trench-clearing tools, is by all means inadequate in every aspect there is.
« Last Edit: January 19, 2011, 08:36:02 AM by IJoe »

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Offline Rikard Blixt

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Re: Ostheer Update 4: Schutzen War Camp
« Reply #119 on: January 19, 2011, 09:16:20 AM »
Besides, their trenches are doctrinal, and they don't have any anti-trench tools right away as well.

Molotovs do come quicker then then OH trenches.

Comparing molotovs, which are actually an upgrade to a flamethrower which is not, taken as trench-clearing tools, is by all means inadequate in every aspect there is.

PE uses their incendiary nades for Trench Clearing. So it's pretty similar.
Valar Morghulis
Quote
[CoH:EF-Dev]Walki: BULLSHIT
[CoH:EF-Dev]Walki: I'll eat a tree if this won't work now
[CoH:EF-Dev]Rizz: ok
[CoH:EF-Dev]Rizz: I'll hold you to it
<10 minutes later>
[CoH:EF-Dev]Walki: I think I really gotta eat a tree...
[CoH:EF-Dev]Walki: got a decent one?